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Joined: Thu Aug 04, 2011 3:24 pm
Post Re: Official proposal on a change in the PvP system
yugioh124 wrote:
Bluejayek wrote:
Could always keep gear glue in the game, it will protect against item damage and be a bit more expensive then now. That way you can pay a bit more for the ability to keep fighting...


I like this idea.

i have to agree. dont take my opinion if you dont want to, but the fact is, not everyone [im not speaking from recent experience, from the old days] can do a full DG without dying, and im quite sure that this will be detrimental to noobs leveling if you input this, having to leave a DG constantly to repair your ship, instead of being able to stock up on alot of GG, even if it is expensive. as a noob in a DG, id much rather being able to pay say, 1b for GG to get say, 5-8 levels, 150m in creds and some loot, instead of doing 1-2 levels, dying, and stuggling or failing the rest of the DG because your whole setup is 20% worse, as an example.
just thinking of the little guys :) ,
also.....
theres quite a few situations, eg. PvB, Anatolia assaults, etc. that require basically throwing GG at your enemy, quite alot, to weaken them and eventually win. you can rarely escape without taking hour[s] to get back, at which point you quite possibly lost the battle because you lost out on so many players going to repair.
same goes for olympus, emp, kkk, rp, various other runs where its quite rare[if you dont know what youre doing or arent extreme endgame] that you wont die 1-2 times. if your whole squad dies 1-2 times each, thats a huge loss in dps/hps, etc.


Tue Aug 09, 2011 8:54 pm
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Post Re: Official proposal on a change in the PvP system
I don't think item damage is going to cripple your ship after just 1 death... you would probably require at least several deaths before seeing an impact on your stats - like in wow you don't lose stats every time you die, only when your gear starts breaking. I don't know what exactly the plan is right now, but I wouldn't mind keeping in gear glue as something you can use to "emergency patch up" your stuff if you die a lot and can't get to a station to repair right away.


Wed Aug 10, 2011 12:40 am
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Post Re: Official proposal on a change in the PvP system
What would happen to the vast amounts of GG currently ingame?

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Wed Aug 10, 2011 12:54 am
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Post Re: Official proposal on a change in the PvP system
ELITE wrote:
What would happen to the vast amounts of GG currently ingame?



HAL wrote:
I wouldn't mind keeping in gear glue as something you can use to "emergency patch up" your stuff if you die a lot and can't get to a station to repair right away.

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andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

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Wed Aug 10, 2011 3:28 am
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Post Re: Official proposal on a change in the PvP system
Yea I read that. I'd prefer a full credit refund.

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Wed Aug 10, 2011 4:19 am
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Post Re: Official proposal on a change in the PvP system
ELITE wrote:
Yea I read that. I'd prefer a full credit refund.


That's easy as well, just make the AI base buy for the same price it sells.

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Neba wrote:
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andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Wed Aug 10, 2011 4:20 am
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Post Re: Official proposal on a change in the PvP system
say it costed 400m to do a full repair at the ai base, which was 20% damage.
you could change gear glue to repair glue and repair 10% damage for 300m.

basically, its a mobile repair kit at 1.5x AI Base price.


Wed Aug 10, 2011 9:56 am
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Post Re: Official proposal on a change in the PvP system
I like the proposed ideas, it keeps the current level of PvP an allows for an area that those who just wish to play can be left be. I also agree with the auto teleport with no toggle, I find that Jeff is correct to say it adds a certain dynamic to battles in that ships would have to race back to rienforce the battle...as it stands if there is a large number of monks a ship can be back to full fighting stance in 30 seconds flat...and for some people blowing 20 GG to win a battle isn't a huge loss. I like the drone recall idea, and it would have applications outside of PvP as well...however it would have to be coded so that upon suicide it would fail, as otherwise drones could suicide to save drones in a moment of need. It would also have to have a fairly limited range, so a droner could be seperated from his drones by grem/tractor or other means and then dealt with effectively. Overall I like Jeff's original proposal, and I think it would be a slight improvement on the current system. /Signed

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Wed Aug 10, 2011 1:10 pm
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Post Re: Official proposal on a change in the PvP system
How will this effect PvE deaths?
if this was covered already, my badi cba to read 9 pages.

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Wed Aug 10, 2011 11:00 pm
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Post Re: Official proposal on a change in the PvP system
Rant rant rant.

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Last edited by Bluejayek on Fri Aug 12, 2011 9:42 pm, edited 1 time in total.

Fri Aug 12, 2011 9:31 pm
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Post Re: Official proposal on a change in the PvP system
Blue, you're on a team that holds more than 10 galaxies. It's not just you on Quantum Reach. If you want to go through a "perilous" location, bring a friend, or some teammates.

You increase your chances of discouraging the pirate by 4 times if there are two players that can fight back.

If you can't fight back, pay someone to fight for you or stay in the non pvp EF layer.

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Fri Aug 12, 2011 9:35 pm
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Post Re: Official proposal on a change in the PvP system
Battlecruiser23 wrote:
Blue, you're on a team that holds more than 10 galaxies.


I own 10 galaxies alone :lol: .

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Fri Aug 26, 2011 8:26 pm
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Post Re: Official proposal on a change in the PvP system
I think the first proposal is flawed.

Unless all the ubers that you require are in Earthforce space a non- pvper will be unable to progress. I am not merely talking about exp points but also all the gear and commods that u need to do PVE would have to be there also.
Further you simply cannot progress in this game without a good production infrastructure behind you, that means colonies and bases. There is no proposal to make them immune, quite the reverse, so proposal 1 is a non starter.


Fri Aug 26, 2011 11:34 pm
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Post Re: Official proposal on a change in the PvP system
Russell wrote:
I think the first proposal is flawed.

Unless all the ubers that you require are in Earthforce space a non- pvper will be unable to progress. I am not merely talking about exp points but also all the gear and commods that u need to do PVE would have to be there also.

The idea is for almost all DG ubers to be found in the non-PvP layer, with the exception of James Watt and perhaps a few others.

Further you simply cannot progress in this game without a good production infrastructure behind you, that means colonies and bases. There is no proposal to make them immune, quite the reverse, so proposal 1 is a non starter.

I don't understand. There are plenty of up-and-coming teams that have built in the Wild Space layer this uni, which is and will always be a PvP layer.

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Fri Aug 26, 2011 11:37 pm
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Post Re: Official proposal on a change in the PvP system
Enky wrote:
I don't understand. There are plenty of up-and-coming teams that have built in the Wild Space layer this uni, which is and will always be a PvP layer.
[/quote]

The list of small teams that don't cut it for the big leagues, yet sit in Wild Space:
No particular order.
1. Trader's Alliance
2. Death Eternal
3. No Bull
4. Zero Gravity
5. Aero
6. Blazing Angels
7. _ELITE_
8. Out of Body Experience
9. MAD+
10. DARK KNIGHTS
11. Personality Disorder
12. Star Wars
13. Quantum Reach
14. Section 31
15. Gentian Line
16. Red Dawn

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Sat Aug 27, 2011 9:27 am
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