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New Missile Blueprints
http://www.starsonata.com/forum/viewtopic.php?f=92&t=51280
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Author:  twins_suk [ Fri Mar 30, 2012 10:06 am ]
Post subject:  New Missile Blueprints

The one uses a Sergeant's Gyrophare the only place I have found that you can get that is inbuilt on a Sergeant's Enforcer and not quite sure how you are expected to use an inbuilt on a ship to make a missile factory?

Another uses Amoetroidizodal Blood, I've tried killing various Amoetroidizodal AI in juxtas, in paxius jux thing, in subspace and no blood, is it something else you need I can't find anything on wiki about it either?

Author:  Aurora Ex Machina [ Fri Mar 30, 2012 12:25 pm ]
Post subject:  Re: New Missile Blueprints

twins_suk wrote:
The one uses a Sergeant's Gyrophare the only place I have found that you can get that is inbuilt on a Sergeant's Enforcer and not quite sure how you are expected to use an inbuilt on a ship to make a missile factory?

Another uses Amoetroidizodal Blood, I've tried killing various Amoetroidizodal AI in juxtas, in paxius jux thing, in subspace and no blood, is it something else you need I can't find anything on wiki about it either?



Sergeant's Gyrophare, very good point - I missed that it was sticky (no idea why ~ it's not as if Seargent Enforcers make particularly good stealth ships as it is). It'll be changing next patch (which is thankfully quite close) ~ it'll be obtainable, but locked to the hull class of Police (woop, woop).

Amoetroidizodal Blood is in the tables, I'll look at the drop %, but it should be approx 33%. I can up this.

Author:  twins_suk [ Fri Mar 30, 2012 12:52 pm ]
Post subject:  Re: New Missile Blueprints

Thank you for the quick response, nice to know it should be in soon and I wasn't sure on if the blood was just low drop chance or something that wasn't in yet so thanks for confirming that it's in

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