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March 9th 2009 - Dev Update 6 http://www.starsonata.com/forum/viewtopic.php?f=9&t=31145 |
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Author: | pip8786 [ Mon Mar 09, 2009 5:08 pm ] |
Post subject: | March 9th 2009 - Dev Update 6 |
Hey guys. This whole meeting was dedicated to combing the forums for issues you have found, figuring out what to do, and assigning it to someone. There is a specially demanded feature in here that is highlighted in blue. I won't ruin the surprise though. Thanks for all the feedback which will make this process much easier for us and will improve the game for you. Without further ado, I present the player's issue list:
There won't be a new test client this week since all of you have the latest stuff anyways. If anything changes though, I will post one here. Thanks for the help and support. Pip PS. please post any missed issues in this thread, and we will look into them as soon as possible. |
Author: | Mofouler87 [ Mon Mar 09, 2009 5:15 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
And You guys (People Whining that the Admins are stupid and hate the playerbase) Really need to look at youselves and see how childish you guys acted. Here the admins responded quickly and fixed or are in the process of fixing most of the stuff they got screwed this uni. On top of that they admitted they made the mistakes and still put up with yer shit. |
Author: | Danger [ Mon Mar 09, 2009 5:17 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
So the collison codes stay even though 99% of SS says toss it? What about everything hitting all enemys, still making a DM spend alot of time on killing one DG level? You need to still improve alot more stuff. |
Author: | Danger [ Mon Mar 09, 2009 5:18 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
Mofouler87 wrote: And You guys (People Whining that the Admins are stupid and hate the playerbase) Really need to look at youselves and see how childish you guys acted. Here the admins responded quickly and fixed or are in the process of fixing most of the stuff they got screwed this uni. On top of that they admitted they made the mistakes and still put up with yer shit. You dont do the stuff higher levels do... You dont know what were complaning about because you dont know what were talking about. |
Author: | trevor54 [ Mon Mar 09, 2009 5:20 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
Base Gear IN general? Incen Type weapons dont have DOT |
Author: | The Voomy One [ Mon Mar 09, 2009 5:20 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
Collision code stays yes. And 99% of the players? Out of maybe 750-800 players 36 wants it removed...That's about 4-5%. Base gear will be discussed at another time since Jeff wasnt present for this meeting. |
Author: | trevor54 [ Mon Mar 09, 2009 5:24 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
DS seems to have much more hull space than a panther now PC does damage Return caps to % based or make caps at least damn worth while *Most drones run out of energy within seconds even with prowess, sup augs and drone mastery. If you're going to tell me to use a drone controller then in all honesty that's bullshit we didn't have to inject energy recovery augs into drones before. Drones Take still the same amount of elec to deploy When our energy banks got chopped Also i didnt see an update about Collision code and why bullets hit things they cant see. |
Author: | Mofouler87 [ Mon Mar 09, 2009 5:30 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
Danger wrote: Mofouler87 wrote: And You guys (People Whining that the Admins are stupid and hate the playerbase) Really need to look at youselves and see how childish you guys acted. Here the admins responded quickly and fixed or are in the process of fixing most of the stuff they got screwed this uni. On top of that they admitted they made the mistakes and still put up with yer shit. You dont do the stuff higher levels do... You dont know what were complaning about because you dont know what were talking about. |
Author: | Max235 [ Mon Mar 09, 2009 5:34 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
Oxi Big DG is 9.. then 8. then. 7. then... 3. And there's no other gate, no split... hidden gate or bug ? when a slave got killed by AI and loose stuff "that debris doesn't belong to you" |
Author: | trevor54 [ Mon Mar 09, 2009 5:38 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
Player Shields. |
Author: | Jester_Motley [ Mon Mar 09, 2009 5:41 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
Venu ray is tech 20. Thought all venu gear was going tech19? And should titan gear be tech 20? |
Author: | LoneWolf [ Mon Mar 09, 2009 5:46 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
The Voomy One wrote: Collision code stays yes. And 99% of the players? Out of maybe 750-800 players 36 wants it removed...That's about 4-5%. Base gear will be discussed at another time since Jeff wasnt present for this meeting. So why do we have a suggestion forum and why do we have feedback threads if the players that post don't count? If you care that much go add an in-game poll about every single update and we'll see who likes what. A lot of issues were missed, too many for me to mention but I suppose those issues aren't really much of a concern to the Development team. |
Author: | HAL [ Mon Mar 09, 2009 5:47 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
Max235 wrote: Oxi Big DG is 9.. then 8. then. 7. then... 3. And there's no other gate, no split... hidden gate or bug ? I just checked oxi biq dg, (there is no oxi big), it goes 9, 8, then a 4/2 split. DG 9 means there should be 10 total galaxies in there - we have DG 9 (1) DG 8 (2) SPLIT DG 4 (3) DG 3 (4) DG 2 (5) DG 1 (6) DG 0 (7) ---- DG 2 (8) DG 1 (9) DG 0 (10) Looks fine to me. Quote: when a slave got killed by AI and loose stuff "that debris doesn't belong to you" 1) Use gear glue. 2) I will fix it so that NPC AI don't claim ownership over debris from player ships that they kill. |
Author: | RIT_Wolf [ Mon Mar 09, 2009 5:49 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
It seems (at least to me) that all shields, ship and base are now bank dependent rather than the mix we had before of bank and regen shields; is this intentional? The current regen stats for shields are unrealistic for any content that is meant to be soloed, as for me specifically it used to take 3 BGs to break the regen of my gmisd now it only takes 2 rosemaries. I wont mention base shields as Jeff should already be looking into those. |
Author: | Wolverine2000 [ Mon Mar 09, 2009 5:52 pm ] |
Post subject: | Re: March 9th 2009 - Dev Update 6 |
The Voomy One wrote: Collision code stays yes. And 99% of the players? Out of maybe 750-800 players 36 wants it removed...That's about 4-5%. Base gear will be discussed at another time since Jeff wasnt present for this meeting. Where did you get that % funny no one asked me. or anyone i know... Personally its a pain the the idea should be tanked. Loss of 17 gear glue on trade slaves in less than 2 days.... you might want to check your survey and see how many base builders you asked.. and im sure you didnt survey the entire server. |
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