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March 23rd 2009 - Dev Update 8 http://www.starsonata.com/forum/viewtopic.php?f=9&t=31562 |
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Author: | pip8786 [ Mon Mar 23, 2009 10:50 pm ] |
Post subject: | March 23rd 2009 - Dev Update 8 |
Hey guys, I've updated the: http://wiki.starsonata.com/index.php/TaskMatrix. Also, here are various issues:
Thanks, pip |
Author: | SimonV2 [ Mon Mar 23, 2009 11:00 pm ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
@18 + elec tempering means less firing energy it tempers the amount of elec you need. more tempering means less elec. |
Author: | adam007ace [ Mon Mar 23, 2009 11:05 pm ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
hey cool they did my suggestion about the timers lol |
Author: | trevor54 [ Mon Mar 23, 2009 11:06 pm ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
@ 1, will that affect tweaking in lyceum? As stated before? Please dont move forward until things are completely rebalanced, Energies as a whole is just a mess. |
Author: | Black Sun [ Mon Mar 23, 2009 11:09 pm ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
SimonV2 wrote: @18 + elec tempering means less firing energy it tempers the amount of elec you need. more tempering means less elec. minor correction. +% elec temp increases elec to fire while -% elec tempering decreases elec to fire. verified with my Gunner augs. |
Author: | SimonV2 [ Mon Mar 23, 2009 11:11 pm ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
Black Sun wrote: SimonV2 wrote: @18 + elec tempering means less firing energy it tempers the amount of elec you need. more tempering means less elec. minor correction. +% elec temp increases elec to fire while -% elec tempering decreases elec to fire. verified with my Gunner augs. looking at this i realized that yes, i got it exactly wrong ^_^ cuz minus is better lawl |
Author: | yugioh124 [ Tue Mar 24, 2009 5:29 am ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
Quote: Police are way underpowered hence why the frequent attacking in protected gals. They do little damage and are easy to outrun. * Damage will be increased (Jeff) Please no? I am sure this was already fixed, in the temp uni they did almost none, but a few days ago 2 or 3 cops tore through my resist-augged dreadnought's 200,000 shields in seconds. Quote: Elec tempering. Does +elec tempering mean high elec usage? Do all items with elec tempering give the correct bonus or might some have gotten +/- mixed up? * What specific items are messed up? Energies. There are a few in AI bases, thought this may be on purpose since they are the high-bank ones. However, it is also on the inbuilt energy in the mzungu fluid, according to fairly reliable sources. That energy already gives +20% RoF, among other things, combine that with +elec tempering and it will be impossible to power anything. This is not good, mainly because I want to try stealth slaves with them, which you guys seem to have implemented without any notice. |
Author: | SerjicalStrike [ Tue Mar 24, 2009 7:35 am ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
@16:Copper heart decay time is too low. Needs to be increased to atleast a hour or two. Will be increased (Jey) I like this the way it is. There is already a mission to get Equip. 20. The ?2? minute decay means you have to get your ass moving and back to the base before it decays. If you do change it, maybe you could make some bps that require it? Like a Massive Molten Copper weapon or something like that. |
Author: | The Voomy One [ Tue Mar 24, 2009 8:25 am ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
I believe the mission requires the commod. |
Author: | tiemie [ Tue Mar 24, 2009 9:01 am ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
it doesn't none of the t20 mission skills require commods |
Author: | The Voomy One [ Tue Mar 24, 2009 9:10 am ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
Have you done any of those missions this uni? |
Author: | erman [ Tue Mar 24, 2009 9:27 am ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
so, the missions require the commod again? I was under the impression the missions were added to ease the task of getting tech 20 skills, or are the missions just to control the level at which you can get certain skills? -ERMAN |
Author: | The Voomy One [ Tue Mar 24, 2009 9:30 am ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
Im not really 100% sure but I think the commod was going to be put in as a requirement since it became too easy to get people the skill, and a unlimited amount of people could get the skill at the same time. |
Author: | Takuhi [ Tue Mar 24, 2009 9:39 am ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
Surely that was the idea? If you are going to introduce the commod again then you might as well get rid of the mission .... |
Author: | Dorin Nube [ Tue Mar 24, 2009 11:19 am ] |
Post subject: | Re: March 23rd 2009 - Dev Update 8 |
pip8786 wrote: [*]Reaver DG bosses do too much damage.
Is this changed on live or still waiting for a patch? |
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