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[Fixed?] Big issue (slaves + sleepy code?)
http://www.starsonata.com/forum/viewtopic.php?f=92&t=49919
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Author:  anilv [ Fri Jan 13, 2012 5:03 pm ]
Post subject:  [Fixed?] Big issue (slaves + sleepy code?)

I've got a gal with a few slaves dumping metals on a production base from extraction kits on the planet and moons around it. Every time I've entered the gal since the patch, these slaves have appeared 4k or more away from the base and its surrounding extraction kits. This is a big problem.

Author:  Species 8472 [ Fri Jan 13, 2012 6:50 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

They know about this .. the slaves across both of my accounts on all chars are completely fucked.

I have NO slaves supplying my production base therefore nothing is building.

Don't you worry I've nagged them enough about this.

But they've known for a good few weeks now :l unacceptable.

Author:  Asmodeaan [ Fri Jan 13, 2012 7:27 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

the issue here is this seems to be a relatively recent development. my own production base was running fine until last night.

Author:  Species 8472 [ Fri Jan 13, 2012 7:31 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

It's only been affecting me for the past few weeks ..

I actually sent the ticket last year .. none of my slaves, both mining / trade have been working since the 30th of December.

Ticket reply at the end said 'a sleepy code issue, they at it'

Half a month so far .. :/

Author:  anilv [ Fri Jan 13, 2012 7:44 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

Asmodeaan wrote:
the issue here is this seems to be a relatively recent development. my own production base was running fine until last night.


Everything was fine until last night's patch, for me.

Author:  Species 8472 [ Fri Jan 13, 2012 8:00 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

I've bumped my ticket, will keep you guys updated if they tell me anything.

Author:  anilv [ Fri Jan 13, 2012 8:01 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

Bumping tickets makes them less likely to be read. Good job with that.

Author:  Species 8472 [ Fri Jan 13, 2012 8:14 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

By bump I mean I said on the ticket;

It's been 15 days since they have been 'on it' is there any sort of ETA you can give me with regards to when this might be fixed? It is rather affecting my ability to build anything on production base, and colony network is fried.


Will that do for you?

Only trying to be helpful here..

Author:  anilv [ Fri Jan 13, 2012 8:18 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

I have 41 tech 21 module builds that have been set back close to a full day from this. Do not appreciate lack of dev response.

Author:  Species 8472 [ Fri Jan 13, 2012 8:20 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

I've had the same issue with various (obviously less prestigious) builds for 15 days.

Dev's know about it according to the QA guys and are in the process of fixing it.

Author:  swingarm [ Fri Jan 13, 2012 8:45 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

I have this also. It seems that whenever I logoff my slaves take a break until I login again but what's described in the first post also makes sense.

Author:  zhuang281 [ Fri Jan 13, 2012 9:02 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

Same

Author:  bageese [ Fri Jan 13, 2012 9:39 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

We were not aware at how widespread this is. I am so sorry for the delay in a response. I will get you all more information as soon as I can.

Author:  bageese [ Fri Jan 13, 2012 9:41 pm ]
Post subject:  Re: Big issue (slaves + sleepy code?)

Okay, so Jey disabled the sleepy code on live just a bit ago. If you guys think the problem is still going on please respond to this thread. Thanks so much, and once again I am so sorry for the delay.

Author:  Species 8472 [ Sat Jan 14, 2012 7:51 am ]
Post subject:  Re: [Fixed?] Big issue (slaves + sleepy code?)

Seems to have fixed trade slaves and 1 char's mining slaves from what I can gather.

But the mining slaves on Destroyer Of Planets are still not working from what I can see :/

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