It is currently Thu Mar 28, 2024 5:54 am



Post new topic Reply to topic  [ 108 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next
Author Message
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Star Sonata 2 teaser video
For anyone who didn't see the link posted in misc, here's a YouTube video of Star Sonata 2: http://www.youtube.com/watch?v=Ul-MiX1Qge0

Please make sure you turn on HD and watch in full screen and have a good Internet connection as the better your connection, the better video YouTube will give you. All the text on the screen should be totally crisp like you see in the game normally if you have a good enough connection.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Thu Mar 26, 2009 4:50 pm
Profile WWW
Site Admin / Dev Team
User avatar
 

Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: Star Sonata 2 teaser video
viewtopic.php?f=4&t=31606


Thu Mar 26, 2009 5:11 pm
Profile

Joined: Mon Dec 01, 2003 8:46 pm
Post Re: Star Sonata 2 teaser video
new client looks great!


Thu Mar 26, 2009 5:19 pm
Profile E-mail
User avatar
 

Team: Strawberry Pancakes
Main: Turbinia
Level: 3112
Class: Speed Demon

Joined: Sat Sep 08, 2007 2:32 pm
Post Re: Star Sonata 2 teaser video
One thing that I didn't see in the video and i am not sure if it is implemented yet is how ships pass over/under one another. Not sure if this is already in but a simple way to decide what goes where is by size or weight stat of the ship, smaller lighter things to the top (so you can see them) and bigger things on the bottom. Of course your own ship should always be easily visible. Don't really know if that is in our not just my suggestion because i didn't see it.

Must say the minimizing hud feature will really be of use, every time i up my res i always feel cramped anyways and getting that extra little side of the screen will just make me that much happier.


Thu Mar 26, 2009 5:32 pm
Profile
Member
User avatar
 

Team: None
Main: Gamepro07
Level: 1818
Class: Seer

Joined: Fri May 16, 2008 8:03 pm
Post Re: Star Sonata 2 teaser video
Trouser23 wrote:
One thing that I didn't see in the video and i am not sure if it is implemented yet is how ships pass over/under one another. Not sure if this is already in but a simple way to decide what goes where is by size or weight stat of the ship, smaller lighter things to the top (so you can see them) and bigger things on the bottom. Of course your own ship should always be easily visible. Don't really know if that is in our not just my suggestion because i didn't see it.



Or.. you know.. just make it so that ships collide with each other ;)

That way you can have dreadnaughts with little ships inside of it.. its as if its carrying those little ships so that when the enemies try to attack the dread, the little evil fighters come out and blow stuff up.

Yet another stupid idea by Gamepro03.


But, on a more serious subject, there was the whole ships going over planets as they passed over them, so I assume there will be some sort of code for this with spaceships too... right?

_________________
Time flies when you're throwing clocks.
Image


Thu Mar 26, 2009 5:37 pm
Profile E-mail
User avatar
 

Team: Olympus
Main: Unix
Level: 927
Class: Engineer

Joined: Mon Feb 28, 2005 9:33 pm
Post Re: Star Sonata 2 teaser video
Gamepro08 wrote:
Trouser23 wrote:
One thing that I didn't see in the video and i am not sure if it is implemented yet is how ships pass over/under one another. Not sure if this is already in but a simple way to decide what goes where is by size or weight stat of the ship, smaller lighter things to the top (so you can see them) and bigger things on the bottom. Of course your own ship should always be easily visible. Don't really know if that is in our not just my suggestion because i didn't see it.



Or.. you know.. just make it so that ships collide with each other ;)

That way you can have dreadnaughts with little ships inside of it.. its as if its carrying those little ships so that when the enemies try to attack the dread, the little evil fighters come out and blow stuff up.

Yet another stupid idea by Gamepro03.


But, on a more serious subject, there was the whole ships going over planets as they passed over them, so I assume there will be some sort of code for this with spaceships too... right?


Thought the bulk did fly through the sun.

_________________
it's supposed to hurt a little when you die. Which is why you want to avoid doing it. - voomy one
We are destroyers not saviors, but i want to be a destroyer that saves.

I disapprove of what you say, but I will defend to the death your right to say it.


Thu Mar 26, 2009 5:48 pm
Profile
Site Admin / Dev Team
User avatar
 

Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: Star Sonata 2 teaser video
kagekami wrote:
Thought the bulk did fly through the sun.


Over the sun, under the sun's effects.


Thu Mar 26, 2009 5:50 pm
Profile
User avatar
 

Team: Strawberry Pancakes
Main: phil
Level: 2334
Class: Fleet Commander

Joined: Wed Jul 14, 2004 4:49 pm
Location: Northern Wisconsin with the sasquatch.
Post Re: Star Sonata 2 teaser video
I gotta say that it definitely looks a lot better than I had thought it would, but I am not a big fan of some of the ship graphics I saw in that video. The shrimp looks like a cardboard cutout with some bends in it, and the goldenboy looks far too cartoony.

Anyhow, nice to see that there has been some advancements in the fabled client2. :wink:

_________________
Image


Thu Mar 26, 2009 6:00 pm
Profile
User avatar
 

Team: Hands of Blue
Main: Klestiko
Level: 1590
Class: Seer

Joined: Mon May 22, 2006 12:21 am
Location: B.C. -Canada
Post Re: Star Sonata 2 teaser video
Thanks alot now I gotta buy new pants..

_________________
Image
I may not agree with what you say but I will defend to the death your right to say it. -François-Marie Arouet


Thu Mar 26, 2009 6:58 pm
Profile
User avatar
 

Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Star Sonata 2 teaser video
If all of this is client side, then likely you will allways fly over everyone else, just like everyone else will allways fly over you. Its just a matter of perspective.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Thu Mar 26, 2009 7:45 pm
Profile
User avatar
 

Team: Death Mental
Main: ashta the 2nd
Level: 2942
Class: Berserker

Joined: Tue May 31, 2005 3:00 pm
Post Re: Star Sonata 2 teaser video
so whats this going to be called cuz imo thats not SS anymore, i dont understand what the hype is about but i look forward to quitting when/if it comes out xD

_________________
Clear all your cd rack wont get none of your cds back! TEEEEMPPPPPZZZ


Thu Mar 26, 2009 8:09 pm
Profile
User avatar
 

Team: None
Main: Stooch
Level: 1619
Class: Gunner

Joined: Thu Nov 01, 2007 1:41 pm
Location: Gilkerscleugh
Post Re: Star Sonata 2 teaser video
It looks epic, fantastic job.

Few minor niggles I have with it.
As has been previously said, the Shrimp looks like a cardboard cutout. Really awful.
The zebucart just doesnt look like a ship anymore.
Ships will float up to pass over other ships and suns etc. How are bullets animated to pass over allied ships but hit hostile ships with the collision code? This could result in things looking very odd when my ship is flying over an AI, teammates bullets pass over me but hit the AI underneath me.

_________________
Meep


Thu Mar 26, 2009 8:12 pm
Profile E-mail
Site Admin / Dev Team
User avatar
 

Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: Star Sonata 2 teaser video
MagicSteve wrote:
It looks epic, fantastic job.

Few minor niggles I have with it.
As has been previously said, the Shrimp looks like a cardboard cutout. Really awful.
The zebucart just doesnt look like a ship anymore.
Ships will float up to pass over other ships and suns etc. How are bullets animated to pass over allied ships but hit hostile ships with the collision code? This could result in things looking very odd when my ship is flying over an AI, teammates bullets pass over me but hit the AI underneath me.


Currently ships do not pass over other ships. We haven't approached that issue yet, there is still discussions about it.


Thu Mar 26, 2009 8:14 pm
Profile
User avatar
 

Team: STF
Main: USS ENTEPRISE-NCC170
Level: 20
Class: None

Joined: Sat Jan 31, 2009 5:17 am
Post Re: Star Sonata 2 teaser video
:O lol those are pimped out graphics lol and i love how nicely detailed the suns look :) heheh keep up the good work SS admins.


Thu Mar 26, 2009 8:59 pm
Profile E-mail
User avatar
 

Team: Aidelon
Main: DragonGod (Slaver)
Level: 1504
Class: Fleet Commander

Joined: Thu Aug 23, 2007 10:12 pm
Location: Houston, TX
Post Re: Star Sonata 2 teaser video
SS is starting to look like a real game now. I'm very impressed, though I will probably miss the old client. Great job guys. =)

_________________
Image
Image
Image


Thu Mar 26, 2009 9:35 pm
Profile YIM
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 108 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.