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Now on test: Changes to colony trading and targeting
http://www.starsonata.com/forum/viewtopic.php?f=9&t=21532
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Author:  SAL 9000 [ Mon Dec 03, 2007 1:26 am ]
Post subject:  Now on test: Changes to colony trading and targeting

Greetings, SS community; I am HAL's twin sister :wink: . The following updates are now available for testing on the test server:

The code for trade between user bases and colonies has been improved, with the following visible changes:
1. Colonies will now buy arbitrary numbers of commods; they are no longer limited to multiples of 100.
2. Colonies will only buy/sell if the base has a lower/higher price than the colony, not if the prices are equal.
3. The number of peasants bought by a colony now depends on the base's sell price. The maximum number of peasants a colony can buy is larger than before, but potential profits from peasant pumping will be much lower.

Changes to the code that determines when to fire weapons. This should improve the performance of slaves and drones as well as for AI.

Author:  Jonbardon [ Mon Dec 03, 2007 2:35 am ]
Post subject: 

A female admin? cool :D
the changes look good too :roll:

Author:  Xionakis [ Mon Dec 03, 2007 2:46 am ]
Post subject: 

could really use a termite nerf in there somwhere......and welcome to SS :)

Author:  wdn68 [ Mon Dec 03, 2007 3:03 am ]
Post subject: 

dunno who is gonna spend the time testing a col but seems ok if cols will buy more commods as i never understand why a 7 bill pop only buys like 20k of mets etc

Author:  yugioh124 [ Mon Dec 03, 2007 6:46 am ]
Post subject: 

I don't use colonies, and the idea of AI improved performance scares me a little, but welcome to SS anyway. :D

Author:  Ceno [ Mon Dec 03, 2007 9:31 am ]
Post subject: 

Good changes.. Good changes..
to the dev team.. and the game.. yeah the game

Author:  SAL 9000 [ Mon Dec 03, 2007 11:36 am ]
Post subject: 

To facilitate testing of colonies, test is currently running with 1 colony year every minute.

Author:  erman [ Mon Dec 03, 2007 3:40 pm ]
Post subject: 

SAL 9000 wrote:
To facilitate testing of colonies, test is currently running with 1 colony year every minute.


thats going to be very hard to keep the needed rats on the base then.

Author:  SuperHero [ Mon Dec 03, 2007 5:34 pm ]
Post subject: 

Ive made a colony on test. Its buying and selling peasants fine, at "odd" numbers.

Author:  uses ak47 for the job [ Mon Dec 03, 2007 8:19 pm ]
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can i be your twin brother to?

Author:  trevor54 [ Mon Dec 03, 2007 8:53 pm ]
Post subject: 

why nerf Peasent Pumping more, u already rapped it

Trev

Author:  JeffL [ Tue Dec 04, 2007 4:46 am ]
Post subject: 

In theory, this will allow people to get their colonies to grow faster than before, just at less of a profit. In my opinion, pumping peasants should be more of a loss-leader to prepare for exploiting a bigger colony later.

Author:  Thummmper [ Tue Dec 04, 2007 5:26 am ]
Post subject: 

JeffL wrote:
In theory, this will allow people to get their colonies to grow faster than before, just at less of a profit. In my opinion, pumping peasants should be more of a loss-leader to prepare for exploiting a bigger colony later.


This only works if the universe is more than FOUR months long. There just aren't enough Peasants in the AI stations to pump all of the planets that need them when the uni starts.

Author:  Tarik [ Tue Dec 04, 2007 5:28 am ]
Post subject: 

I can see their strategy on this one to be fair.

Making so much money, nice as it is, shouldn't be so easy as pumping a colony with millions of peasents at a huge profit.

By allowing you to sell more for less to grow the colony to 7bil+ quicker, they reduce the initial investement in this huge colony. If you want to invest less then you can sell fewer for higher, but take longer to grow the colony to a huge size.

As soon as you have a huge colony you can gather the resources and now sell more commods to the colony at a higher overall value than you could have sold peasents to it in the previous setup.

So in fact, you can now make more cash from colonies (I think, theoretically) however it will just be a harder and more laborious task.

I think this also adds a new variable to the search for an ideal galaxy... the ability to extract and combine commods on huge quantities to sell to your pumped colonies.

I'm not sure, this is just my take on it.


Author:  saran [ Tue Dec 04, 2007 11:04 am ]
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it sounds like a good idea to me. any chance that this might effect the ammounts colonys buy of certain items? i find that a 1bil pop colony buys as much as a 12bil pop.. population should define how much of what is bought and change the needs of the colony.

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