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Main: Jeff_L
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Joined: Wed Mar 23, 2005 2:21 am
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Post Press Release
http://www.gamerelease.net/releases.view.php?pr_id=696

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Sun Aug 28, 2011 8:16 pm
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Joined: Thu Sep 16, 2010 10:15 pm
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Post Re: Press Release
Any word on this "bounty" thing Im reading (:

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Mon Aug 29, 2011 6:18 am
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Team: Evo
Main: Savak
Level: 20
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Joined: Sat Jul 31, 2010 4:58 am
Post Re: Press Release
Quote:
Almost 2000 missions

Yeah, 120 trade skills missions, 85 Aug tweaking missions and so on.

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Mon Aug 29, 2011 10:14 am
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Team: UnderDawgs
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Joined: Sat Apr 25, 2009 4:33 am
Post Re: Press Release
The twisted truth never hurt anyone? :lol:

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JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

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Mon Aug 29, 2011 10:42 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Press Release
VatFF wrote:
The twisted truth never hurt anyone? :lol:


Perhaps. The 120 "Trade skills missions" is small compared to what will be in store for EF space.

NexusC2 is packed with enough missions for level 0 to 20 so that IF they have finished them all, they'd have been in game for weeks, maybe a month. If they casually play. EarthforceC2 will be like that.

Can you IMAGINE how many fucking missions and content would be for level 21 to 3600?

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Mon Aug 29, 2011 12:56 pm
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Team: Dark Traders
Main: Qlimax
Level: 1753
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Joined: Fri Feb 12, 2010 9:28 am
Post Re: Press Release
Neba wrote:
Any word on this "bounty" thing Im reading (:

Sadly no one puts bounty on people nowah dayz ;/


Mon Aug 29, 2011 1:04 pm
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Team: Pax Romana
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Post Re: Press Release
kanescreed wrote:
Neba wrote:
Any word on this "bounty" thing Im reading (:

Sadly no one puts bounty on people nowah dayz ;/


Because if Daemon puts and bounty on you, I, your friend(gasp, he has friends), will kill you for the bounty. We shall split it and you shall mark me friend.

/Abused.

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Mon Aug 29, 2011 1:05 pm
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Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Press Release
We're going to get some automatic bounty stuff in with the new item damage code.

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Mon Aug 29, 2011 1:06 pm
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Team: Aidelon
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Joined: Sun Nov 13, 2005 12:54 pm
Post Re: Press Release
Anyone notice that the appward (lovingly known as the "Spikey Sausage") looks like the road runner or bugs bunny dropped an anvil on it and squished it flat ?

Aside from that, good video intro. and the combat looks a lot more fun with the effects. cant wait to try it!

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Tue Aug 30, 2011 11:54 am
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Post Re: Press Release
saran wrote:
Anyone notice that the appward (lovingly known as the "Spikey Sausage") looks like the road runner or bugs bunny dropped an anvil on it and squished it flat ?


Been mentioned at least once a day for the past two to three months. JeffL says it looks fine to him. Emphasis on the last two words.

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Tue Aug 30, 2011 12:49 pm
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Post Re: Press Release
Make me a new one and I'll put it in.

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Tue Aug 30, 2011 1:09 pm
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Team: None
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Joined: Tue Apr 05, 2005 7:27 pm
Post Re: Press Release
most ships could be stretched vertically by 2-4 times, depending on the ship, and it would fix them.

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Tue Aug 30, 2011 1:53 pm
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Team: Strawberry Pancakes
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Joined: Thu Jan 01, 2009 5:06 pm
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Post Re: Press Release
SimonV2 wrote:
most ships could be stretched vertically by 2-4 times, depending on the ship, and it would fix them.


Eh just stretching them often looks stranger if I edit them so in Maya. I just say do a total rebuild of the model.

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Tue Aug 30, 2011 7:52 pm
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Joined: Thu Sep 16, 2010 10:15 pm
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Post Re: Press Release
so about those bounties...

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Tue Aug 30, 2011 8:33 pm
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Post Re: Press Release
"Landauer Games is a small independent game developer headquartered in Henderson, NV"

dont you only have a P.O box in NV for ss?


Thu Sep 01, 2011 12:41 am
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