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Team: The Unforeseen Colonies
Main: Thermal
Level: 3024
Class: Engineer

Joined: Sat Jan 16, 2010 2:23 pm
Post Re: Question: What would you pay massive amounts of credits for?
After having spent close to 2 trillion credits on bar skills I now realize that one thing I really would like to spend massive amounts of credits on is a way to eliminate travel times in the game. It simply takes too long to travel places. What can I say other than... Warp speed!


Fri Apr 27, 2012 11:23 pm
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Team: Eminence Front
Main: 1-800-USE_THE_FORCE!
Level: 2907
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Joined: Sun Aug 28, 2005 6:36 pm
Post Re: Question: What would you pay massive amounts of credits for?
redalert150 wrote:
Warp 5


Sat Apr 28, 2012 4:01 am
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Team: Resident Evil
Main: Lord Runningclam
Level: 3813
Class: Engineer

Joined: Mon Jan 14, 2008 11:55 am
Post Re: Question: What would you pay massive amounts of credits for?
A way to reliably get sup recovery augs. Jk.

More realistically - I would pay a lot for any idea that reduces travel times (I've already invested heavily in microwarp - thank god for bar skills). That is my single biggest qualm with this game (and any other 'massive world' game)- I often find myself with limited play windows (vs afk windows) and it is extremely discouraging to know that one hour to play actually means at least 15 minutes of travel.


Sat Apr 28, 2012 7:11 pm
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Question: What would you pay massive amounts of credits for?
Why not have the ability to buy normal augs, minor-sup of any kind (excluding hostile and the other one I forget)? We're talking a credit sink, so 1 ai base (peri space, lets keep this p2p only) that sells all minor-sup augs for way op. I'm thinking 150m for minor, to sup's being at least 2b.

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Sat Apr 28, 2012 8:38 pm
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Team: Traders
Main: Murasame
Level: 2561
Class: Berserker

Joined: Wed Feb 09, 2011 8:32 am
Post Re: Question: What would you pay massive amounts of credits for?
Warp 5, now tahts something more like it. Seers get it for free, others have to pay 50b.

New type of juxta, basically youre paying for more juxtas, but with this you also get juxtas in peril, but you cant enter without an engine or some other debuff. This would also be good for the implementation of new AI.


Sat Apr 28, 2012 8:49 pm
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Joined: Fri Jun 18, 2010 7:31 pm
Post Re: Question: What would you pay massive amounts of credits for?
I would pay alot of creds into seeing the fc main ships auras affect its capital ship slaves. also I would pay a lot like hmm 50b+ to go into an area where there is a ton of high level ai to lvl of. like lvls 4k-10k


Mon Apr 30, 2012 5:08 pm
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Team: Strawberry Pancakes
Main: Copernicus
Level: 884
Class: Gunner

Joined: Thu Jan 01, 2009 5:06 pm
Location: Here, floating in my tin can, far above the world...
Post Re: Question: What would you pay massive amounts of credits for?
Just an idea off the top of my head: maybe a T21 base that's geared specifically for building ships faster than regular player bases (like a ship that usually takes 100 hours with 20 workers now takes 50 hours with 20 workers). Maybe a limit of 1 shipyard base per team and it can be lacking a bit on firepower so other bases still have to defend it. It could have a model similar to Blue Photon bases.

It's a rough idea, someone else can run with it.

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Wed May 09, 2012 5:44 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Question: What would you pay massive amounts of credits for?
A base kit with an inbuilt CA locked expander that increases the building speed of builds.

T10, T15, and T20. Faster, Fasterer, and Fastester.


Wed May 09, 2012 6:07 pm
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Team: Eminence Front
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Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Question: What would you pay massive amounts of credits for?
Speed. Build speed, travel speed, leveling speed; people will trade huge amounts of money for the ability to do things quickly. Because people are impatient. And lazy.

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Wed May 09, 2012 6:28 pm
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Team: Resident Evil
Main: Aku'Qa
Level: 2620
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Joined: Sun Nov 07, 2010 8:08 am
Post Re: Question: What would you pay massive amounts of credits for?
A trio with Megan Fox and Bar Refaeli

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Wed May 09, 2012 7:11 pm
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Team: Traders
Main: Murasame
Level: 2561
Class: Berserker

Joined: Wed Feb 09, 2011 8:32 am
Post Re: Question: What would you pay massive amounts of credits for?
Max235 wrote:
A base kit with an inbuilt CA locked expander that increases the building speed of builds.

T10, T15, and T20. Fast, Faster, Fastest.


Wed May 09, 2012 7:13 pm
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Question: What would you pay massive amounts of credits for?
Max235 wrote:
A base kit with an inbuilt CA locked expander that increases the building speed of builds.

T10, T15, and T20. Faster, Fasterer, and Fastester.


Why would CA increase the speed of builds? It ought to be StM if anything, although none of the trade skills really make sense for that.

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Wed May 09, 2012 7:15 pm
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Team: Resident Evil
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Level: 2620
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Post Re: Question: What would you pay massive amounts of credits for?
EE would make sense.

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Wed May 09, 2012 7:17 pm
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Team: Dark Traders
Main: Qlimax
Level: 1753
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Joined: Fri Feb 12, 2010 9:28 am
Post Re: Question: What would you pay massive amounts of credits for?
Bacchus wrote:
Warp 5, now tahts something more like it. Seers get it for free, others have to pay 50b.

New type of juxta, basically youre paying for more juxtas, but with this you also get juxtas in peril, but you cant enter without an engine or some other debuff. This would also be good for the implementation of new AI.

so what your saying is i pay 50b to get in and now i have w6?


Wed May 09, 2012 10:48 pm
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Post Re: Question: What would you pay massive amounts of credits for?
I still like the idea of the warp to home base.
prolly have a dedicated base for the one way jump to that specific base.

The jump tweak will be like engine to shutdown/weapons locked/shield regen would become 0/ damage resist -20% and vis of 10,000 for 2 minutes then warp =P.

The jumpgate itself should cost 300b + 100 of each tier 3 commods 500 of each tier 2 commod and 1000 of each tier one commod.

as for the the tweak you need 5 of each tier 3 commod.

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Sun May 13, 2012 8:44 pm
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