Star Sonata
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Proposal: tighten up the PvP ranges a bit
http://www.starsonata.com/forum/viewtopic.php?f=9&t=46765
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Author:  yugioh124 [ Fri Oct 14, 2011 2:15 am ]
Post subject:  Re: Proposal: tighten up the PvP ranges a bit

Noone bands together a group of newbs to do bana anymore, they just leech off a friend/teammate when that person does their weekly solo run. Even if the person has no friends, they can easily pay a random player a few hundred mil to tag along.

Author:  JaceGannon [ Fri Oct 14, 2011 3:06 am ]
Post subject:  Re: Proposal: tighten up the PvP ranges a bit

Battlecruiser23 wrote:
One thing:
Move the T20 skill galaxies to EF Layer.

Reason:
While Bana and MS have some very nice rewards, remember, newer player(C2) may not be a full squad of T20 ships when they get their T20 skills. A single T21 pirate, will, annihilate the whole squad and escape before another team could get to the scene.

IE: Remember when Bana took a group for 20 people in various things ranging from snowflakes to sidhes? Like that. Except a pirate is hungry for gg and is in his AWC ready to murder them all.


This fits nicely with my idea, but make sure it is deep in EF layer.

Author:  SwiftDeath [ Fri Nov 04, 2011 3:57 pm ]
Post subject:  Re: Proposal: tighten up the PvP ranges a bit

I would love if 2 went in, when i went p2p first time i got to about 650-700 and quite a high amount of high lvl pirates keept me from lvling on anything higher then basil/parsley and ocasonal BG, this was alsoe before i got a better understanding of Dif/Res and all that shits

Author:  basebot [ Thu Nov 10, 2011 5:18 am ]
Post subject:  Re: Proposal: tighten up the PvP ranges a bit

Both 1 and 2.

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