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<Class> Expertise Augmenters.
http://www.starsonata.com/forum/viewtopic.php?f=3&t=52317
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Author:  Max235 [ Tue May 29, 2012 11:30 pm ]
Post subject:  <Class> Expertise Augmenters.

As an alternative to Art of __ Augs, and as an upgrade to Mastery augs. Takes 5 or 10 of Mastery augs and is essentially a + version of them. Another reason is to be an item sink.

Unlike an AoD aug, a Zerk Expertise doesn't have the +damage or firing, but has even bigger shield, energy, hostility, and elect temp bonus. Dunno what to say about the Weapon Hold.


Put them in some new AI base in The Acropolis; Lyceum doesn't look right with one per class base, and the normal Acropolis bases are already pretty overcrowded.

Author:  anilv [ Tue May 29, 2012 11:55 pm ]
Post subject:  Re: <Class> Expertise Augmenters.

Some Mastery augs are pretty much worse than their Art-of counterparts, while others are of comparable quality or just completely different.

Essentially inferior
Berserker, Engineer, Sniper

Niche use
Shield Monkey, Fleet Commander, Gunner, Seer

Not comparable
Speed Demon

I don't think a new line of beefed Mastery augs would be appropriate since it would entail beefing perfectly balanced augs like SD Mast. Maybe the first three I listed should be improved slightly so that there's at least some reason to use them in modern setups, though.

Author:  Max235 [ Wed May 30, 2012 12:03 am ]
Post subject:  Re: <Class> Expertise Augmenters.

Still, the point is to produce some sort of sink for Mastery augs. Money would be nice, but I feel that a beefed version for niche use would be cool.

Author:  anilv [ Wed May 30, 2012 12:06 am ]
Post subject:  Re: <Class> Expertise Augmenters.

In my opinion, it would be inappropriate to beef any Mastery augs except for the three I listed as inferior. There is nothing wrong with item sinks but I don't see it happening here for this reason. Those three could be independently beefed for niche use though (e.g. more weapon hold on Zerk Mast than AoD).

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