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Team: Eminence Front
Main: DemonBlood
Level: 1761
Class: Shield Monkey

Joined: Tue Jul 01, 2008 1:09 am
Post new ability: barrel roll.
while tabbing back and forth, my ship did 3 barrel rolls.

it looked cool.

the next time the admins decide to add in something purely for the novelty, they should consider making it a part of the game (its already kinda in the game already),

maybe as a "ship ability" with a 5 second recharge that gives a 50% chance to dodge shots for the 1 second it takes to do the roll, at the cost of not being able to shoot for that 1 second

its not really a "change" to the game, but it would add some variety to combat

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Fri May 25, 2012 7:55 am
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Team: The Forgotten Colonies
Main: Cpt Lunarion
Level: 1801
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Joined: Wed Dec 15, 2010 9:48 pm
Post Re: new ability: barrel roll.
Maybe but I'd say only for light fighters, lol just imagine an ef dread rolling around. :P

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Fri May 25, 2012 8:14 am
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Team: Eminence Front
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Level: 2482
Class: Berserker

Joined: Fri Jun 06, 2008 11:38 pm
Post Re: new ability: barrel roll.
I think that all ships should have the ability to move up on the Y axis for a limited period of time. Some classes could also extend this time available...a barrel roll could be one way to get up and out of the normal plane of activity.

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Fri May 25, 2012 8:38 am
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Team: Eminence Front
Main: DemonBlood
Level: 1761
Class: Shield Monkey

Joined: Tue Jul 01, 2008 1:09 am
Post Re: new ability: barrel roll.
Arkainon wrote:
Maybe but I'd say only for light fighters, lol just imagine an ef dread rolling around. :P


lol, the ship i was flying at the time was a dread. it looked awesome.

and it was the idea of a panther doing the same thing in a SD vs SD fight was what convinced me it should be added to the game.

i mean, for C2 videos alone, it would be worth doing. it might add a few percent to the amount of players who see a vid of players fighting, and decide "i should download and play that game"

@cyg - log on dude.

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Fri May 25, 2012 8:42 am
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Team: None
Main: 1337man
Level: 1266
Class: Speed Demon

Joined: Thu Jun 04, 2009 12:45 pm
Location: over there
Post Re: new ability: barrel roll.
Only if this goes in as well

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Fri May 25, 2012 9:08 am
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Team: Resident Evil
Main: number666.5
Level: 1885
Class: Fleet Commander

Joined: Wed May 03, 2006 4:12 pm
Location: in hell drinking beer
Post Re: new ability: barrel roll.
Arkainon wrote:
Maybe but I'd say only for light fighters, lol just imagine an ef dread rolling around. :P

yeah better not more server crashes

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well, up for a reasonable amount of time then !
It should last till next crash!
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Fri May 25, 2012 3:33 pm
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Team: Strawberry Pancakes
Main: TheShaftofDiscipline
Level: 2570
Class: Berserker

Joined: Mon Aug 09, 2010 1:28 pm
Post Re: new ability: barrel roll.
"dodging" would only ruin this game

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Fri May 25, 2012 4:31 pm
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
Class: Berserker

Joined: Wed May 19, 2010 4:41 pm
Post Re: new ability: barrel roll.
reyjalrmm wrote:
"dodging" would only ruin this game even more

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Fri May 25, 2012 5:51 pm
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Team: Resident Evil
Main: number666.5
Level: 1885
Class: Fleet Commander

Joined: Wed May 03, 2006 4:12 pm
Location: in hell drinking beer
Post Re: new ability: barrel roll.
Predator1356 wrote:
reyjalrmm wrote:
"dodging" would only ruin this game even more


delete SD class?

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Jey123456 wrote:
well, up for a reasonable amount of time then !
It should last till next crash!
s_m_w wrote:
Space Dragons! Because normal dragons are not awesome enough.


Fri May 25, 2012 7:43 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: new ability: barrel roll.
Dodging in the physical sense as in you completely avoid an attack (outside beams for the most part) is one thing. You need to work to achieve this kind of dodge. This kind is often found in flying/space combat simulators like Infinity and Black Prophecy.

Dodging in the form of chance (whether a physical or imaginary die is used) is something else entirely. You DONT need to work to achieve this kind of dodge as the game server or luck makes it work. This is kind is most often found in board or minifig wargames such as Risk and WH40k, respectively.


It would be awesome if you could dodge beams (because the machine or human doesn't aim perfectly), but thats kind of hard to simulate without having the die also present. Game like EVE can have some blend (superficially) with the physical look of guns (and laser) missing the target completely if looked at when it does.


Fri May 25, 2012 9:02 pm
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Team: The Unforeseen Colonies
Main: Predator Lord
Level: 1814
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Post Re: new ability: barrel roll.
i mean SDs usually dodge bullets anyways. when it comes to beams either they get hit or they take advantage of the crappy game mechanics and fly up the Z axis problem solved

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Fires make it go ka-booooush instead of sawooush


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Fri May 25, 2012 9:35 pm
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Team: Eminence Front
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Level: 2482
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Joined: Fri Jun 06, 2008 11:38 pm
Post Re: new ability: barrel roll.
I was thinking more along the lines of seers in bvb; with the number of bullets flying around, it's pretty easy to get pwned. But give them a recharging ability to move up on the Z axis, and they can avoid shots that are not aimed at them.

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Sat May 26, 2012 5:56 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: new ability: barrel roll.
Cygnus wrote:
I was thinking more along the lines of seers in bvb; with the number of bullets flying around, it's pretty easy to get pwned. But give them a recharging ability to move up on the Z axis, and they can avoid shots that are not aimed at them.


Or use your bunny hop.


Sat May 26, 2012 7:21 pm
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
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Location: The Netherlands
Post Re: new ability: barrel roll.
/Notpb345'd

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because we can and it looks really cool

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Sat May 26, 2012 7:40 pm
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