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Change: Equipping items to bases (updated)
http://www.starsonata.com/forum/viewtopic.php?f=9&t=28134
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Author:  JonC [ Thu Sep 25, 2008 4:08 pm ]
Post subject:  Change: Equipping items to bases (updated)

Next patch, the base owner's skill level is the determining factor for eqiupping items to a base (and not the equipping player's skill level as it was before). Of course, this only effects players that have permission to equip items to a given base.

Items that require these skills with still be checked against the equipping player (and not the base owner's skills):

Station Mastery
Extraction Expert
Colonial Administrator
Merchant Fleet Master
Mzungu Lore
Bule Mythology
Vazaha Culture
Faranji Research

Author:  zimidy [ Thu Sep 25, 2008 4:12 pm ]
Post subject:  Re: Change: Equipping items to bases

Nooooooooooooooooooooo!

Author:  Ivelios [ Thu Sep 25, 2008 4:37 pm ]
Post subject:  Re: Change: Equipping items to bases

Lame. No more TRLs on bases, or other fun stuff.

Poor f2ps. :?

Author:  Death-Warrant [ Thu Sep 25, 2008 4:44 pm ]
Post subject:  Re: Change: Equipping items to bases

Fuck that shit........

Author:  b1gshooter [ Thu Sep 25, 2008 4:50 pm ]
Post subject:  Re: Change: Equipping items to bases

This is a bad idea.. What about retardis extensions? Can't use em on non mastery bases now :\

Does this apply to everything, or just core gear? Can I have a trl bp installed without having the base owned by a Seer?

Author:  yugioh124 [ Thu Sep 25, 2008 4:51 pm ]
Post subject:  Re: Change: Equipping items to bases

Epic, epic fail. How are people supposed to build things like TRLs and Massif IIIs on the team's main construction base now?

Author:  saran [ Thu Sep 25, 2008 5:03 pm ]
Post subject:  Re: Change: Equipping items to bases

large extensions ALL require STM....what the fuck about EE bases? where you need TONS of space?

i suggest you make extensions of all types (except those mzu skill ones) able to be used by anyone instead of require stm.

Author:  Ivelios [ Thu Sep 25, 2008 5:16 pm ]
Post subject:  Re: Change: Equipping items to bases

If I understand everything correctly the only benefit such a change might have is that it would allow people who do not have the right skills to equip base gear on bases. So if your annihilator base ran out of rations, someone without StM 20 would be able to equip anni gear back.

But this would come at the cost of losing the ability of using class restrictive items on bases (which is a great tactical disadvantage).

In addition to all the problems mentioned above, could you make it so that Kikale Mzungu Extractors are not affected by this change? Otherwise my extraction expert alt would suddenly have to get Mzungu Lore (thank god I haven't selected a ruin skill yet).

Author:  saran [ Thu Sep 25, 2008 5:27 pm ]
Post subject:  Re: Change: Equipping items to bases

JonC wrote:
Next patch, the base owner's skill level is the determining factor for eqiupping items to a base (and not the equipping player's skill level as it was be]fore). Of course, this only effects players that have permission to equip items to a given base.


you got it backwards Ivelios.

if the person who put the kit down has the skills and lvl nessisary. he/she can equip. if the person does NOT. he/she is up shit creek and that paddle just kinda ran away.

so if you have the skill to equip T20 shield you can. if you don't but can lay a T20 kit. you are stuck using Achilles gear.

Author:  MagicSteve [ Thu Sep 25, 2008 5:44 pm ]
Post subject:  Re: Change: Equipping items to bases

This is bad mainly just for the main production base not being able to build everything.

But grats on screwing over the f2ps, 2 thumbs up on that count.

Author:  Ivelios [ Thu Sep 25, 2008 5:49 pm ]
Post subject:  Re: Change: Equipping items to bases

saran wrote:
JonC wrote:
Next patch, the base owner's skill level is the determining factor for eqiupping items to a base (and not the equipping player's skill level as it was be]fore). Of course, this only effects players that have permission to equip items to a given base.


you got it backwards Ivelios.

if the person who put the kit down has the skills and lvl nessisary. he/she can equip. if the person does NOT. he/she is up shit creek and that paddle just kinda ran away.

so if you have the skill to equip T20 shield you can. if you don't but can lay a T20 kit. you are stuck using Achilles gear.


No, I think I got it right. If the owner of the base has 20 in core skills and StM 20, then everyone on the team would be able to put up anni gear, since the owner's skills permit it.

Author:  BlackDragon [ Thu Sep 25, 2008 5:54 pm ]
Post subject:  Re: Change: Equipping items to bases

So ReTardis are restricted to just station master bases? Thats RETARDED

What about Ancient Transdims? Boned..

Make some exceptions.. please.

~BD

Author:  BAM5992 [ Thu Sep 25, 2008 6:29 pm ]
Post subject:  Re: Change: Equipping items to bases

how about for base sheilds, weapons, energies etc, make it apply to base gear only

and not bp's or extensions

fair?

Author:  biggee531 [ Thu Sep 25, 2008 6:34 pm ]
Post subject:  Re: Change: Equipping items to bases

C'mon, this is kind of lame. What about bp's and stuff? considering there is a literal monopoly in StM commods, not everyone can get stm17-20. Implement another way to get Stmanagement before putting this crap in.

Author:  JonC [ Thu Sep 25, 2008 6:45 pm ]
Post subject:  Re: Change: Equipping items to bases

OK, we listen to the concerns here and we talked it over.

Items that require these skills with still be checked with the equipping player:

Station Mastery
Extraction Expert
Colonial Administrator
Merchant Fleet Master
Mzungu Lore
Bule Mythology
Vazaha Culture
Faranji Research

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