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March 16th 2009 - Dev Update 7 http://www.starsonata.com/forum/viewtopic.php?f=9&t=31382 |
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Author: | pip8786 [ Mon Mar 16, 2009 9:55 pm ] |
Post subject: | March 16th 2009 - Dev Update 7 |
Hey folks, During this meeting we worked on assigning some miscellaneous tasks as well as planning our next couple months of work. Here is the result: http://wiki.starsonata.com/index.php/TaskMatrix Note that this is the player version, so if some parts seem blank it doesn't mean that person isn't doing anything, though it could mean nothing is assigned for that period (like at the end). Next, we went over some player issues:
Thanks for the support, pip PS. This week I will restart the Dev Update Questions on Friday, there was a bit of time away from those for the reset. PPS. The PVP flag under Matty's name on the task matrix hasn't been confirmed yet, it is still under discussion. |
Author: | pip8786 [ Tue Mar 17, 2009 11:21 pm ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
Bumpdated. |
Author: | Nabaco [ Tue Mar 17, 2009 11:28 pm ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
Who the hell is Matty? |
Author: | Brightneon [ Tue Mar 17, 2009 11:37 pm ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
I don't think ruins is too much, just the prices on some items. Take faranji laser diff. Not worth 65m with a failure rate. Only 17% resists. Diffs don't last that long to be worth 65m. Or a t14 cloak at 1.4b? Or t9 engine over 200m? |
Author: | pip8786 [ Tue Mar 17, 2009 11:44 pm ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
Brightneon wrote: I don't think ruins is too much, just the prices on some items. Take faranji laser diff. Not worth 65m with a failure rate. Only 17% resists. Diffs don't last that long to be worth 65m. Or a t14 cloak at 1.4b? Or t9 engine over 200m? pip8786 wrote:
Please read |
Author: | SimonV2 [ Tue Mar 17, 2009 11:53 pm ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
Nabaco wrote: Who the hell is Matty? iMatio? |
Author: | Ivelios [ Wed Mar 18, 2009 12:56 am ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
pip8786 wrote: [*] Ubers are uber weak.
Some ubers are weak, but a lot are pretty damn overpowered. I find ubers that use base shields (bana, MS?, Guardian?) to be a lot tougher than before. |
Author: | BlindSide [ Wed Mar 18, 2009 1:57 am ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
SimonV2 wrote: Nabaco wrote: Who the hell is Matty? iMatio? Yeah, Sailor Galaxia! |
Author: | MagicSteve [ Wed Mar 18, 2009 2:07 am ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
Yeah he joined the Dev team about 6 months back if I recall correctly. Glad to hear the titan sheild is getting nerfed. It was pretty stupid. Edit: While playing around I noticed that you may want to take a look at Goblins, the bastards are harder to kill than big greens and their lasers will tear a lower level apart. These things are only supposed to be level 80. |
Author: | yugioh124 [ Wed Mar 18, 2009 5:57 am ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
Quote: Normal reavers do more damage more than Grim Reaver (OP damage at that apparently) * Will be checked (Jeff) Not all normal reavers are, I think it is only the DG boss one, might be somehow different. I fought a normal reaver in my SD pax, the damage was minimal, nowhere near the 70k-ish reported in misc. |
Author: | iMatio [ Wed Mar 18, 2009 6:33 am ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
MagicSteve wrote: Edit: While playing around I noticed that you may want to take a look at Goblins, the bastards are harder to kill than big greens and their lasers will tear a lower level apart. These things are only supposed to be level 80. Jeff'll be making a master list of all AI to consider their power for their level and if it's appropriate. If not we'll be tweaking them/changing their levels. If you check the link, it says Jeff has that pencilled in for 23/3 onwards, so you can expect to see that soon. |
Author: | pip8786 [ Wed Mar 18, 2009 7:19 am ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
iMatio wrote: MagicSteve wrote: Edit: While playing around I noticed that you may want to take a look at Goblins, the bastards are harder to kill than big greens and their lasers will tear a lower level apart. These things are only supposed to be level 80. Jeff'll be making a master list of all AI to consider their power for their level and if it's appropriate. If not we'll be tweaking them/changing their levels. If you check the link, it says Jeff has that pencilled in for 23/3 onwards, so you can expect to see that soon. This will also include ubers. I expect you all to give him feedback like before for the rebalance on each and every AI |
Author: | Black Sun [ Wed Mar 18, 2009 7:31 am ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
please by all the gods fix the asteroid respawn rate. |
Author: | pip8786 [ Wed Mar 18, 2009 7:36 am ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
Black Sun wrote: please by all the gods fix the asteroid respawn rate. pip8786 wrote:
|
Author: | HAL [ Wed Mar 18, 2009 11:18 am ] |
Post subject: | Re: March 16th 2009 - Dev Update 7 |
For some reason all the asteroid belt spawners on live have a respawn rate 10x longer than it should be, and I can't get it to reproduce the same effect on a test new universe... So I have no idea why it is like this, hopefully we will find a way to fix it though. |
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