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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Monthly Event Weekend Feedback & Suggestions
DG'S are awful in general.

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Wed May 23, 2012 6:10 am
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Team: Eminence Front
Main: 1-800-USE_THE_FORCE!
Level: 2907
Class: Berserker

Joined: Sun Aug 28, 2005 6:36 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
DGs are meh, I've gotten decent stuff but i DG a whole lot.

EDIT: would be nice to get more credits from bosses though...


Wed May 23, 2012 8:16 am
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Monthly Event Weekend Feedback & Suggestions
It would be nice if they weren't repetitive.

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Wed May 23, 2012 9:59 am
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Team: Traders
Main: Bonecrusher
Level: 2144
Class: Shield Monkey

Joined: Tue May 04, 2010 5:18 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
Reduced lockout times ... by say 80% so Oly and UZ runs can be going on all weekend.


Wed May 23, 2012 2:50 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Monthly Event Weekend Feedback & Suggestions
Because grinding is fun!

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Wed May 23, 2012 2:51 pm
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Team: Resident Evil
Main: Aku'Qa
Level: 2620
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Joined: Sun Nov 07, 2010 8:08 am
Post Re: Monthly Event Weekend Feedback & Suggestions
I hope that you understood he was joking right :P?

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Wed May 23, 2012 6:36 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Monthly Event Weekend Feedback & Suggestions
viewtopic.php?f=3&t=52242

If he isn't joking then... Woops. :o

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Wed May 23, 2012 7:39 pm
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Team: Eminence Front
Main: 1-800-USE_THE_FORCE!
Level: 2907
Class: Berserker

Joined: Sun Aug 28, 2005 6:36 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
DG boss drops like 5x the money, would be awesome for people who dont have colonies :P


Mon May 28, 2012 7:36 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Monthly Event Weekend Feedback & Suggestions
redalert150 wrote:
DG boss drops like 5x the money, would be awesome for people who dont have colonies :P


Which, a colony person would just do dgs alongside people who don't, because their colonies don't need daily upkeep like how a dger would need.


Mon May 28, 2012 9:13 pm
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Team: The Forgotten Colonies
Main: Cpt Lunarion
Level: 1801
Class: Engineer

Joined: Wed Dec 15, 2010 9:48 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
Personally I think dgs should have x5 money anyway. Once you add the cost of ship repair going back in, dg'ing will cost more than its worth and leveling will become a drag again.

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Mon May 28, 2012 11:06 pm
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
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Joined: Sat Jul 04, 2009 10:25 am
Location: The Netherlands
Post Re: Monthly Event Weekend Feedback & Suggestions
Arkainon wrote:
Personally I think dgs should have x5 money anyway. Once you add the cost of ship repair going back in, dg'ing will cost more than its worth and leveling will become a drag again.

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JeffL wrote:
because we can and it looks really cool

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Tue May 29, 2012 3:53 am
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Level: 20
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Joined: Sat Jul 31, 2010 4:58 am
Post Re: Monthly Event Weekend Feedback & Suggestions
Imo coin drops should be adequate to number of ais u kill in dg, there would be set amount of cash u get for boss and each killed ai increase multiplier by lets say 0,75.
Also lets assume that base amount of cash that drop from boss is 1m.

Now, if we go throu quick dg with 3 levels, 8 ais per level, we would get 3*8*0,75*1m= 18 mil
Lets look at really long dg, 10 levels, 8 ais per
10*8*0,75*1m = 60 mil
After we kill boss, multiplier resets to 0 soooooooo if we stay there to camp boss, we won't get any credits or they will be minimal from boss's guards.

It could be even more expanded so more difficult ais have higher multiplier than easy ones.

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Tue May 29, 2012 9:52 am
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Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
I always thought that ALL loot should be based not only on the DF of the DG, but also the difficulty the player had doing it. That way DG's would automatically correct for difficulty. EX, you find AI that are resistant to your primary damage type, it gives you a little boost to your drops. Not enough to make it better to do DG's that have AI that are resistant to you, but enough to keep you from ragequitting after finding the fifth condor boss as a gunner or something. Or if an enemy is shield augged, it would take you longer to kill the enemy, so you get better drops. Or if it does more damage, you get better drops as well.

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Tue May 29, 2012 1:21 pm
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
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Joined: Wed May 19, 2010 4:41 pm
Post Re: Monthly Event Weekend Feedback & Suggestions
syberian wrote:
Imo coin drops should be adequate to number of ais u kill in dg, there would be set amount of cash u get for boss and each killed ai increase multiplier by lets say 0,75.
Also lets assume that base amount of cash that drop from boss is 1m.

Now, if we go throu quick dg with 3 levels, 8 ais per level, we would get 3*8*0,75*1m= 18 mil
Lets look at really long dg, 10 levels, 8 ais per
10*8*0,75*1m = 60 mil
After we kill boss, multiplier resets to 0 soooooooo if we stay there to camp boss, we won't get any credits or they will be minimal from boss's guards.

It could be even more expanded so more difficult ais have higher multiplier than easy ones.




make a thread out of this so everyone can sign it

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Tue May 29, 2012 2:31 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Monthly Event Weekend Feedback & Suggestions
Cygnus wrote:
I always thought that ALL loot should be based not only on the DF of the DG, but also the difficulty the player had doing it.


Hawk boss in a DG normally done by level 750's.
Listened to them all get slaughtered on vent.


Tue May 29, 2012 6:54 pm
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