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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
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Joined: Wed Mar 23, 2005 2:21 am
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Post Discussion for December 1 patch
Details of the patch are here: viewtopic.php?f=11&t=49108

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Thu Dec 01, 2011 11:32 pm
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Team: Dark Traders
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Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Discussion for December 1 patch
Nice to see that the construction list is now alphabetized.

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Thu Dec 01, 2011 11:36 pm
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Joined: Wed Jan 20, 2010 12:54 am
Post Re: Discussion for December 1 patch
nice update, now if they would just get to the broken paxius mission :)


Thu Dec 01, 2011 11:46 pm
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Team: Eminence Front
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Level: 2482
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Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Discussion for December 1 patch
Yaaay for the missiles! I'll be expecting a gunner change now, you understand :P

The licin slave targeting tweak is appreciated as well, will be interesting to test it out.

Thanks Jey!(ff)!

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Fri Dec 02, 2011 12:08 am
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Post Re: Discussion for December 1 patch
Good stuff, especially the emergency server reboot time and the chat increase. Should make unexpected server maintenance less painful.


Fri Dec 02, 2011 12:09 am
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Team: Red Faction
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Joined: Wed Apr 02, 2008 9:26 am
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Post Re: Discussion for December 1 patch
It all looks good. Especially fixing text size and how chat used to reset once you clicked on another tab, that was annoying.

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Fri Dec 02, 2011 12:48 am
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Team: Heaven
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Post Re: Discussion for December 1 patch


* made AI's aim more carefully when they use self-damaging weapons


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Fri Dec 02, 2011 1:10 am
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Joined: Tue Jul 26, 2011 7:29 pm
Post Re: Discussion for December 1 patch
Nice work guys sounds like all the problems i care about were fixed! People were hearing the neuro-training scream when logging in? Lol thats ironic.


Fri Dec 02, 2011 1:20 am
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Team: Aidelon
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Post Re: Discussion for December 1 patch
AI bases no longer sell workers....

EDIT: found them under All tab, but still

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Fri Dec 02, 2011 4:23 am
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Team: Heaven
Main: Lemon
Level: 2187
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Joined: Wed Sep 29, 2010 10:14 pm
Post Re: Discussion for December 1 patch
I can't seem to remove the floaties for ai bases now, even if I uncheck the box.

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Fri Dec 02, 2011 6:24 am
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Team: The Legion
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Level: 1555
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Joined: Wed Dec 09, 2009 10:23 am
Post Re: Discussion for December 1 patch
ELITE wrote:
I can't seem to remove the floaties for ai bases now, even if I uncheck the box.


I cannot ever see the floaties for my drones no matter if it's checked or not.

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Fri Dec 02, 2011 9:34 am
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Team: Traders
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Joined: Mon Jul 14, 2008 1:39 pm
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Post Re: Discussion for December 1 patch
Just a minor thing but in the settings screen if I check a box for an option then change tab - the box unchecks if I return to the original tab. Maybe add an apply button, or get it to remember somehow before clicking ok?

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Fri Dec 02, 2011 10:11 am
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Team: The Legion
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Joined: Wed Dec 09, 2009 10:23 am
Post Re: Discussion for December 1 patch
Starbug wrote:
Just a minor thing but in the settings screen if I check a box for an option then change tab - the box unchecks if I return to the original tab. Maybe add an apply button, or get it to remember somehow before clicking ok?


I noticed this bug lastnight, never noticed it before. I think it's new.

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Fri Dec 02, 2011 11:06 am
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Team: Eminence Front
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Post Re: Discussion for December 1 patch
LOVING the missile ideas! I might just change back to Gunner once the game starts working for me! :D

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Fri Dec 02, 2011 2:47 pm
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Team: Strawberry Pancakes
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Joined: Fri Sep 30, 2005 5:40 am
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Post Re: Discussion for December 1 patch
JeffL wrote:
* Chat area now scales horizontally to take 50% of your screen space

Yay!
Would be great to eventually have it increased in height aswell :)

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Fri Dec 02, 2011 3:11 pm
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