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Post Shrimp+
Code:
  <ship index="215">
    <default>
      <model>Shrimp.obj</model>
      <texture>ShrimpPlus.jpg</texture>
      <enginemounts>
        <mount0>14.0, 2.0, -25.0</mount0>
        <mount1>-14.0, 2.0, -25.0</mount1>
      </enginemounts>
    </default>
    <combat>
      <anim>Shrimp_Anim.x</anim>
    </combat>
    <travel/>
  </ship>


Shrimp+ with updated texture, engine mounts like normal shrimp... even though i don't like it...

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Sat Mar 05, 2011 7:26 pm
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Post Re: Shrimp+
Thanks

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Mon Mar 07, 2011 1:32 pm
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Post Re: Shrimp+
Something broke about these, they're displaying with no texture (just white) atm, and nothing i've tried has fixed it. the only change i can see is that the texture went from jpg to png, but switching didn't help; switching it to a different texture also didnt help... nor did the rotation that i tried to implement, since they're backwards now as well. wth is goin on?

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Thu Jun 16, 2011 11:08 pm
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Post Re: Shrimp+
Did you try changing the file extension also? ie. <texture>ShrimpPlus.png</texture>

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Fri Jun 17, 2011 3:04 am
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Post Re: Shrimp+
Did you misspell something? I did that once, screwed up everything until I found the error.

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Sat Jun 18, 2011 12:42 am
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Post Re: Shrimp+
biggee531 wrote:
Did you try changing the file extension also? ie. <texture>ShrimpPlus.png</texture>


that was the ONLY thing i did at first. I didn't spend a whole lot of effort on it but I'm not sure any changes i made were affecting anything.

Update: after slightly more testing, it seems nothing i do in the ships.xml actually affects the game. Whats up with that?

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Sat Jun 18, 2011 1:34 am
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Post Re: Shrimp+
my guess would be a custom visage that isnt right. Will look into it.

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Sat Jun 18, 2011 7:36 am
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Post Re: Shrimp+
I figured out what was wrong... and you should know that crucial development notes should not ONLY be posted in 12 pt font on the side of a screen where I'm not used to looking for news :-P

anywho, heres the corrected xml for Shrimp+

Code:
  <ship index="215">
    <default>
      <model>Shrimp.obj</model>
      <texture>ShrimpPlus.png</texture>
      <rotationoffset>0, 180, 0</rotationoffset>
      <enginemounts>
        <mount0>14.0, 2.0, -25.0</mount0>
        <mount1>-14.0, 2.0, -25.0</mount1>
      </enginemounts>
    </default>
    <combat>
      <anim>Shrimp_Anim.x</anim>
    </combat>
    <travel/>
  </ship>

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Sat Jun 18, 2011 12:53 pm
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Team: Dark Traders
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Post Re: Shrimp+
bump, hasnt been fixed yet...

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Tue Jul 05, 2011 8:40 pm
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Post Re: Shrimp+
For anyone brave enough to edit the ships.xml file and who can't wait for the fix, you just need to change:

<texture>ShrimpPlus.png</texture>

to

<texture>ShrimpPlus.jpg</texture>

----

Now if only I could alter the engine mounting on a Pax Christmasicus, and maybe make it a wee bit smaller, I'd be a happy camper.


Mon Nov 28, 2011 8:46 am
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Post Re: Shrimp+
Thanks.

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Mon Nov 28, 2011 2:17 pm
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Post Re: Shrimp+
biggee531 wrote:
Did you try changing the file extension also? ie. <texture>ShrimpPlus.png</texture>

...

_________________
Sodomy wrote:
I will kill what I created.

anilv wrote:
Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.

Bonecrusher wrote:
I'm a professional whiner.


Tue Nov 29, 2011 2:20 pm
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