It is currently Thu Mar 28, 2024 2:35 pm



Post new topic Reply to topic  [ 114 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8  Next

Add a right-click option to destroy single augmenters?
Poll ended at Wed Nov 23, 2011 4:46 am
Yes 87%  87%  [ 118 ]
No 10%  10%  [ 14 ]
Undecided 2%  2%  [ 3 ]
Total votes : 135

Author Message
User avatar
 

Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Poll on augmenter destruction
ELITE wrote:
Put it in already!


Yes that is what she said.


Someone's going for post count?

_________________
Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Thu Sep 08, 2011 12:10 am
Profile E-mail
User avatar
 

Team: Zephyr
Main: Zaehlas
Level: 1777
Class: Engineer

Joined: Wed Jan 16, 2008 11:56 pm
Post Re: Poll on augmenter destruction
Just I would suggest to remove the normal reboot modules, leave aug removal missions in, allow single aug destruction via right click on SHIPS, leave base reboot modules available, and DON'T allow right click removal of augments on a base.

MasterTrader wrote:
My Idea isn't contradicting anything.

JeffL wants to allow people to remove a single augmenter at a time to make room on their ship for new ones (For new players at least).

If you allow that, whats the reason for having the Reboot Modules?

By allowing people to simply destroy the augmenters they have on their ship one at a time, you remove the need for Reboot Modules. You also make it EASIER for people to justify buying new augs.

Many people here would certainly begin upgrading their ships asap if they could pinpoint 1 or 2 augs they wanted to remove at a time.

If they didn't want to DESTROY the augs, they could use the reset missions. The situation is still the same, the process is slightly different. The outcome is MUCH more flexible and promotes organic growth in the setups of peoples ships.


Neba wrote:
TheKC wrote:
ok the main statement off all this that boositng single augs accelerates the aug use and therfore turnover and is good for the economy, so why the hack u all started now with the "restricted amount per uni" and "remove the aug removal mission" or "set timer between aug destruction" shit ?

seriosly its either not related or directly contradicting the idea the removal of single augs has, so what the fuck ??


not true.
when you use aug removal
it destroys 4 augs
so theres demand for 4 more augs

destroy 1 aug
demand for 1 new aug.
hurr durr?


Here's the thing though. How many people ACTUALLY are willing to destroy 4 augs? Almost no one. People aren't as rich as you seem to want them to be. At the moment things are so fucking expensive for the low end player, if you don't build colonies your not to be able to afford anything. There's too much money floating around, so people can demand more because others have the money for it.

I'll "Garentee" you that if you allow people to pick certain augs to destroy at a time, you will see a noticeable increase in the number of augs purchased, and the turnover rate of the augs. And the side effect will be aug prices increasing... :/


Tue Sep 20, 2011 8:39 pm
Profile
User avatar
 

Team: None
Main: Blizzara
Level: 2100
Class: Engineer

Joined: Wed Dec 05, 2007 4:25 pm
Location: Oulu, Finland
Post Re: Poll on augmenter destruction
shawn_mccall wrote:
ELITE wrote:
Put it in already!


Yes that is what she said.


Someone's going for post count?

No. That was a good joke. You're the +1 post count person ;)


Thu Sep 22, 2011 12:59 pm
Profile
Member
User avatar
 

Team: AUSTRALIA
Main: Bastamental
Level: 1836
Class: Seer

Joined: Mon Jan 24, 2011 9:14 pm
Location: Behind you
Post Re: Poll on augmenter destruction
Unequipable aug for T19 Down would pwn! It will also help prevent noobs from wasting aug reset missions.

_________________
"Just wait till' I get my hermes..."

Image
Image

Jiraque wrote:
It's a seer thing.

Paxx wrote:
Use that yellow thingy on that zerk!


Fri Oct 07, 2011 2:48 am
Profile
User avatar
 

Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Poll on augmenter destruction
Use an aug plug if you want to unequip. The idea of being able to destroy single augs in set-ups is still fantastic and should be implemented.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Fri Oct 07, 2011 5:55 am
Profile E-mail
over 9000!
User avatar
 

Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Poll on augmenter destruction
Can I have a JeffL bump?

_________________
Axis Industries


Sat Dec 10, 2011 10:26 pm
Profile
User avatar
 

Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Poll on augmenter destruction
Chaosking3 wrote:
Use an aug plug if you want to unequip. The idea of being able to destroy single augs in set-ups is still fantastic and should be implemented.

_________________
JeffL wrote:
Come have sex with me in space, my lord


Sun Dec 11, 2011 4:32 am
Profile E-mail
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Poll on augmenter destruction
Battlecruiser23 wrote:
Can I have a JeffL bump?


Chest bump?

Yeah, I think it's a good idea. Would take some programming to get done. I'm going to put it on the to-do list.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Tue Dec 13, 2011 2:57 am
Profile WWW
User avatar
 

Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Poll on augmenter destruction
What's the cap going to be? How is it going to be?

_________________
I recently got Warp 4, told the people in Sol about it. Admin response:
Image
got a new ship for my alt:
Image
Image


Tue Dec 13, 2011 3:38 am
Profile
User avatar
 

Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Poll on augmenter destruction
basebot wrote:
What's the cap going to be? How is it going to be?


I was under the impression it'd be unlimited, each time you right click "unequip" an aug it asks you if you're sure you want to destroy it.

Don't see much point in limiting it to just one since it destroys the aug anyway.

_________________
Octo wrote:
QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.


Tue Dec 13, 2011 8:55 am
Profile E-mail
User avatar
 

Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Poll on augmenter destruction
basebot wrote:
What's the cap going to be? How is it going to be?


After talking to some people, it seems that after destroying the aug that aug slot will also be destroyed, reducing the overall number of aug slots on the ship permanently. Hopefully this will prevent abuse of the feature.

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Tue Dec 13, 2011 8:25 pm
Profile E-mail
User avatar
 

Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Poll on augmenter destruction
Cygnus wrote:
basebot wrote:
What's the cap going to be? How is it going to be?


After talking to some people, it seems that after destroying the aug that aug slot will also be destroyed, reducing the overall number of aug slots on the ship permanently. Hopefully this will prevent abuse of the feature.


How would that help anyone...

I'd rather keep the minor docking on my hypothetical HM+ if it meant I would lose an Aug slot if I took it off...

_________________
Blue Dwarf wrote:
In space, no one can hear you cha cha cha.


Image


Tue Dec 13, 2011 9:45 pm
Profile
User avatar
 

Team: Death Mental
Main: goett
Level: 2157
Class: Shield Monkey

Joined: Mon Mar 16, 2009 1:36 pm
Post Re: Poll on augmenter destruction
Cygnus wrote:
basebot wrote:
What's the cap going to be? How is it going to be?


After talking to some people, it seems that after destroying the aug that aug slot will also be destroyed, reducing the overall number of aug slots on the ship permanently. Hopefully this will prevent abuse of the feature.


Who? Someones an idiot somewhere in that story.


Tue Dec 13, 2011 10:52 pm
Profile E-mail
Member
 

Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Poll on augmenter destruction
For all those times you accidentally put a platform aug gamma on your Panther...

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Wed Dec 14, 2011 1:31 am
Profile
User avatar
 

Team: Eminence Front
Main: __
Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: Poll on augmenter destruction
No, No, i actually just totally made that up. It amused me.

_________________
http://www.fanfiction.net/u/1408128/Demiser_of_D


landswimmer wrote:
ALL HAIL CYG THE MESSIAH!


Wed Dec 14, 2011 1:53 am
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 114 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8  Next


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.