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Monthly Event Weekend Feedback & Suggestions
http://www.starsonata.com/forum/viewtopic.php?f=9&t=52214
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Author:  Griffin [ Wed May 23, 2012 6:10 am ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

DG'S are awful in general.

Author:  redalert150 [ Wed May 23, 2012 8:16 am ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

DGs are meh, I've gotten decent stuff but i DG a whole lot.

EDIT: would be nice to get more credits from bosses though...

Author:  Griffin [ Wed May 23, 2012 9:59 am ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

It would be nice if they weren't repetitive.

Author:  Bonecrusher [ Wed May 23, 2012 2:50 pm ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

Reduced lockout times ... by say 80% so Oly and UZ runs can be going on all weekend.

Author:  Griffin [ Wed May 23, 2012 2:51 pm ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

Because grinding is fun!

Author:  thijs12b [ Wed May 23, 2012 6:36 pm ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

I hope that you understood he was joking right :P?

Author:  Griffin [ Wed May 23, 2012 7:39 pm ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

viewtopic.php?f=3&t=52242

If he isn't joking then... Woops. :o

Author:  redalert150 [ Mon May 28, 2012 7:36 pm ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

DG boss drops like 5x the money, would be awesome for people who dont have colonies :P

Author:  Max235 [ Mon May 28, 2012 9:13 pm ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

redalert150 wrote:
DG boss drops like 5x the money, would be awesome for people who dont have colonies :P


Which, a colony person would just do dgs alongside people who don't, because their colonies don't need daily upkeep like how a dger would need.

Author:  Arkainon [ Mon May 28, 2012 11:06 pm ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

Personally I think dgs should have x5 money anyway. Once you add the cost of ship repair going back in, dg'ing will cost more than its worth and leveling will become a drag again.

Author:  playerboy345 [ Tue May 29, 2012 3:53 am ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

Arkainon wrote:
Personally I think dgs should have x5 money anyway. Once you add the cost of ship repair going back in, dg'ing will cost more than its worth and leveling will become a drag again.

Author:  syberian [ Tue May 29, 2012 9:52 am ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

Imo coin drops should be adequate to number of ais u kill in dg, there would be set amount of cash u get for boss and each killed ai increase multiplier by lets say 0,75.
Also lets assume that base amount of cash that drop from boss is 1m.

Now, if we go throu quick dg with 3 levels, 8 ais per level, we would get 3*8*0,75*1m= 18 mil
Lets look at really long dg, 10 levels, 8 ais per
10*8*0,75*1m = 60 mil
After we kill boss, multiplier resets to 0 soooooooo if we stay there to camp boss, we won't get any credits or they will be minimal from boss's guards.

It could be even more expanded so more difficult ais have higher multiplier than easy ones.

Author:  Cygnus [ Tue May 29, 2012 1:21 pm ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

I always thought that ALL loot should be based not only on the DF of the DG, but also the difficulty the player had doing it. That way DG's would automatically correct for difficulty. EX, you find AI that are resistant to your primary damage type, it gives you a little boost to your drops. Not enough to make it better to do DG's that have AI that are resistant to you, but enough to keep you from ragequitting after finding the fifth condor boss as a gunner or something. Or if an enemy is shield augged, it would take you longer to kill the enemy, so you get better drops. Or if it does more damage, you get better drops as well.

Author:  Predator1356 [ Tue May 29, 2012 2:31 pm ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

syberian wrote:
Imo coin drops should be adequate to number of ais u kill in dg, there would be set amount of cash u get for boss and each killed ai increase multiplier by lets say 0,75.
Also lets assume that base amount of cash that drop from boss is 1m.

Now, if we go throu quick dg with 3 levels, 8 ais per level, we would get 3*8*0,75*1m= 18 mil
Lets look at really long dg, 10 levels, 8 ais per
10*8*0,75*1m = 60 mil
After we kill boss, multiplier resets to 0 soooooooo if we stay there to camp boss, we won't get any credits or they will be minimal from boss's guards.

It could be even more expanded so more difficult ais have higher multiplier than easy ones.




make a thread out of this so everyone can sign it

Author:  Max235 [ Tue May 29, 2012 6:54 pm ]
Post subject:  Re: Monthly Event Weekend Feedback & Suggestions

Cygnus wrote:
I always thought that ALL loot should be based not only on the DF of the DG, but also the difficulty the player had doing it.


Hawk boss in a DG normally done by level 750's.
Listened to them all get slaughtered on vent.

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