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Dev Update 6 - Your Bugs
http://www.starsonata.com/forum/viewtopic.php?f=9&t=31038
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Author:  pip8786 [ Sat Mar 07, 2009 11:24 am ]
Post subject:  Dev Update 6 - Your Bugs

Hey guys,

Haven't made a thread like this yet this week. This thread is ONLY for bugs you find after the reset, that are new to the game, and that aren't a rant about a stat on something or other. I will take the list and tell you how we'll address it once they are discussed.

Thanks,
pip

Author:  SAL 9000 [ Sat Mar 07, 2009 11:35 am ]
Post subject:  Re: Dev Update 6 - Your Bugs

You can also report bugs found before the reset on the test server using the current test client.

Author:  Dorin Nube [ Sat Mar 07, 2009 11:43 am ]
Post subject:  Re: Dev Update 6 - Your Bugs

On the current client on the test server which uses the new uni shape I can use juxtas and concourse gates on a character that doesn't have warp nav 4.

Is that a bug or a new feature?

(reported on the bug forum just before I read this)
Fixed, I believe

Author:  Tregish [ Sat Mar 07, 2009 11:54 am ]
Post subject:  Re: Dev Update 6 - Your Bugs

Panther ambush is much slower on the test server (at least on my panther, the AI are fine)

Also, the Serengeti warp is messed up

Author:  urjuhh [ Sat Mar 07, 2009 11:57 am ]
Post subject:  Re: Dev Update 6 - Your Bugs

adonis energybank generated 100 nukes in 30 seconds before the "reset" on test server... ppl say that was the case with waste generating ship energies too..

and i get 1 solar radiation per second or so with infernal battery on test atm too..
Fixed.

Author:  Max235 [ Sat Mar 07, 2009 1:12 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

Yeah i confirm on waste producing energies, bugged.
As i said SAL 9k, wild space w4 warps look like w0 warps.
When you're in a juxta,, you see seond layer map => Show the map you come from or going to...

Author:  Minaskosai [ Sat Mar 07, 2009 1:23 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

Steppes and Ruby Steppes are bugged, if it hasn't been mentioned.
Details, please?

lol, I guess I should lurk more XD
I noticed in the reset update that this has been fixed, but for the record, the problem seemed to be that it wasn't properly linking the warps. E.g. warping in from one gal might send you to one of the deeper in warps . . . whereupon they work as expected . . . and the north warp that usually leads to the other steppes areas lead instead to another gal.

Author:  smw3 [ Sat Mar 07, 2009 1:53 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

On Test, the Fuzz in Sol barely managed to dent my scout Pax.. Their damage should be increased by 2 or 3 times...

Author:  b1gshooter [ Sat Mar 07, 2009 1:59 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

If you try to jump to the second lvl of steppes it takes you someplace completely wrong..
Fixed

Author:  walkerboh [ Sat Mar 07, 2009 5:28 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

My galaxy with the HQ in it keeps getting unowned for no apparent reason. Do we need a certain number of bases or a colony or something for galaxies to stay owned?
Fixed

Author:  FracOMac [ Sat Mar 07, 2009 5:31 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

There is a gate in Labyrinth called Wormhole, it leads nowhere and says "This wormhole has no gate." in red when you try to warp.
I think this is fixed along with the Steppes bug

Author:  Antilochus [ Sat Mar 07, 2009 5:46 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

If you put money on a base, it doesn't show on the base until you redock.
Will be fixed in next server patch

Author:  Tregish [ Sat Mar 07, 2009 6:29 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

drones cannot be deployed in the arena.
only one class is not allowed to fight there?

Author:  sleepysnagrund [ Sat Mar 07, 2009 7:02 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

There are 2 gals named crux. both are off mole. 1 is W0, one is w1.

Author:  FracOMac [ Sat Mar 07, 2009 8:15 pm ]
Post subject:  Re: Dev Update 6 - Your Bugs

I believe the picture says it all.

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