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Easter!
http://www.starsonata.com/forum/viewtopic.php?f=3&t=51301
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Author:  Blue Dwarf [ Sat Mar 31, 2012 7:14 am ]
Post subject:  Easter!

So. Easter is upon us very soon, and I've been working lots! I haven't done counts but there's two new sets of missions and a bunch of new stuff.

But alas, I'm running out of ideas , so if you have any nice ideas then suggest away! Note that because of the time, anything that'd take me more than an hour is pretty much a no, unless it's a really good idea (so no new bosses/galaxies!). Also, no fighters/missiles (I've made loads).

Author:  syberian [ Sat Mar 31, 2012 7:31 am ]
Post subject:  Re: Easter!

Cyclops turned into Easter eggs!

Author:  Swift.Kill [ Sat Mar 31, 2012 7:54 am ]
Post subject:  Re: Easter!

Dunno about this but a ai chiken that just like master magot and flyet launches small eggs but dont attack :P? just for amusment/ source of mission items?

Author:  Chaosking3 [ Sat Mar 31, 2012 8:10 am ]
Post subject:  Re: Easter!

Make Hives into Easter eggs and have them drop easter loot.

Author:  Blue Dwarf [ Sat Mar 31, 2012 8:32 am ]
Post subject:  Re: Easter!

Chaosking3 wrote:
Make Hives into Easter eggs and have them drop easter loot.

That does sound kinda cool... But, I ain't touching Hives. >.<'

Author:  Griffin [ Sat Mar 31, 2012 8:50 am ]
Post subject:  Re: Easter!

Easter Bunny Warper
Desc: So that's how he hides all of those eggs...
Function: Short ranged warper that randomly teleports the player left or right by 500 distance. Incredibly fast recharge rate.
Why: This would be extremely useful for SD's so that they can make a last second dodge if something nasty is coming towards them.

Bunny Reproductive System
Desc: So many bunnies...
Function: +100% rate of fire, -75% damage, -50% elec temp.
Why: For those times when you need to fight a pesky Seer or Speed Demon. It'll blanket the enemy with tons of bullets. And it would be pretty good for the lolz.

Author:  syberian [ Sat Mar 31, 2012 8:54 am ]
Post subject:  Re: Easter!

Consumable item that performs a few short jumps in a row, something like ghostship's SSS.

Author:  paxiprime [ Sat Mar 31, 2012 8:55 am ]
Post subject:  Re: Easter!

make zombie bunny instanced not roaming! please! lol

Author:  Blue Dwarf [ Sat Mar 31, 2012 8:58 am ]
Post subject:  Re: Easter!

paxiprime wrote:
make zombie bunny instanced not roaming! please! lol

There are no roaming Easter ubers, there never has been.

Author:  paxiprime [ Sat Mar 31, 2012 9:04 am ]
Post subject:  Re: Easter!

I know I just couldn't get last uni's Grinch out of my head lol it would spawn like once a day -.-

Author:  Blue Dwarf [ Sat Mar 31, 2012 9:47 am ]
Post subject:  Re: Easter!

Griffin wrote:
Easter Bunny Warper
Desc: So that's how he hides all of those eggs...
Function: Short ranged warper that randomly teleports the player left or right by 500 distance. Incredibly fast recharge rate.
Why: This would be extremely useful for SD's so that they can make a last second dodge if something nasty is coming towards them.

Bunny Reproductive System
Desc: So many bunnies...
Function: +100% rate of fire, -75% damage, -50% elec temp.
Why: For those times when you need to fight a pesky Seer or Speed Demon. It'll blanket the enemy with tons of bullets. And it would be pretty good for the lolz.

Can't make warpers go sideways, and that tweak sounds really broken thinking about situations where it could be used.


syberian wrote:
Consumable item that performs a few short jumps in a row, something like ghostship's SSS.

Could only do that with superitems and we can't make them consumable...

Author:  Exodus [ Sat Mar 31, 2012 11:11 am ]
Post subject:  Re: Easter!

Easter Egg 'pillboxes' what spawn randomly throughout EarthForce and Perilous space.
Basically immobile AI that drop Easter goodies, relatively high vis - automatically aggressive and will come in varying tiers of difficulty.
The reason behind them being immobile will cause players to actively hunt them down, rather than AI hunting players, so being similar to a Easter egg hunt, this could also involve bounty hunter missions for kills on varying tiers - providing gear as rewards.
The varying tiers don't have to be purely be in how much DPS or tankiness each egg has, they could be suited to classes (basically certain classes will be able to kill them easier).
So a Seer 'Egg' will be lower vis and a high powered short range weapon. A SD/sniper 'Egg' will have an upgraded version of the kasper SSS and high regen, so a fast class is required to chase them down in order to DPS, or a sniper to range them. A gunner egg , only be vulnerable to mining damage, etc...

Unsure if the whole immobile spawning AI will be practical, but it's an idea nonetheless.

Author:  Tomzta09 [ Sat Mar 31, 2012 11:14 am ]
Post subject:  Re: Easter!

Exodus wrote:
Easter Egg 'pillboxes' what spawn randomly throughout EarthForce and Perilous space.
Basically immobile AI that drop Easter goodies, relatively high vis - automatically aggressive and will come in varying tiers of difficulty.
The reason behind them being immobile will cause players to actively hunt them down, rather than AI hunting players, so being similar to a Easter egg hunt, this could also involve bounty hunter missions for kills on varying tiers - providing gear as rewards.
The varying tiers don't have to be purely be in how much DPS or tankiness each egg has, they could be suited to classes (basically certain classes will be able to kill them easier).
So a Seer 'Egg' will be lower vis and a high powered short range weapon. A SD/sniper 'Egg' will have an upgraded version of the kasper SSS and high regen, so a fast class is required to chase them down in order to DPS, or a sniper to range them. A gunner egg , only be vulnerable to mining damage, etc...

Unsure if the whole immobile spawning AI will be practical, but it's an idea nonetheless.


/signed!

Author:  syberian [ Sat Mar 31, 2012 11:14 am ]
Post subject:  Re: Easter!

Blue Dwarf wrote:
Griffin wrote:
Easter Bunny Warper
Desc: So that's how he hides all of those eggs...
Function: Short ranged warper that randomly teleports the player left or right by 500 distance. Incredibly fast recharge rate.
Why: This would be extremely useful for SD's so that they can make a last second dodge if something nasty is coming towards them.

Can't make warpers go sideways, and that tweak sounds really broken thinking about situations where it could be used.

Hmmm what about 100% fail rate and really short recharge rate?

Author:  Swift.Kill [ Sat Mar 31, 2012 11:55 am ]
Post subject:  Re: Easter!

What about a Warp device functionable like the flit device

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