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parasite revamp http://www.starsonata.com/forum/viewtopic.php?f=3&t=51595 |
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Author: | Bastamental [ Fri Apr 13, 2012 10:08 pm ] |
Post subject: | parasite revamp |
A simple way to "fix" or "improve" parasites, is to add velocity, similar to a sterile cannon. Not with the same range, but something alot more understandable so its more useful in pvp. That way, you wont need to beef them or anything, just make them easier to use. |
Author: | Bastamental [ Tue Apr 17, 2012 2:51 pm ] |
Post subject: | Re: parasite revamp |
any comments? |
Author: | Max235 [ Tue Apr 17, 2012 2:56 pm ] |
Post subject: | Re: parasite revamp |
I'd rather see some nasty(parasite wise) healer weapons(instead of healing AI, imparts said tweak on seer) alongside the current lasers. So, in a sense, you are temporarily HELPING your enemy, but int he long run hurting them. Gotta judge whats more important, short term situation, or long term fight. I mean, 10-30minute long effects. |
Author: | Bastamental [ Tue Apr 17, 2012 3:01 pm ] |
Post subject: | Re: parasite revamp |
I am referring to parasites like ice sludger, blow worm, seer blinder, ect ![]() |
Author: | Max235 [ Tue Apr 17, 2012 3:06 pm ] |
Post subject: | Re: parasite revamp |
Those, imo (aside from the blinder) should not be beefed for seers only. I want to use some to annoy the crap out people from my engineer. |
Author: | Bastamental [ Tue Apr 17, 2012 3:08 pm ] |
Post subject: | Re: parasite revamp |
As long as it has nice velocity ![]() /signed to velocity! |
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