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Proper Massifs? http://www.starsonata.com/forum/viewtopic.php?f=94&t=50033 |
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Author: | Camsy [ Sat Feb 11, 2012 9:42 pm ] |
Post subject: | Re: Proper Massifs? |
Jey123456 wrote: youll rarely see more than 2-3 at the same time What's that Jey? Massif party in sol? |
Author: | biggee531 [ Sun Feb 12, 2012 8:07 am ] |
Post subject: | Re: Proper Massifs? |
Should be able to finish this up today, had a slight issue with making it rotate seamlessly from the center due to a miscalculation on the triple connector... I was like "WTF isn't it rotating seamlessly......." then i realized the connectors were 2 different lengths. A real "Duh" moment. Anyways, should finish this today. |
Author: | JeffL [ Sun Feb 12, 2012 2:42 pm ] |
Post subject: | Re: Proper Massifs? |
Don't make it rotate using an animating model. Make it in pieces and let me rotate it in code like I do with the Bulk Traders. It's so much more flexible and efficient. |
Author: | biggee531 [ Sun Feb 12, 2012 3:34 pm ] |
Post subject: | Re: Proper Massifs? |
JeffL wrote: Don't make it rotate using an animating model. Make it in pieces and let me rotate it in code like I do with the Bulk Traders. It's so much more flexible and efficient. I saw your previous post, I was rotating it for testing purposes; making sure it would rotate smoothly when you go to do it in code. |
Author: | taco [ Sun Feb 12, 2012 8:23 pm ] |
Post subject: | Re: Proper Massifs? |
whoa.. i leae for a bit. come back to this. glad to see its been taken so far! this is awesome! thanks pplz! -still havent learned how to texture stuffs- |
Author: | Camsy [ Mon Feb 13, 2012 3:57 am ] |
Post subject: | Re: Proper Massifs? |
This gives a brief rundown of texture mapping. |
Author: | taco [ Mon Feb 13, 2012 4:25 am ] |
Post subject: | Re: Proper Massifs? |
Camsy wrote: This gives a brief rundown of texture mapping. <3 Camsy! |
Author: | biggee531 [ Mon Feb 13, 2012 6:15 pm ] |
Post subject: | Re: Proper Massifs? |
Alrighty then, finally finished up this model. Wasn't too sure what else I could do on the front or back that didn't look weird (i tried a few different things). So unless there are any issues with this model, this will be the final version. About 4200 polys at this point. It's 2 parts, just the front sphere with that attachment piece, then the rest is all one object. I've centered the pivot point, but I think you have to do that in the xml anyways. It shares the same 1k texture, efficiency ftw. Front: http://db.tt/J2i5hlCI Back: http://db.tt/SCqCyov2 Texture: http://db.tt/SInwCO3H Attachment: massif3.jpg You could double the texture as a slight bump map if you wanted, maybe .1, and it would look pretty solid. Not sure how you guys manage environment maps either, but i'll make a glowmap for it once I can see it in-game. |
Author: | Camsy [ Mon Feb 13, 2012 7:17 pm ] |
Post subject: | Re: Proper Massifs? |
It looks awesome, but its missing its tail! |
Author: | Griffin [ Mon Feb 13, 2012 7:48 pm ] |
Post subject: | Re: Proper Massifs? |
Camsy wrote: It looks awesome, but its missing its tail! And did anyone stop to think about Massif III? It'll end up with about 6000 poly's at this rate. |
Author: | biggee531 [ Mon Feb 13, 2012 8:54 pm ] |
Post subject: | Re: Proper Massifs? |
I added a "tail", but it looked really odd. |
Author: | Griffin [ Mon Feb 13, 2012 9:00 pm ] |
Post subject: | Re: Proper Massifs? |
biggee531 wrote: I added a "tail", but it looked really odd. It also looks odd without one. Did you have 4 separate "tails" arranged in a square? Or was it just two? |
Author: | taco [ Mon Feb 13, 2012 9:44 pm ] |
Post subject: | Re: Proper Massifs? |
it needs its tail end! D: its not a massif without it! its some freaky mutated spawn!!! |
Author: | Camsy [ Mon Feb 13, 2012 10:02 pm ] |
Post subject: | Re: Proper Massifs? |
Griffin wrote: And did anyone stop to think about Massif III? It'll end up with about 6000 poly's at this rate. I'm pretty sure that is the Massif 3 model and without the tail it looks like a more rounded version of the bulk trader! The tail defines it! |
Author: | Visorak [ Tue Feb 14, 2012 10:59 am ] |
Post subject: | Re: Proper Massifs? |
Griffin wrote: biggee531 wrote: I added a "tail", but it looked really odd. It also looks odd without one. Did you have 4 separate "tails" arranged in a square? Or was it just two? Here I was thinking 3 would be the logical number... |
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