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Team: Traders
Main: ERMAN
Level: 3306
Class: Speed Demon

Joined: Fri Jun 24, 2005 1:27 am
Location: Chicago, USA
Post Re: Get rid of Trading for team score
Zekk wrote:
Because its artificially inflating SP's team score, lying to the playerbase that they're #1 and giving their counc+ more XP tithe.


A little more straight forward than I would have been...

and honestly I brought it up this time cuz MAD+ was close in score to us which, with all due respect to MAD+, shouldn't be even fucking close.

-ERMAN

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Thu May 24, 2012 11:00 pm
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Post Re: Get rid of Trading for team score
erman wrote:
Zekk wrote:
Because its artificially inflating SP's team score, lying to the playerbase that they're #1 and giving their counc+ more XP tithe.


A little more straight forward than I would have been...

and honestly I brought it up this time cuz MAD+ was close in score to us which, with all due respect to MAD+, shouldn't be even fucking close.

-ERMAN


fucking erman dropping the hammer

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Fri May 25, 2012 1:41 am
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Team: Traders
Main: ERMAN
Level: 3306
Class: Speed Demon

Joined: Fri Jun 24, 2005 1:27 am
Location: Chicago, USA
Post Re: Get rid of Trading for team score
boo

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"I reject your reality, and substitute my own."
"If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."


Fri May 25, 2012 10:46 am
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Team: Traders
Main: ERMAN
Level: 3306
Class: Speed Demon

Joined: Fri Jun 24, 2005 1:27 am
Location: Chicago, USA
Post Re: Get rid of Trading for team score
bump

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"I reject your reality, and substitute my own."
"If I were an enzyme, I'd be DNA Helicase so I could unzip your genes."


Sun May 27, 2012 4:28 pm
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Team: UnderDawgs
Main: FFs V
Level: 3006
Class: Shield Monkey

Joined: Sat Apr 25, 2009 4:33 am
Post Re: Get rid of Trading for team score
VatFF wrote:
Dont remove it, just fix it! Bad doctor.

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JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

The Voomy One wrote:
You gotta be shitting me >_<


Sun May 27, 2012 5:56 pm
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
Class: Berserker

Joined: Sat Jul 04, 2009 10:25 am
Location: The Netherlands
Post Re: Get rid of Trading for team score
VatFF wrote:
VatFF wrote:
Dont remove it, just fix it! Bad doctor.

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Sun May 27, 2012 5:59 pm
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Get rid of Trading for team score
VatFF wrote:
Dont remove it, just fix it! Bad doctor.


Propose a viable fix?

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Sun May 27, 2012 7:54 pm
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Post Re: Get rid of Trading for team score
Zekk wrote:
VatFF wrote:
Dont remove it, just fix it! Bad doctor.


Propose a viable fix?


Make BS trade slaves not count towards the score?

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Mon May 28, 2012 12:30 am
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Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Get rid of Trading for team score
how exactly do they do that?

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Mon May 28, 2012 12:53 am
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Team: The Forgotten Colonies
Main: Cpt Lunarion
Level: 1801
Class: Engineer

Joined: Wed Dec 15, 2010 9:48 pm
Post Re: Get rid of Trading for team score
Can't find the quote but one of the dev's said "Anything is possible to program, it's just about finding the line between how long it takes and how worthwhile it is."

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the players are not just bitching about nothing

yes they are.


Mon May 28, 2012 1:33 am
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Team: Strawberry Pancakes
Main: Seven Zark Seven
Level: 1953
Class: Shield Monkey

Joined: Fri Sep 30, 2005 5:40 am
Location: /dev/null
Post Re: Get rid of Trading for team score
Zekk wrote:
how exactly do they do that?

Trading-slaves

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Mon May 28, 2012 2:24 am
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Team: UnderDawgs
Main: FFs V
Level: 3006
Class: Shield Monkey

Joined: Sat Apr 25, 2009 4:33 am
Post Re: Get rid of Trading for team score
Zekk wrote:
VatFF wrote:
Dont remove it, just fix it! Bad doctor.


Propose a viable fix?


Hey, i'm not the doctor here (Admin/Dev), but i would guess there are several ways to fix it.
- Bases can't buy the same item back and forth for the same amount of creds
- BS slaves doesn't count (bad fix, as someone actually uses these for real trading)
- Somehow make distance count
- Set a cap per minute of how much a slave's trades that goes to trading score

Just random thoughts after 2 minutes of thinking, neither of which are supergood, but i would guess that the admins/devs has some good ideas.

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JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

The Voomy One wrote:
You gotta be shitting me >_<


Mon May 28, 2012 4:13 am
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Joined: Mon May 17, 2010 11:18 am
Post Re: Get rid of Trading for team score
Arkainon wrote:
Can't find the quote but one of the dev's said "Anything is possible to program, it's just about finding the line between how long it takes and how worthwhile it is."


That was me, but it doesn't quite work in this context. Good design is as abstract as possible and should contain as few hardcoded exceptions and caps as possible. Removing certain ships from the trading score calculation is not a fix.
The trading score calculation needs to consider the distance between the base you are buying from and the base you are selling to in a way that using a BT to sell and buy commods to the same AI base is less efficient than using a normal trade slave to trade between bases that are 5 jumps apart.

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Mon May 28, 2012 5:47 am
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