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*accurate/lethal http://www.starsonata.com/forum/viewtopic.php?f=3&t=52388 |
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Author: | Predator1356 [ Mon Jun 04, 2012 4:12 pm ] |
Post subject: | *accurate/lethal |
im not sure if this has been suggested before and i haven't decided on calling it accurate or lethal but i was think of a mod that could go on weps that increases critical hit chance. this isnt targetted towards seers but rather other classes who rarely see crit hits |
Author: | Bastamental [ Mon Jun 04, 2012 4:13 pm ] |
Post subject: | Re: *accurate/lethal |
Author: | Predator1356 [ Mon Jun 04, 2012 4:14 pm ] |
Post subject: | Re: *accurate/lethal |
Bastamental wrote: :shock: i cant tell if thats a good or a bad |
Author: | syberian [ Mon Jun 04, 2012 4:19 pm ] |
Post subject: | Re: *accurate/lethal |
I like it :] |
Author: | anilv [ Mon Jun 04, 2012 4:21 pm ] |
Post subject: | Re: *accurate/lethal |
viewtopic.php?f=3&t=52387 +1% crit chance would be great as one of the little mods I suggested. I don't think I would be in favor of adding more random mods to the drop tables though. |
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