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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Low/Mid-Tech Ubers(Repost and updates).
To make game more appealing to low levels, since newbs aren't going to stay kinda low for a while...

-Unless the tech is specified, the tech of the items are the tech of the AI.

Quote:
1. Maggot Empress, a Level 300 (T13) Flyswatter. She spawns with a complement of Praetorian Maggots, Drone Maggots, and Warrior Maggots(there's a reference in here?), which defend her instanced galaxy.

Empress is a kind of Capital ship...or an analog says Earthforce. She launches Maggot Fighters, which use a physical laser.

Praetorian Maggots are spawned by a trigger timer. They are announced, which is a good thing since for a group of level 300's, they are dangerous. Drones and Warriors are of less concern, but Drones provide a -ROF debuff to whatever they hit with their main weapon. Warriors are basic attack guards.

Loot:
Praetorian Maggot ship/bp.
Empress Maggot ship/bp.
Praetorian/Empress Upgrade bps(these versions are T16).
Maggot Fighter bp.
Maggot Shield/Energy/Radar(Capship) + Emp Maggot version bps.
Mini(HF) and Nano(LF) versions of the Capship and Emp Capship gear.


Quote:
2. Malevolent Celestial, a level 300 T13 Renegade Paxian, who leads a small fleet of followers. Paxian Malice, Paxian Sadism, and Paxian Hostility ships protect their master and raid their more peaceful brethren.

-While the AI's here use Pax ships, they are Heavy Fighters, paying homage to Pax Zerks.

Paxian Malice ships are the primary guards, and have heavy DPH and Shields, for a level 300. Paxian Sadism and Hostility ships are weaker guards, focusing on sniping and tanking, respectively.

Loot:
Paxian Malice ship/bp. T16 HF.
Paxian Hostility/Sadism ship/bp. T13 HF's.
Empire Laser + Imperial Empire Laser bp.
Hostile Laser + Imperial Hostile Laser bp.
Malice Inferno(energy) + Pax Malice Inferno bp.
Malice Overloader.
Malice Galactic Explorer(shield).


Quote:
3. Beta Monster, reworked into a level 300 T13 uber. Located in its own instance off Blue Research, it is defended by 4 SBB guards. The Beta Monster wields 4 Blue Bullet Prototypes, and 3 weaker ethereal heat Beams.

The reason why it'd have its own instance because of certain things that Blue Research have that are still useful for those that are patient.

Loot:
1. Blue Bullets Energy Prototype(A BBG that is t10, no change in stats; zerk 10)
2. BBP Bp(requires a few beta bullets and maybe a space blue adv x1)
3. Heavy Blue Shield(good bank, low elect usage, slight elect temp bonus)
3a. Armored Blue Shield bp(good bank, low elect usage, slight elect temp and resist bonuses)
4. Beta Radar(decent radar, has hostility bonus)
4a. Hostile Beta Radar bp(better radar, has hostility bonus)
5. Heavy Blue Engine(good engine, resist bonus)
5a. Pulsed Blue Engine(good engine, resist and speed bonus)
6. Blue Bullets Mining Prototype(t10 mining pulse gun)
7. Heavy Blue Energy(low bank, high regen energy with a slight resist bonus)
8. Berserker Beta bp(notice the unique ship is Berserker's Beta?)


Thu Mar 08, 2012 8:27 pm
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: Low/Mid-Tech Ubers(Repost and updates).
Quote:
4. Leslie Price, reworked into a T16 DG-boss uber on the same power lines as Bell from Hell.

Because Price is a seer, it is obvious why she has to be put in a DG. Price normally uses a Bule Better Inquisitor, operating somewhat like a Sniper. With this weapon, she not only snipes enemies, but puts a mean radar debuff on them. To help her avoid damage, Price uses a Restraining Order tractor.

Using a timer, Price will shout something, which is her cue to warp behind a randomly chosen target and stick her long blades through their back. In reality, they are a pair of Bule Better Stelths, which not only hurt pretty badly, but slows her target by 40% for 5 seconds. After the strike, the final part of the boss sequence causes her to warp away.

Loot:
1. Bule Stelth(beefed to actually be worth a damn for damage, and slows the target by 30%)
2. Bule Better Stelth bp
3. Price’s Restraints(Powerful, but short range push tractor that glues the target to the floor)
4. Cloaking Amped Amplifier(An Overloader that improves cloaks by a set amount, allowing a person to use a more damage dealing aug setup)
5. Smashing Heaven(A low-ish bank energy with a +25% Damage buff; kinda low elect
6. Psionic Power Burst(A tweak generator that vastly reduces your own damage in exchange for massively increasing your radar and agility)
7. Psychic Push(Stealth engine, increases speed by 5%)
8. Pionic Psychic Push bp(T19 version)
9. Astral Shadow bp(T17 seer ship based on the BSS, but with more resists, no inbuilt engine, and no mine generator


Quote:
5. Goldenboy Crown, a T13 uber that uses an assault capital ship for battle.
Two aug slots like most capital ships, but it has a few Super Items to make you feel sore down there. The Uber uses a pair of Ultra Novae, a pair of Golden Pulse Gun, and a launcher that fires off Medium Kinetic Missiles.

The super items are as followed:

A. Golden Quake: An item that produces a similar effect to the Poseidon Wave’s Tsunami Device, albeit on a smaller scale.
B. Gold Encased Bullets: A tweak-like item that increases the damage and range of its weapons by 15%.
C. Golden Needle Launch: An item that causes 6 missiles to be deployed against its target.
Note: The player’s version of the ship lacks the Golden Quake.

Loot:
1. Goldenboy Crown bp
2. Ultra Nova(T13 Hyper Nova, if the latter is higher tech)
3. Unstable Hyper Nova bp(T16 version, gunner15)
4. Golden Pulse Gun(T13 Super Pulse(bullet is even bigger than Big Pulses like PSS)
5. Golden Missile Launcher(T13 launcher, +10% damage to missiles, 2-3 missiles at 1.2s)
6. Aurum Missile Launcher(T16 version, +12% damage instead of +10%, otherwise the same)
7. Golden Defense Unit(T13 Shield)
8. Mobile Golden Missile Factory bp[rare](T15 Energy damage missile factory)


Quote:
6. The Monochrome Shade, a T16 uber based around a high damage [sniper] beam and its super items that affect the weapon.
Normally, the beam has long range, hits hard enough to need a shm if you cannot stealth/range it, and is ethereal. On the other hand, there are three super items that truly makes this boss dangerous to the levels intended to kill him. And if you’re not careful, kill your new Hawk.
Note: This AI uses Pretender Poseidon’s Aggro Code.
The first super item is the primary one, and it works on a timer. The other two are secondary and sometimes can be ignored.

A. Shade Deathray Overload: An item that adds a considerable amount of splash damage to range and adds furtherance to the weapon. Damage is increased by a factor of three. Causes the Shade to stop and lock thrust/turn for the duration. There is a warning to this thing.
B. Liquid Cooling System: An item that increases ROF for a short period.
C. Impact Dampener Boost: An item that increases resists by 20% for a short period.

Loot:
1. Monochrome bp(T16 Light Fighter, looks like a Tint, Lightly armed, no real special bonuses, 4 augs)
2. Duochrome bp(T16 Heavy Fighter, looks like a Hue, Many weapon slots and armored)
3. Polychrome bp(T16 Capital Ship, looks like a monochromatic Slumber, heavy resists, low shield/energy bonus, has an odd really high DPS/low DPE rad laser.
4. Chromium Protector(T16 shield, has resist bonus, but reduces ROF)
5. Chrome Emphasis bp(T16 medium sized engine, powerful stats)


Thu Mar 08, 2012 8:27 pm
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