Author |
Message |
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Feedback on the latest version of projectile particles?
We spent a bit of time tweaking the particles on projectiles for this last patch. What do you guys think of how it currently is?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Tue Feb 14, 2012 9:24 pm |
|
|
paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
|
Re: Feedback on the latest version of projectile particles?
When the weapon impacts with its target there's no more small graphic that tells you it made contact. The weapon simply just disappears. Personally I liked the size of weapons before the patch.
Fantastic job on controlling lag this patch by the way, I get non on large scale battles.
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
|
Tue Feb 14, 2012 9:58 pm |
|
|
Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
|
Re: Feedback on the latest version of projectile particles?
I think that, in general, they look fantastic and much closer to C1, which is a definite plus.
On an entirely different note, my capital lasers still look like carp. >.>
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
|
Tue Feb 14, 2012 10:22 pm |
|
|
Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
|
Re: Feedback on the latest version of projectile particles?
is it just me or are things like PSS, rhino cannon, et al really tiny now?
as far as particles go though looks good.
_________________ Pies are yummy.
|
Tue Feb 14, 2012 10:55 pm |
|
|
thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
|
Re: Feedback on the latest version of projectile particles?
My feedback: Magcannons: Better than c1. Don't touch them. At all. Pulse Guns: @ c1's level. Lasers: They are good, but they need a couple tweaks. 1; take away the stupid blurry stretchy thing that stays after the laser dissapears for a second. 2; In C1 when you fired a laser, there was this star-like thing that was at the point of firing on your ship. Bring those back. Get both of these done and you have C1 lasers. CALP Lasers: Haven't had a chance to see them. Healing beams: Nope, still missing the Ying-Yang thing from C1.
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
|
Tue Feb 14, 2012 11:05 pm |
|
|
trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
|
Re: Feedback on the latest version of projectile particles?
Healing beams still need work, a lot in my opinion.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
|
Tue Feb 14, 2012 11:32 pm |
|
|
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: Feedback on the latest version of projectile particles?
thecrazygamemaster wrote: Healing beams: Nope, still missing the Ying-Yang thing from C1. They are there now. I made them way bigger.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Tue Feb 14, 2012 11:36 pm |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Feedback on the latest version of projectile particles?
JeffL wrote: thecrazygamemaster wrote: Healing beams: Nope, still missing the Ying-Yang thing from C1. They are there now. I made them way bigger. Can you suppress the beam part of the healing weapons a bit? In C1 you'd rarely ever see the beam over the yin-yang.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Tue Feb 14, 2012 11:37 pm |
|
|
Cygnus
Team:
Main: __
Level: 2482 Class:
Berserker
Joined: Fri Jun 06, 2008 11:38 pm
|
Re: Feedback on the latest version of projectile particles?
For trans, try putting in a particle effect moving towards their ship. Blue spinning particles or something like that. Really give the impression that it's different from a laser.
_________________ http://www.fanfiction.net/u/1408128/Demiser_of_D
landswimmer wrote: ALL HAIL CYG THE MESSIAH!
|
Wed Feb 15, 2012 12:00 am |
|
|
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: Feedback on the latest version of projectile particles?
I think there's a lot of work that could be done with lasers, but I have barely done anything with them and that's not what this thread is about.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Wed Feb 15, 2012 12:12 am |
|
|
paxiprime
Member
Team:
Main: Paxx
Level: 2918 Class:
Berserker
Joined: Mon Mar 14, 2011 4:44 pm Location: Californication
|
Re: Feedback on the latest version of projectile particles?
So any feed back on the impact graphic on weapons? Looks kind sloppy in my opinion.
_________________ Preter is KOS!
http://img850.imageshack.us/img850/2103/mutes.jpg
|
Wed Feb 15, 2012 12:39 am |
|
|
ProjectRay12
Team:
Main: The Aether
Level: 140 Class:
Speed Demon
Joined: Sat Dec 31, 2011 6:57 pm
|
Re: Feedback on the latest version of projectile particles?
Return laser to what they were before patch, then for energy weapons make a setting for the giant balls of plasma from before and the sparkly dots now
_________________ ~Enjoy Life~
The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE"
Last edited by ProjectRay12 on Wed Feb 15, 2012 5:40 pm, edited 1 time in total.
|
Wed Feb 15, 2012 2:08 pm |
|
|
Bacchus
Team:
Main: Murasame
Level: 2561 Class:
Berserker
Joined: Wed Feb 09, 2011 8:32 am
|
Re: Feedback on the latest version of projectile particles?
Hot glue gun/hot glue sprayer is TOOOOOOOOOOOO TINY
|
Wed Feb 15, 2012 2:13 pm |
|
|
fruits
Team:
Main: Fruits
Level: 2157 Class:
Fleet Commander
Joined: Wed Nov 25, 2009 5:31 am
|
Re: Feedback on the latest version of projectile particles?
Bacchus wrote: Hot glue gun/hot glue sprayer is TOOOOOOOOOOOO TINY PSS too.
|
Wed Feb 15, 2012 2:18 pm |
|
|
ProjectRay12
Team:
Main: The Aether
Level: 140 Class:
Speed Demon
Joined: Sat Dec 31, 2011 6:57 pm
|
Re: Feedback on the latest version of projectile particles?
I love the balls of plasma, make a setting for them nao! >:D(or at least for torpedos and maybe some pulse guns)
As for lasers, they looked fine before (not counting trans, as I dont pay attention to that), the little dots that rose from them were great.
_________________ ~Enjoy Life~
The Salty One wrote: "Hur Hur someone 20X my level in a massive dreadnought... POKE"
|
Wed Feb 15, 2012 5:40 pm |
|
|
|