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Dev Update 6 - Your Bugs
http://www.starsonata.com/forum/viewtopic.php?f=9&t=31038
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Author:  yugioh124 [ Sat Mar 07, 2009 9:08 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

The inbuilt OL in the pax astro now gives LOWERED DPS, as well as preventing you from equipping a real one. If you don't wanna fix this, will you at least get rid of it? My SD pax already got hurt enough when you completely ruined rhino gear, but with this I can't even use a VMag or something similar decently.

It has always gived lowered DPS. It gave increased DPE. 2 very different things. ~Smiley

Author:  trevor54 [ Sat Mar 07, 2009 9:19 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

collision code, They can hit things that they cant see, For instance my ambush drones, They shot the drones, when they couldn't see them, And were aiming at me

And this is bugged how? ~Smiley

Author:  Brightneon [ Sat Mar 07, 2009 9:58 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

Glass matrix say 4 wormholes, only see 3 (1 jutx, shadow and paxius)

Two galaxies same name Crux and Crux, both off mole

Object named wormhole in Handel's Cove. Handel's Cove says 2 wormholes, but wormhole 2 isn't a gate.

Vmag projectiles travel too slow...

Author:  Nabaco [ Sat Mar 07, 2009 10:42 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

Bionic Rat Shield is organic...

Author:  HAL [ Sat Mar 07, 2009 11:46 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

FracOMac wrote:
I believe the picture says it all.


I found the bug that caused this, it will be fixed for the real universe.

Author:  HAL [ Sat Mar 07, 2009 11:48 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

Brightneon wrote:
Glass matrix say 4 wormholes, only see 3 (1 jutx, shadow and paxius)


This was just a temporary fix, I made the extra wormhole invisible.

Quote:
Two galaxies same name Crux and Crux, both off mole


This is because we ran out of galaxy names.

Quote:
Object named wormhole in Handel's Cove. Handel's Cove says 2 wormholes, but wormhole 2 isn't a gate.


Same problem as in GM, except I didn't make it invisible. It is now fixed permanently for future new universes so any extra/unused wormholes in the special galaxies are removed.

Author:  Mofouler87 [ Sun Mar 08, 2009 9:35 am ]
Post subject:  Re: Dev Update 6 - Your Bugs

HAL wrote:
Brightneon wrote:

Quote:
Two galaxies same name Crux and Crux, both off mole


This is because we ran out of galaxy names.

quote]


Hal see my galaxy name thread in misc for more names...

Author:  Markoz [ Sun Mar 08, 2009 12:30 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

AI seem to be jumping into the Glass matrix DG. Like enforcers, zebus, flys and etc...

Author:  HAL [ Sun Mar 08, 2009 1:59 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

Markoz wrote:
AI seem to be jumping into the Glass matrix DG. Like enforcers, zebus, flys and etc...


Fixed, I messed this up when I was fixing the wormholes in GM

Author:  Markoz [ Sun Mar 08, 2009 2:50 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

I don't know if this is too earily for this but Rugby Transports owned me like 4 times now and im abit peffed but still they need reworking on. It could be the missiles tho.

Author:  Max235 [ Sun Mar 08, 2009 6:32 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

SawtoothX in a DG never used their reaver-like laser versus me, only etheral laser and torpedo
Credits on a base don't update live. you have to undock/dock to update.

COndor is too nasty. even as a SD i couldn't dodge all shots and 1/3 of the 3shot weapon he uses 1shot me...

Author:  kunta [ Sun Mar 08, 2009 6:56 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

Rackhams bigger pulse has ok stats compared to others but it needs a size of mayb 80 to make it balanced/worthy of using/making
the size is humongous

Author:  Antilochus [ Sun Mar 08, 2009 9:14 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

When I set the price on commods, typically I enter a value in the first box, then tab to the next and so on. Tabbing from "Sell Max:" to "Extract Limit:" doesn't work, and I have to mouse click on the box instead.

It's a mini-bug, but it'd make me happy to be fixed ^^

Author:  pip8786 [ Sun Mar 08, 2009 11:17 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

Antilochus wrote:
When I set the price on commods, typically I enter a value in the first box, then tab to the next and so on. Tabbing from "Sell Max:" to "Extract Limit:" doesn't work, and I have to mouse click on the box instead.

It's a mini-bug, but it'd make me happy to be fixed ^^


Fixed in next patch... should be tonightish.

Author:  alexeee [ Mon Mar 09, 2009 2:06 am ]
Post subject:  Re: Dev Update 6 - Your Bugs

Just a quick notice: AI in Glass Matric DG. 6 Flyswatters and 1 OI Tortoise and 1 Psionic Flare in first lvl of the DG. They got in, they cant go out. Fixed? Cause I couldnt split the keys in the first lvl (split) cause the AI scooped it.

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