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MIRV's Don't Work in PRhino
http://www.starsonata.com/forum/viewtopic.php?f=92&t=51729
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Author:  Griffin [ Sun Apr 22, 2012 6:10 pm ]
Post subject:  MIRV's Don't Work in PRhino

Title says it all. I have no clue as to why they don't work.

Author:  mitchell888 [ Mon Apr 23, 2012 2:26 am ]
Post subject:  Re: MIRV's Don't Work in PRhino

Confirmed. Laptop on his Gunner complains every time we go.

:P

Author:  s_m_w [ Mon Apr 23, 2012 6:20 am ]
Post subject:  Re: MIRV's Don't Work in PRhino

Can you elaborate?

Author:  Griffin [ Mon Apr 23, 2012 6:24 am ]
Post subject:  Re: MIRV's Don't Work in PRhino

The smaller missiles do not launch and if I remember correctly they don't fire weapons either.

Author:  mitchell.haigh [ Mon Apr 23, 2012 6:40 am ]
Post subject:  Re: MIRV's Don't Work in PRhino

What happens is, you launch MIRV Torpedoes, they then multiply shortly after launch, however it doesn't seem to work in Primal Rhino, Colosseum or sometimes (SOMETIMES!) on teammates.
But luckily Prhino is easy with Large AP Missiles :D

Author:  s_m_w [ Mon Apr 23, 2012 7:08 am ]
Post subject:  Re: MIRV's Don't Work in PRhino

Makes sense that they don't work in colosseum and on teammates, not sure if that's fixable. No idea why they wouldn't work in primal rhino. Do they work if used on other big targets, like emp?

Author:  mitchell.haigh [ Mon Apr 23, 2012 7:13 am ]
Post subject:  Re: MIRV's Don't Work in PRhino

Yes, they work on Emp, KKK and Oly ubers, but not Primal Rhino. Not even if I mark it Enemy.

Author:  syberian [ Mon Apr 23, 2012 7:49 am ]
Post subject:  Re: MIRV's Don't Work in PRhino

Is there any minimum launch distance on smaller missiles?

Author:  Griffin [ Mon Apr 23, 2012 8:44 am ]
Post subject:  Re: MIRV's Don't Work in PRhino

No.

Author:  Bastamental [ Mon Apr 30, 2012 12:07 pm ]
Post subject:  Re: MIRV's Don't Work in PRhino

I know! Its probably the evil -shield regen aura, they might just insta die.

Author:  Max235 [ Mon Apr 30, 2012 12:10 pm ]
Post subject:  Re: MIRV's Don't Work in PRhino

Negative Shield Charge doesn't actually kill a ship.

I can sit all day with you with my Gamma Emitter. Your seer won't die to my magic attack unless you make yourself visible so it can pop the last point off.

Author:  Griffin [ Mon Apr 30, 2012 12:45 pm ]
Post subject:  Re: MIRV's Don't Work in PRhino

What Church said.

Author:  Blue Dwarf [ Mon Apr 30, 2012 4:45 pm ]
Post subject:  Re: MIRV's Don't Work in PRhino

I think I know why, and I'll have a look when I can!

Author:  lordjeroen [ Mon Apr 30, 2012 5:09 pm ]
Post subject:  Re: MIRV's Don't Work in PRhino

Max235 wrote:
Negative Shield Charge doesn't actually kill a ship.

I can sit all day with you with my Gamma Emitter. Your seer won't die to my magic attack unless you make yourself visible so it can pop the last point off.


that reminds me of my monk that died from - regen aura from KKK and its own heals, happened 3 times

and yes it wasnt shot by anything!

Author:  Blue Dwarf [ Tue May 01, 2012 9:24 am ]
Post subject:  Re: MIRV's Don't Work in PRhino

Was exactly what I thought, fixed.

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