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Combat Shield Monkey
http://www.starsonata.com/forum/viewtopic.php?f=3&t=52168
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Author:  ThePoke [ Thu May 17, 2012 3:10 am ]
Post subject:  Combat Shield Monkey

Has this been considered in the litteral sense? Instead of Shmonks having healer weapons and skills and augs based around healing cant they be given a new skill set so they do negative damage to shields and use augs to boost this? All classes should be open to more than one or 2 ways to play the game and this would bring a new dynamic to the game...or am I on crack?

Author:  Blue Dwarf [ Thu May 17, 2012 3:42 am ]
Post subject:  Re: Combat Shield Monkey

Vampire-like shield transferences don't work as of current... And could be very broken in some cases, so it's probably not a great idea. =/

Author:  Bonecrusher [ Thu May 17, 2012 3:45 am ]
Post subject:  Re: Combat Shield Monkey

ThePoke wrote:
on crack!


ShM is a support class ... it can do light DGs and bosses with combat slaves used as force multipliers.

Class is fine as is.

Author:  ThePoke [ Thu May 17, 2012 4:06 am ]
Post subject:  Re: Combat Shield Monkey

Why cant classes be played in many ways not the same stuck in the mud way? but idea burnt so nvm

Author:  Jey123456 [ Thu May 17, 2012 6:57 am ]
Post subject:  Re: Combat Shield Monkey

you can pretty easily aug a shield monkey for damage and have some half decent dps output when combined with slaves (offcourse then you dont heal as well), but the class bonus in shield/shield regen etc allow you to still tank decently without having to aug for shield.

Author:  Max235 [ Thu May 17, 2012 7:16 am ]
Post subject:  Re: Combat Shield Monkey

Jey123456 wrote:
you can pretty easily aug a shield monkey for damage and have some half decent dps output when combined with slaves (offcourse then you dont heal as well), but the class bonus in shield/shield regen etc allow you to still tank decently without having to aug for shield.


I'ma do this with my shm then!

Author:  landswimmer [ Thu May 17, 2012 7:44 am ]
Post subject:  Re: Combat Shield Monkey

Blue Dwarf wrote:
Vampire-like shield transferences don't work as of current... And could be very broken in some cases, so it's probably not a great idea. =/


there used to be negative trans weapons but they got removed after ParkwayDrive used one to kill fuzz, so the concept is definetly sound... it used to be a bug.

personally i kinda like the idea of a class that recharges its own shields as it damages its enemies. however broken it may be, it still wouldnt have anything on snipers who currently get grem, pushback and stupidly huge range on certain weapons, which gives them all the advantages of SD with all the DPS of beserkers.

Author:  anilv [ Thu May 17, 2012 11:21 am ]
Post subject:  Re: Combat Shield Monkey

1. AI aren't currently configured to deal with incoming transference damage. For example, Adum's Blocker doesn't block transference.

2. Classical Shield Monkey bonuses (resistance, transference resistance, and transference efficiency) would actually work against you when using a positive damage transference weapon. A typical Speed Demon would get 1.4x the damage back as health while an endgame Shield Monkey might only get 10%. So the entire healing mechanic is the opposite of what you would want.

Author:  Max235 [ Thu May 17, 2012 1:00 pm ]
Post subject:  Re: Combat Shield Monkey

anilv wrote:
1. AI aren't currently configured to deal with incoming transference damage. For example, Adum's Blocker doesn't block transference.

2. Classical Shield Monkey bonuses (resistance, transference resistance, and transference efficiency) would actually work against you when using a positive damage transference weapon. A typical Speed Demon would get 1.4x the damage back as health while an endgame Shield Monkey might only get 10%. So the entire healing mechanic is the opposite of what you would want.


Thats the point, more diversity in the class. A Stealthy SD is going to aug differently than a Visible SD. A Vampire Monkey is going to have a totally different setup than a Paladin Monkey.


That and I can push about half the dps as a Zerk alone as a shm!

Author:  anilv [ Thu May 17, 2012 1:01 pm ]
Post subject:  Re: Combat Shield Monkey

It's not about augs. Shield Monkey already receives only 54% of the transference feedback damage of Speed Demon. The class is already biased against the use of these vampire weapons.

Author:  Max235 [ Thu May 17, 2012 1:24 pm ]
Post subject:  Re: Combat Shield Monkey

anilv wrote:
It's not about augs. Shield Monkey already receives only 54% of the transference feedback damage of Speed Demon. The class is already biased against the use of these vampire weapons.


Then thats the flaw of the game. Should be fixed, as it looks better for a SANDBOX game to have all options and concepts identified in the game to be very real possibilities.

The support focus mission mentions using shield vampires as a monkey. I think that should be a potential design outlook. And why stop there?

Paladin, Vampire, Monkey
S.Engineer, M.Engineer, E.Engineer
Berserker, Ironclad, Solarus
Marksman, Sniper, Infiltrator

Etc

Author:  VatFF [ Fri May 18, 2012 4:32 am ]
Post subject:  Re: Combat Shield Monkey

Jey123456 wrote:
you can pretty easily aug a shield monkey for damage and have some half decent dps output when combined with slaves (offcourse then you dont heal as well), but the class bonus in shield/shield regen etc allow you to still tank decently without having to aug for shield.


Vulture CaL Something Rhino with PLincin, oh i remember that :)

Author:  Jey123456 [ Fri May 18, 2012 5:26 am ]
Post subject:  Re: Combat Shield Monkey

that shm could solo anni and most other low level ubers at lvl 700 with no slaves XD.

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