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Team: Admins
Main: Jeff_L
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Post Re: Proper Massifs?
Looks pretty nice. But if we're going to switch one Massif, we should switch them all. Can you break it up so that we can make Massif just have a single one of those back parts, Massif 2 can have two of those parts, and the Massif 3 has 3 parts?

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Tue Feb 14, 2012 5:48 pm
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Team: Strawberry Pancakes
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Post Re: Proper Massifs?
JeffL wrote:
Looks pretty nice. But if we're going to switch one Massif, we should switch them all. Can you break it up so that we can make Massif just have a single one of those back parts, Massif 2 can have two of those parts, and the Massif 3 has 3 parts?


Sure... I'm gonna play around with the "Tail" part again and see if I can come up with something decent.

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Wed Feb 15, 2012 10:41 am
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Team: The Forgotten Colonies
Main: Gold Spacer
Level: 1846
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Joined: Sat Jul 04, 2009 7:14 pm
Post Re: Proper Massifs?
Whatever happened to this? I miss the old Massifs! :|

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Sun Jun 03, 2012 7:15 pm
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Team: The Forgotten Colonies
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Joined: Wed Dec 15, 2010 9:48 pm
Post Re: Proper Massifs?
red395 wrote:
Whatever happened to this? I miss the old Massifs! :|

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Sun Jun 03, 2012 10:35 pm
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Team: Dark Traders
Main: Max235
Level: 1821
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Joined: Sat Jan 21, 2006 11:16 am
Post Re: Proper Massifs?
red395 wrote:
Whatever happened to this? I miss the old Massifs! :|


Jeff_L gave us all the "Every ship must have a moving part or an animation to qualify as a ship" talk.

As you can see, if a ship doesn't have a glow or a moving part (animation), it gets looked at and they decide to add one, whether or not it actually looks good or isn't bugged with one.


Take the Jujuso'rka. It started with a glow, but Jeff_L felt that it needed an animation too. It got the "Battle mode/Travel mode" animation, which has been bugged and stays permanently on the Travel mode. This bug has been here since C2-Alpha. It has not been fixed, period.


It sounds cool, until you figure out it's broken.



The Massif-family also was perfect before. It looks like a bunch of Bulk Traders now. Because Jeff_L had to make them have a moving part or it doesn't look good.


Sun Jun 03, 2012 11:18 pm
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Team: The Forgotten Colonies
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Post Re: Proper Massifs?
I don't want any of the Massifs to rotate, it's too weird.

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Sun Jun 03, 2012 11:58 pm
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