Star Sonata
http://www.starsonata.com/forum/

Question: What would you pay massive amounts of credits for?
http://www.starsonata.com/forum/viewtopic.php?f=9&t=50751
Page 12 of 16

Author:  potato8 [ Sun Mar 11, 2012 9:56 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

tweak bps at lyceum that dont require commods just pure credits instead would make for a nice credit sink

Also i dont see the point of people raging about colonies giving too much, the only people i ever see doing this are those who havent tried colonies before, they take a very long time to setup and make a decent profit from doing so but you can make more than you could with colonies by dging or doing ubers

Author:  Chaosking3 [ Sun Mar 11, 2012 10:01 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

potato8 wrote:
Also i dont see the point of people raging about colonies giving too much, the only people i ever see doing this are those who havent tried colonies before, they take a very long time to setup and make a decent profit from doing so but you can make more than you could with colonies by dging or doing ubers


This is partially right. The people who complain that colos are broken simply do not do colos and have no idea how difficult/time consuming they are. That being said, doing a decent amount of colos with the proper TFing, supply lines and prices will net you waaaaay more than DG would or uber runs unless you are doing end game stuff and selling all your drops (in which case BPs and items can do for dozens of bils each so I guess that is true)

Colos are a ton of work and take a ton of in place infrastructure from pessie storage to maxed out base slots, amazingly expensive trade slaves to multiple accounts. They are a lot of work, please understand that before sitting there on the forums throwing poop around well you camp a Watt kill for the 5th time that day.

Author:  Cygnus [ Sun Mar 11, 2012 11:10 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

How about better tweaks from common AI bases? Like tech 10, 15, 20 shield salves. That would be a constant, but small cash sink for players as they play through the game.

Author:  Visorak [ Mon Mar 12, 2012 1:15 am ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

Max235 wrote:
And now Cygnus has a smexy expensive NON-MF Prawn to go with it!

Was better with just hera augs. Travel prawns are the way of the future.

Author:  syberian [ Mon Mar 12, 2012 3:33 am ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

Cygnus wrote:
How about better tweaks from common AI bases? Like tech 10, 15, 20 shield salves. That would be a constant, but small cash sink for players as they play through the game.

O_O YESH

Author:  thebattler35 [ Mon Mar 12, 2012 8:55 am ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

Chaosking3 wrote:
potato8 wrote:
Also i dont see the point of people raging about colonies giving too much, the only people i ever see doing this are those who havent tried colonies before, they take a very long time to setup and make a decent profit from doing so but you can make more than you could with colonies by dging or doing ubers


This is partially right. The people who complain that colos are broken simply do not do colos and have no idea how difficult/time consuming they are. That being said, doing a decent amount of colos with the proper TFing, supply lines and prices will net you waaaaay more than DG would or uber runs unless you are doing end game stuff and selling all your drops (in which case BPs and items can do for dozens of bils each so I guess that is true)

Colos are a ton of work and take a ton of in place infrastructure from pessie storage to maxed out base slots, amazingly expensive trade slaves to multiple accounts. They are a lot of work, please understand that before sitting there on the forums throwing poop around well you camp a Watt kill for the 5th time that day.


Colos aren't difficult...

Author:  trevor54 [ Mon Mar 12, 2012 11:35 am ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

thebattler35 wrote:
Chaosking3 wrote:
potato8 wrote:
Also i dont see the point of people raging about colonies giving too much, the only people i ever see doing this are those who havent tried colonies before, they take a very long time to setup and make a decent profit from doing so but you can make more than you could with colonies by dging or doing ubers


This is partially right. The people who complain that colos are broken simply do not do colos and have no idea how difficult/time consuming they are. That being said, doing a decent amount of colos with the proper TFing, supply lines and prices will net you waaaaay more than DG would or uber runs unless you are doing end game stuff and selling all your drops (in which case BPs and items can do for dozens of bils each so I guess that is true)

Colos are a ton of work and take a ton of in place infrastructure from pessie storage to maxed out base slots, amazingly expensive trade slaves to multiple accounts. They are a lot of work, please understand that before sitting there on the forums throwing poop around well you camp a Watt kill for the 5th time that day.


Colos aren't difficult...



Difficult =/ a ton of a work. Setting up 45 colonies and everything that goes with it including terraforming every SINGLE ONE OF THEM even with a CA 30 char due to a hit to the suits, takes a lot of time.

Author:  kilua [ Mon Mar 12, 2012 12:31 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

Lottery.

Author:  thebattler35 [ Mon Mar 12, 2012 12:33 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

trevor54 wrote:
Difficult =/ a ton of a work. Setting up 45 colonies and everything that goes with it including terraforming every SINGLE ONE OF THEM even with a CA 30 char due to a hit to the suits, takes a lot of time.


I don't debate that. But Spatzz was claiming that its difficult to build colonies, which is untrue.

Author:  anilv [ Mon Mar 12, 2012 12:39 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

It doesn't really matter whether colonies are hard enough to justify the credits they generate. The point is that almost all credits entering the game are through colony profits. If you earn your living in any other way, the credits you earn are still indirectly from colonies. Therefore, DGing will not become relatively more lucrative than colonies *in the long run* if colony profits are reduced across the board. People will just end up paying less for things because they just won't have crazy money anymore.

It would be interesting if there were another major credit source in this game. As it stands there's pretty much just colonies (400m per day per colony), DG credit drops (100m per hour of active playing, maybe 200m if augs are sold), and ship capturing (500m per hour of very active playing). Pretty much all other forms of income rely on credits that were earned in one of those ways, and in practice it's mostly colonies since those don't take daily game-time once they're set up.

Author:  Griffin [ Mon Mar 12, 2012 12:51 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

We need trading missions.

Being a cargo runner should be a perfectly fine way to advance in the game. What we need is a comprehensive trading mission system that can give a few hundred lol per hour, and also create missions that would require both a cargo ship and someone to protect it.

Author:  Chaosking3 [ Mon Mar 12, 2012 1:37 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

A bounty system like Blue Dust: Return 10 Blue Dust for 100m, thanks for helping clean up those scum!

Offer that for just about every AI type and leveling for new players suddenly becomes something more than just a boring monotonous activity.

Author:  Tomzta09 [ Mon Mar 12, 2012 3:07 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

I say yes to Custom Skins.

Author:  syberian [ Mon Mar 12, 2012 5:32 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

I would pay a lot to get my original nickname back.

Author:  Swift.Kill [ Mon Mar 12, 2012 8:09 pm ]
Post subject:  Re: Question: What would you pay massive amounts of credits for?

I would like to see quite a variation of glow gens( takes beakon slot)
That would generate a set glow upon your ship based from its size alsoe alot of variation for these aswell as a Pay option that gives you an gen that gives you your curent(when purchaged) avatar as a glow

Page 12 of 16 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/