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Joined: Mon Jul 19, 2010 1:43 pm
Post Bounty Hunters!
Ye, well this is something that Voom, me and several other devs wanted to do for ages. Hopefully we can load in the new stuff / AI etc and not break everything ~ reward missions / gear etc might take a new uni to pop!

So... here we go:

  • Premium content only: sorry, but this is for P2P only - missions are designed to help you with credits / XP / gear all through your career
  • 60 vanilla missions from level 50 > 2000, split into 3 tiers, with about 10 linking missions going along with those. Repeatable if you're keen.
  • 36 Boss missions, 12 in each tier
  • 12 hidden missions (find them!)
  • At current count, 9 new mini-bosses (so, yes, some of those boss kills are old content, some are new ~ if I can work out what's broken with the auto-level calc, I'll shove some more goodness in there)
  • Lots of new gear / stuff -- talking to ze big cheese to see if we tie in some of the newer credit sink stuff: rewards won't go live immediately, 'cause we'll have to work some mechanics out (*cough* how-to-add-mods-to-mission-reward-gear *cough*)
  • New AI / Bosses / cool stuff in the actual zone
  • Lots of Easter Egg references for the cool kids


Anyhow ~ I've not forgotten Gunners, but MIRVs are a PITA. Grrr. ((And, Uni reset came at a bad time -- I didn't want lots of unfinished stuff going live by accident, so nothing was loaded to test. I'll look at fixing that for you all.))


Sat Mar 10, 2012 7:32 pm
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Team: Evo
Main: Savak
Level: 20
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Joined: Sat Jul 31, 2010 4:58 am
Post Re: Bounty Hunters!
Sounds awesome, what kind of missions are those btw?

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Sat Mar 10, 2012 7:43 pm
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Team: Eminence Front
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Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Bounty Hunters!
I'm guessing that they're fairly simple go and kill things missions. However, I hope they at least point you in the right direction, or they'll be quite annoying trying to find your next objective!

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Sat Mar 10, 2012 7:45 pm
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Bounty Hunters!
Sounds good, I look forward to seeing what appears.

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Sat Mar 10, 2012 8:17 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Bounty Hunters!
AEM, is there a chance that you can just ninja buff Gunner? Like, just change the stats to something that's manageable, then file out the content after?

Thanks for coming back by the way. <3

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Sat Mar 10, 2012 8:17 pm
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
Class: Berserker

Joined: Sat Jul 04, 2009 10:25 am
Location: The Netherlands
Post Re: Bounty Hunters!
Aurora Ex Machina wrote:
[*]60 vanilla missions from level 50 > 2000



Guess I should stop levelling!

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Sun Mar 11, 2012 5:02 am
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Team: Dark Traders
Main: Qlimax
Level: 1753
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Joined: Fri Feb 12, 2010 9:28 am
Post Re: Bounty Hunters!
playerboy345 wrote:
Aurora Ex Machina wrote:
[*]60 vanilla missions from level 50 > 2000



Guess I should stop levelling!

i think i should start :D


Sun Mar 11, 2012 4:03 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Bounty Hunters!
At this rate my gunner/sniper will be higher level by marking ai in my galaxies.


Sun Mar 11, 2012 6:56 pm
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Team: Eminence Front
Main: Tech9
Level: 1923
Class: Engineer

Joined: Thu Mar 16, 2006 1:43 am
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Post Re: Bounty Hunters!
This looks quite nice.

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Wed Mar 14, 2012 12:14 am
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Post Re: Bounty Hunters!
urzaserra256 wrote:
I think there is something wrong with the mission lockouts in that completing a mission is locking out that entire tier rather then just that mission.

These missions should have an individual 7 day lockout.




Hmm, looks like the <REPEATABLE> tag broke it.


Fixing ASAP.


Fri Mar 30, 2012 9:40 am
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
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Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Bounty Hunters!
Not sure if intensional but I get the mission targets on top of playerships as well as ai. For example I have the inferno mission, and someones trade slave will have the target on top.

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Sun Apr 01, 2012 4:43 am
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Post Re: Bounty Hunters!
Camsy wrote:
Not sure if intensional but I get the mission targets on top of playerships as well as ai. For example I have the inferno mission, and someones trade slave will have the target on top.



This is an unfortunate effect of it targeting a hull type, rather than a spawner name. There's lots of reasons for it, the bottom line being ~ "fixed next uni".

[edit]


HAL totally fixed the issue without re-writes. So much thanks :)


Sun Apr 01, 2012 5:52 am
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Team: Resident Evil
Main: topbuzzz
Level: 4129
Class: Shield Monkey

Joined: Sun Dec 21, 2008 12:31 pm
Location: Timmeh!
Post Re: Bounty Hunters!
who is badalien1

I gotta kill some of them for the mf suqqa mission

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Sun Apr 01, 2012 12:05 pm
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Post Re: Bounty Hunters!
sabre198 wrote:
who is badalien1

I gotta kill some of them for the mf suqqa mission


You just answered your own question there.

MF Suggas = either the level 510 or 750 DG ones.


Sun Apr 01, 2012 12:36 pm
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Team: Resident Evil
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Level: 4129
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Joined: Sun Dec 21, 2008 12:31 pm
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Post Re: Bounty Hunters!
that was my subtle way of saying the mission text was broken :P the bit at the bottom says kill (whatever #) of $badalien1

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Sun Apr 01, 2012 12:54 pm
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