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Joined: Sat Jan 14, 2012 6:01 pm
Post Ghostship Super Torpedo
Can this be nerfed or something? or can the ghostships be moved to a higher dg df? pretty anoying especially when theyre in the sol dg, if they need like 4x the time to charge the thing it would be alright.


Tue Mar 06, 2012 3:12 am
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Post Re: Ghostship Super Torpedo
ya their low vis and uber dmg for their lvl make em quite good. maybe reduce spawn number or move to higher df


Tue Mar 06, 2012 5:44 am
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Team: Dark Traders
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Post Re: Ghostship Super Torpedo
The new basil!


Tue Mar 06, 2012 10:43 am
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Team: Strawberry Pancakes
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Post Re: Ghostship Super Torpedo
Their inbuilt is OP, kinda fun to see noobs get wtfraped by them :P

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Tue Mar 06, 2012 10:44 am
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Ghostship Super Torpedo
I'll look at increasing the charge time on the item.


Wed Mar 14, 2012 8:44 am
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Team: Dark Traders
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Post Re: Ghostship Super Torpedo
Aurora Ex Machina wrote:
I'll look at increasing the charge time on the item.


You do realize that the wingship line has an even more powerful super. The only reason that he's complaining is that the certain DF he likes tends to have a lot of them.

So yeah, either nerf the item or increase the level.


Wed Mar 14, 2012 9:37 am
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Post Re: Ghostship Super Torpedo
Max235 wrote:

You do realize that the wingship line has an even more powerful super. The only reason that he's complaining is that the certain DF he likes tends to have a lot of them.

So yeah, either nerf the item or increase the level.



I'm aware of the Wingship special - I'm also aware that Wingships don't come in x8 DG configs.

I've increased the delay from 10 seconds to 25 seconds, which should be more appropriate.


Wed Mar 14, 2012 9:41 am
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Post Re: Ghostship Super Torpedo
From what I understand the Ghostships tend to volley the special all at once on entry into a DG. Recharge time might not change this to much.

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Wed Mar 14, 2012 10:25 am
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Post Re: Ghostship Super Torpedo
The super-item has a tag on it meaning that it should be random if they use it or not ~ it isn't a spamming item.

Admittedly, with 8 variables, you're likely to get mass spam, depending on luck.


Wed Mar 14, 2012 10:38 am
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Post Re: Ghostship Super Torpedo
Its nice for players but kinda op when bunch of ais use it.

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Wed Mar 14, 2012 12:42 pm
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Post Re: Ghostship Super Torpedo
I heard a level 150 killed a SBG using the special. Seems a bit OP with the current huge cost of skills.

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Wed Mar 14, 2012 12:47 pm
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Post Re: Ghostship Super Torpedo
treygrey1 wrote:
I heard a level 150 killed a SBG using the special. Seems a bit OP with the current huge cost of skills.

And i did it at lvl 90 in beta...

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Wed Mar 14, 2012 3:29 pm
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Post Re: Ghostship Super Torpedo
Question, Why are these things aggro to me out in normal space? I'm 4x or 5x their level and they cannot dent my regen. Just like with basils, sawtooth ai, and flyswatters. They should not attack something they can't kill.

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Wed Mar 14, 2012 5:27 pm
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Post Re: Ghostship Super Torpedo
Sorry to bump but thnx auora.


Wed Mar 28, 2012 7:35 pm
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Post Re: Ghostship Super Torpedo
Gammas are easy to kill, simply outmaneuver the bullets and keep out of range of the lasers any hotrod with a mag can do it

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Wed Mar 28, 2012 8:19 pm
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