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Low Tech Fuel Energies=Longer Lasting Fuel
http://www.starsonata.com/forum/viewtopic.php?f=3&t=51656
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Author:  Cygnus [ Tue Apr 17, 2012 10:13 pm ]
Post subject:  Low Tech Fuel Energies=Longer Lasting Fuel

At lower techs you have problems with hull space more than at any other point in the game.

At lower techs, ruin energies are hardly worth the effort to get, let alone use.

Suggestion: Make lower tech fuel energies use less fuel over a time period. For example, a single nuke might last for 5 minutes instead of two, like normal.

Author:  Visorak [ Tue Apr 17, 2012 10:16 pm ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

I always thought this should be the case.

Author:  Max235 [ Tue Apr 17, 2012 10:24 pm ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

And who the hell uses enuke powered energies at TECH THREE?!?

Author:  SkyTitan [ Tue Apr 17, 2012 11:04 pm ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

Max235 wrote:
And who the hell uses enuke powered energies at TECH THREE?!?

xD I know, right? Even 100 prom lasts you an hour. If you don't have the hullspace for the fuel, why bother?

Something I'd be more worried about is what the 'rebalance' has done to the whiskey outpost energies. They're now the same and there is no reason to even use the whiskey using one vs the producing one. That probably the biggest worry at so low a tech level.

Author:  Xonok2 [ Thu Apr 19, 2012 2:14 am ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

SkyTitan wrote:
Max235 wrote:
And who the hell uses enuke powered energies at TECH THREE?!?

xD I know, right? Even 100 prom lasts you an hour. If you don't have the hullspace for the fuel, why bother?

Something I'd be more worried about is what the 'rebalance' has done to the whiskey outpost energies. They're now the same and there is no reason to even use the whiskey using one vs the producing one. That probably the biggest worry at so low a tech level.

Oh there is, some people want bank too.

Author:  Swift.Kill [ Thu Apr 19, 2012 8:18 am ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

Iirc Thejernyman or what he was named used Enuke energy both on his Enforcer and Fwing F2P

Author:  The Salty One [ Thu Apr 19, 2012 11:28 am ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

You just described some bored ptp's fully decked out ftp. He probably fed it enuked with a ward or something...

There really isn't so much hullspace available at that level.

Author:  Bipolar_Juice [ Thu Apr 19, 2012 7:52 pm ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

Back in '07 and '08 I used nuke waste energies as a f2p. Problem was they took up too much space (leaving me jackshit for DG loots, etc) and they completely ruined them with the big re-balance (they also increased massively in size). So yea...

/signed

Author:  SkyTitan [ Thu Apr 19, 2012 11:05 pm ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

I wouldn't suggest a decrease in fuel usage, just reduce the size of them. I think the balance sheets need a tweak. You don't just inflate the size on an item to get the stats. It uses fuel, aparently that doesn't count for much on the balance sheets.

The bank indeed is a lot more but, honestly, there are better options if you want to use a bank based set up. Shouldn't have to use fuel to get a mix of the stats...

Author:  Max235 [ Thu Apr 19, 2012 11:07 pm ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

Size seems to outweigh Fuel, Skill lock, Hull lock, and build costs. Combined.

Author:  SkyTitan [ Thu Apr 19, 2012 11:17 pm ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

Max235 wrote:
Size seems to outweigh Fuel, Skill lock, Hull lock, and build costs. Combined.

Yeah, which is wierd... Skill and hull lock I can see for the simple reason that those are just there to prevent abuse. Build cost, well, admins just don't want you to have nice things. But the cost of the fuel using vs the fuel producing one is 1.5 times more expensive for fuel using. For an ignorable increase in bank. I'd only use it to charge a bank set up faster.

I'd love to see something for big ships to use, but that's not what the size increase does, admins. It doesn't just limit the items to big ships,


edit: 6 -> 1.5
>.<

Author:  Visorak [ Fri Apr 20, 2012 6:33 am ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

SkyTitan wrote:
I wouldn't suggest a decrease in fuel usage, just reduce the size of them. I think the balance sheets need a tweak. You don't just inflate the size on an item to get the stats. It uses fuel, aparently that doesn't count for much on the balance sheets.

The bank indeed is a lot more but, honestly, there are better options if you want to use a bank based set up. Shouldn't have to use fuel to get a mix of the stats...
Iirc, the way the balance sheets work for energies is that size=bank and cost+fuel=regen.

Author:  SkyTitan [ Sat Apr 21, 2012 6:02 pm ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

Visorak wrote:
Iirc, the way the balance sheets work for energies is that size=bank and cost+fuel=regen.

1.25x cost
produce one fuel/2 minutes vs consume one/2 minutes
and the regen goes up by 2? Eh...
My point is that it's a bit borked. Bigger size+ using fuel for 2 extra regen and a bigger bank isn't really all that worth it... They might as well use an ion bank. The damage mod brings up the dpe and helps massively with banked based set ups. 70 vs ~120 regen is kinda big. But the only reason to use a Ginmill is if your regen doesn't hold a reasonable amount anyways. In which case 5000 for 3450 is worth it. Not to mention NiCads

Author:  Max235 [ Sat Apr 21, 2012 6:15 pm ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

Imo.

More advanced ruins (energies) should be the same size as previous levels on the same tech, while getting increased bank, regen, the same bonus as previous versions, and using the new fuel.



Very few lower tech advanced fuel ruins are extracted because:

1. Size. Big Energies don't fit well on small low tech ships.

2. Fuel. Without an alt that can supply the more advanced fuels, people tend to not be able to use the energy.

3. Ease of Obtainment. The people who can extract more than one won't use the energies because they are using things like PRE's and VJOE's. The people who would want to use or can use, cannot afford to buy from others, or just cannot find such energy to extract.

3a. Random ruins means things like Mzungu Clash can appear in DF250 galaxies where teams like Mad+ and Traders build. No one on those teams would want to use a T3 energy. All of them have EE18+.

Author:  Xonok2 [ Sun Apr 22, 2012 11:40 am ]
Post subject:  Re: Low Tech Fuel Energies=Longer Lasting Fuel

SkyTitan wrote:
Not to mention NiCads[/color]

NiCads are very fine, especially the higher tech ones. I got more than 1 alt that uses them on bulk+ slaves. All it takes to make them very good is solar panels and hestia augs.
(73k bank and about 230 reg(near hot suns) on lvl 200 alt, enough to do 3-4 DGs in a row)(But not broken, because those slaves are fat and 1.2k hull is used up)

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