Star Sonata
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Press Release
http://www.starsonata.com/forum/viewtopic.php?f=9&t=47005
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Author:  JeffL [ Sun Aug 28, 2011 8:16 pm ]
Post subject:  Press Release

http://www.gamerelease.net/releases.view.php?pr_id=696

Author:  Neba [ Mon Aug 29, 2011 6:18 am ]
Post subject:  Re: Press Release

Any word on this "bounty" thing Im reading (:

Author:  syberian [ Mon Aug 29, 2011 10:14 am ]
Post subject:  Re: Press Release

Quote:
Almost 2000 missions

Yeah, 120 trade skills missions, 85 Aug tweaking missions and so on.

Author:  VatFF [ Mon Aug 29, 2011 10:42 am ]
Post subject:  Re: Press Release

The twisted truth never hurt anyone? :lol:

Author:  Battlecruiser23 [ Mon Aug 29, 2011 12:56 pm ]
Post subject:  Re: Press Release

VatFF wrote:
The twisted truth never hurt anyone? :lol:


Perhaps. The 120 "Trade skills missions" is small compared to what will be in store for EF space.

NexusC2 is packed with enough missions for level 0 to 20 so that IF they have finished them all, they'd have been in game for weeks, maybe a month. If they casually play. EarthforceC2 will be like that.

Can you IMAGINE how many fucking missions and content would be for level 21 to 3600?

Author:  kanescreed [ Mon Aug 29, 2011 1:04 pm ]
Post subject:  Re: Press Release

Neba wrote:
Any word on this "bounty" thing Im reading (:

Sadly no one puts bounty on people nowah dayz ;/

Author:  Battlecruiser23 [ Mon Aug 29, 2011 1:05 pm ]
Post subject:  Re: Press Release

kanescreed wrote:
Neba wrote:
Any word on this "bounty" thing Im reading (:

Sadly no one puts bounty on people nowah dayz ;/


Because if Daemon puts and bounty on you, I, your friend(gasp, he has friends), will kill you for the bounty. We shall split it and you shall mark me friend.

/Abused.

Author:  JeffL [ Mon Aug 29, 2011 1:06 pm ]
Post subject:  Re: Press Release

We're going to get some automatic bounty stuff in with the new item damage code.

Author:  saran [ Tue Aug 30, 2011 11:54 am ]
Post subject:  Re: Press Release

Anyone notice that the appward (lovingly known as the "Spikey Sausage") looks like the road runner or bugs bunny dropped an anvil on it and squished it flat ?

Aside from that, good video intro. and the combat looks a lot more fun with the effects. cant wait to try it!

Author:  Battlecruiser23 [ Tue Aug 30, 2011 12:49 pm ]
Post subject:  Re: Press Release

saran wrote:
Anyone notice that the appward (lovingly known as the "Spikey Sausage") looks like the road runner or bugs bunny dropped an anvil on it and squished it flat ?


Been mentioned at least once a day for the past two to three months. JeffL says it looks fine to him. Emphasis on the last two words.

Author:  JeffL [ Tue Aug 30, 2011 1:09 pm ]
Post subject:  Re: Press Release

Make me a new one and I'll put it in.

Author:  SimonV2 [ Tue Aug 30, 2011 1:53 pm ]
Post subject:  Re: Press Release

most ships could be stretched vertically by 2-4 times, depending on the ship, and it would fix them.

Author:  DarthFirebert [ Tue Aug 30, 2011 7:52 pm ]
Post subject:  Re: Press Release

SimonV2 wrote:
most ships could be stretched vertically by 2-4 times, depending on the ship, and it would fix them.


Eh just stretching them often looks stranger if I edit them so in Maya. I just say do a total rebuild of the model.

Author:  Neba [ Tue Aug 30, 2011 8:33 pm ]
Post subject:  Re: Press Release

so about those bounties...

Author:  The Original Gij [ Thu Sep 01, 2011 12:41 am ]
Post subject:  Re: Press Release

"Landauer Games is a small independent game developer headquartered in Henderson, NV"

dont you only have a P.O box in NV for ss?

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