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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Flamberge
I demand particle systems. No less than 10.

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Sat May 26, 2012 3:10 pm
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Team: The Originals
Main: Lol imra15
Level: 641
Class: Berserker

Joined: Thu Jun 30, 2011 9:30 pm
Location: Where do you think
Post Re: Flamberge
I thought this ship had a dark whale blubberish texture. :mad:

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Sat May 26, 2012 9:00 pm
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Team: None
Main: Jadus
Level: 0
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Joined: Mon Jun 27, 2011 7:13 pm
Location: Birmingham, Alabama.
Post Re: Flamberge
I always figured I'd love c2 models and stuff.. and I do.. everything except the ships look good.

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Sun May 27, 2012 9:07 am
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Flamberge
I just think the overall size of ships need reworking in this game.

For instance I believe that overall size should be Bases>Cap Ships>Freighters>Heavy Fighters>Light Fighters.

At least at endgame points, currently bases are the smallest. And as that picture shows the Freighter is bigger than the Cap Ship.

Just my opinion...

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Sun May 27, 2012 3:26 pm
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Team: Dark Traders
Main: Qlimax
Level: 1753
Class: Seer

Joined: Fri Feb 12, 2010 9:28 am
Post Re: Flamberge
planets are also fun sized.


Sun May 27, 2012 3:43 pm
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Team: None
Main: E11inium
Level: 65
Class: Gunner

Joined: Fri May 19, 2006 9:18 pm
Location: MA, USA
Post Re: Flamberge
Sun>planet>base>capship>freighter>heavy>light>fighters. Not sure why a lion V2 bullet is bigger than some suns.

EDIT: How does a flamberge dock in Sai's Retreat?


Sun May 27, 2012 5:34 pm
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Team: Contingency
Main: Stabberz
Level: 2153
Class: Gunner

Joined: Sat Mar 03, 2007 10:55 am
Post Re: Flamberge
If you guys haven't noticed by now, all player and AI objects have been scaled up ridiculous amounts so that you can actually see them.

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Sun May 27, 2012 5:48 pm
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Team: The Originals
Main: Lol imra15
Level: 641
Class: Berserker

Joined: Thu Jun 30, 2011 9:30 pm
Location: Where do you think
Post Re: Flamberge
How? :o

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Sun May 27, 2012 6:17 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Flamberge
If we actually scaled ships to a size that made sense, we wouldn't be able to see them.

Just ignore it, It just wouldn't work with current mechanics if ships were smaller or planets and bases bigger.

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Mon May 28, 2012 5:57 am
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Team: None
Main: E11inium
Level: 65
Class: Gunner

Joined: Fri May 19, 2006 9:18 pm
Location: MA, USA
Post Re: Flamberge
Keep ships the same size... just make the planets 1000x bigger.


Mon May 28, 2012 8:32 am
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Joined: Sat Dec 18, 2010 3:11 pm
Post Re: Flamberge
I still want to see everything scaled realistically for a day, could be SS's april fools joke.

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Mon May 28, 2012 4:54 pm
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Team: Eminence Front
Main: Radia
Level: 1101
Class: Speed Demon

Joined: Wed Oct 10, 2007 6:04 pm
Location: q3dm17
Post Re: Flamberge
Jesus 2.0 wrote:
I still want to see everything scaled realistically for a day, could be SS's april fools joke.

No one would be able to warp more than one jump. Except SDs with 700 speed. They might make 2 jumps.
:D

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Mon May 28, 2012 5:13 pm
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Team: None
Main: E11inium
Level: 65
Class: Gunner

Joined: Fri May 19, 2006 9:18 pm
Location: MA, USA
Post Re: Flamberge
That is why speed is important. Can't expect to travel through the galaxy going 10 mph.


Wed May 30, 2012 2:43 pm
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Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: Flamberge
ellinium wrote:
That is why speed is important. Can't expect to travel through the galaxy going 10 mph.

its distance per second, dps!

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Wed May 30, 2012 3:42 pm
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Team: The Forgotten Colonies
Main: liquid death
Level: 2504
Class: Shield Monkey

Joined: Thu Oct 22, 2009 5:15 pm
Location: TFC Strategic Command
Post Re: Flamberge
can this topic and the Flamberge just rot in hell already?

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Wed May 30, 2012 3:58 pm
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