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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Feedback on the latest version of projectile particles?
ProjectRay12 wrote:
I love the balls of plasma, make a setting for them nao! >:D(or at least for torpedos and maybe some pulse guns)

As for lasers, they looked fine before (not counting trans, as I dont pay attention to that), the little dots that rose from them were great.

In my opinion, lasers with ANY particles are bad.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Wed Feb 15, 2012 9:10 pm
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Team: Defiant
Main: The Aether
Level: 140
Class: Speed Demon

Joined: Sat Dec 31, 2011 6:57 pm
Post Re: Feedback on the latest version of projectile particles?
Well everyone has an opinion, and that's mine :D. I <3 sparklies

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Wed Feb 15, 2012 10:09 pm
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Team: Pax Romana
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Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Feedback on the latest version of projectile particles?
fruits wrote:
Bacchus wrote:
Hot glue gun/hot glue sprayer is TOOOOOOOOOOOO TINY



PSS too.


Just noticed it. Am pissed on how fucking tiny they are.

They're "Big Pulses", as in derived from things like Mzungu BIG Pulse. How can you say they're "big" if they're in reality tiny as fuck? Might as well rename then all into Mzungu SMALL Pulse, and the like.

Thats work, y'know.

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Wed Feb 15, 2012 10:58 pm
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
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Joined: Sat Jul 04, 2009 10:25 am
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Post Re: Feedback on the latest version of projectile particles?
More like mzungu tiny shit pulse.

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
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Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Thu Feb 16, 2012 2:48 am
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Team: Admins
Main: Blue Dwarf
Level: 61
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Joined: Fri Apr 29, 2011 5:39 pm
Post Re: Feedback on the latest version of projectile particles?
anilv wrote:
Can you suppress the beam part of the healing weapons a bit? In C1 you'd rarely ever see the beam over the yin-yang.

In C1, the yin-yang is the beam. We could specify what visage the laser should use (normal line, the lightning one, the yin-yang and a few others).

Now to actually comment, since that off topic and it's just wrong of me to leave an off topic comment.

New particles = Awesome win, can't wait to see when the actual projectiles get a face lift, along with anything else that does to this degree.

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Thu Feb 16, 2012 8:49 am
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Team: Zephyr
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Post Re: Feedback on the latest version of projectile particles?
Blue Dwarf wrote:
In C1, the yin-yang is the beam. We could specify what visage the laser should use (normal line, the lightning one, the yin-yang and a few others).

Now to actually comment, since that off topic and it's just wrong of me to leave an off topic comment.

New particles = Awesome win, can't wait to see when the actual projectiles get a face lift, along with anything else that does to this degree.


You can't tell the difference between an andaman laser and a base healing wep.

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Species 8472 wrote:
playerboy345 wrote:
(look at lexx, deathreus and all those retards.)


Ironic isn't it.

retards). *

Full stops go after the closed brackets. L2grammarNazi.


Thu Feb 16, 2012 2:24 pm
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Team: Admins
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Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Feedback on the latest version of projectile particles?
I've been going through and hand-tweaking the particles and sizes of a bunch of the weapons with the new parameters we have. A lot of them are looking a lot nicer. Hopefully we can patch it in a couple days after the new uni.

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Sat Feb 25, 2012 1:55 am
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Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Feedback on the latest version of projectile particles?
So, the latest version of the projectile particles went in last night. I added some new parameters that I could control, and hand-tweaked a whole bunch of the weapons to look better, including Ion Peashooter, Pulsegun, Mass Driver, Hot Glue Gun, Gremcannon, DWO, Radish Torch, Lipo, and several others.

Please let me know what you think, and also please suggest weapons that you think I should also look at. There's so many, I can't do all of them, but if there's anything that looks particularly bad or is very popular and could use some love, I will definitely have a go.

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Tue Feb 28, 2012 4:19 pm
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Team: Strawberry Pancakes
Main: playerboy345
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Joined: Sat Jul 04, 2009 10:25 am
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Post Re: Feedback on the latest version of projectile particles?
Please increase size on physical weapons...

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Tue Feb 28, 2012 4:29 pm
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Team: Traders
Main: Murasame
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Joined: Wed Feb 09, 2011 8:32 am
Post Re: Feedback on the latest version of projectile particles?
WHY YOU MAKE WEPS SO SMALL?!?!

HGS, hot glue gune and numerous other phys weps.


Tue Feb 28, 2012 4:31 pm
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Team: Evo
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Joined: Sat Jul 31, 2010 4:58 am
Post Re: Feedback on the latest version of projectile particles?
Anni/Ada cannons have too many particles I think.

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Tue Feb 28, 2012 4:33 pm
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Post Re: Feedback on the latest version of projectile particles?
I increased the size of a lot of the physical weapons, including hot glue gun. Are there any specific ones that you think are too small currently?

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Tue Feb 28, 2012 5:36 pm
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Team: Heaven
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Joined: Mon Mar 14, 2011 4:44 pm
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Post Re: Feedback on the latest version of projectile particles?
Mad Thorax, 3 shots, flaming swingarm cata ( why make it a sphere, why not an arrow or something )

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playerboy345 wrote:
Hai


Tue Feb 28, 2012 5:43 pm
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Post Re: Feedback on the latest version of projectile particles?
I already did the 3-shot. You don't like it? I thought it was pretty awesome, especially when Spammed.

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Tue Feb 28, 2012 5:51 pm
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Post Re: Feedback on the latest version of projectile particles?
viewtopic.php?f=3&t=50738

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playerboy345 wrote:
Hai


Tue Feb 28, 2012 5:59 pm
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