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Idea for Spawn Clearing Classes(Seer,SD) http://www.starsonata.com/forum/viewtopic.php?f=3&t=52235 |
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Author: | IrishKnight [ Wed May 23, 2012 12:19 am ] |
Post subject: | Idea for Spawn Clearing Classes(Seer,SD) |
I thought it would be a cool idea if we gave one of them a lowish dps wep that jumps ~ 20 times max and ~ 125% dmg per jump? |
Author: | a jedi master [ Wed May 23, 2012 12:45 am ] |
Post subject: | Re: Idea for Spawn Clearing Classes(Seer,SD) |
instead of dignifying this with a response, i'll say this: just stop |
Author: | blablabla [ Wed May 23, 2012 12:51 am ] |
Post subject: | Re: Idea for Spawn Clearing Classes(Seer,SD) |
hm jellys laser beam? |
Author: | paxiprime [ Wed May 23, 2012 1:00 am ] |
Post subject: | Re: Idea for Spawn Clearing Classes(Seer,SD) |
I don't like this idea, but in my opinion, Heph Strikers should be allowed to be NB in return for 1 more jump and a little more tracking imo |
Author: | paxiprime [ Wed May 23, 2012 1:06 am ] |
Post subject: | Re: Idea for Spawn Clearing Classes(Seer,SD) |
in fact everything in oly should be NB-able idk why some things arnt :/ |
Author: | IrishKnight [ Wed May 23, 2012 1:17 am ] |
Post subject: | Re: Idea for Spawn Clearing Classes(Seer,SD) |
I want a nb heph fragment (-50% weight) |
Author: | Antilzah [ Wed May 23, 2012 6:34 am ] |
Post subject: | Re: Idea for Spawn Clearing Classes(Seer,SD) |
IrishKnight wrote: I want a nb heph fragment (-50% weight) /like |
Author: | a jedi master [ Wed May 23, 2012 9:53 am ] |
Post subject: | Re: Idea for Spawn Clearing Classes(Seer,SD) |
While we're on a broken item spree, I'd like drones that never die |
Author: | skyfyre [ Wed May 23, 2012 3:29 pm ] |
Post subject: | Re: Idea for Spawn Clearing Classes(Seer,SD) |
While the method might not be balanced, the idea and role might be cool if refined. The problems SD and Seer have in acting as spawn clearers is that: 1. Typical oly or other uber spawn don't die in just a single shot, they have high enough shields that they have some resiliency, and even a sniper can't typically 1 shot a spawn with a beam weapon. 2. The number of spawns is such that the low dps of a sd/seer means they won't be very effective. 3. The targeting system is terrible for switching rapidly between targets when there's tons of them on screen. Hitting Q to get the next target takes forever if you have to cycle through every single one of your squad mates, and clicking might accidentally select a squad member instead if they are anywhere remotely near a spawn. Having good AOE type weapons for SD and Seer would allow them (or really almost any class) to fill this role fairly effectively. |
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