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Reduce SP cost for Station Management
http://www.starsonata.com/forum/viewtopic.php?f=3&t=48254
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Author:  Cygnus [ Sun Oct 30, 2011 10:38 am ]
Post subject:  Reduce SP cost for Station Management

It already costs very little, but what i've discovered is that in C2, more than ever before, SP use is EXTREMELY important, and people will be extremely unlikely to waste even a single one for fear they'll need it later on down the line.

Therefore they never get SM. And thus a huge chunk of lower level content is blocked, something i really dont think should happen.

So just lower the SP cost from 3 or 4 or whatever, to 1 per level. It's hard enough to build bases, no need to make it any less likely to happen at low levels!

Author:  thijs12b [ Sun Oct 30, 2011 11:37 am ]
Post subject:  Re: Reduce SP cost for Station Management

Signed.

Author:  Battlecruiser23 [ Sun Oct 30, 2011 11:58 am ]
Post subject:  Re: Reduce SP cost for Station Management

Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers.

Author:  SwiftDeath [ Sun Oct 30, 2011 8:41 pm ]
Post subject:  Re: Reduce SP cost for Station Management

Battlecruiser23 wrote:
Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers.

Then they are morons?
Wing 4 2hits Slumbers whit its SSS
Rag 1-2 hits slumbers
Several ai can be raded in w0-2 and they will rape slumbers

Author:  playerboy345 [ Sun Oct 30, 2011 8:49 pm ]
Post subject:  Re: Reduce SP cost for Station Management

SwiftDeath wrote:
Battlecruiser23 wrote:
Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers.

Then they are morons?
Wing 4 2hits Slumbers whit its SSS
Rag 1-2 hits slumbers
Several ai can be raded in w0-2 and they will rape slumbers

new players do not know this.

Author:  Battlecruiser23 [ Sun Oct 30, 2011 8:57 pm ]
Post subject:  Re: Reduce SP cost for Station Management

The SSS should not be THAT powerful.

Author:  Visorak [ Tue Nov 01, 2011 11:36 pm ]
Post subject:  Re: Reduce SP cost for Station Management

SwiftDeath wrote:
Then they are morons?
Wing 4 2hits Slumbers whit its SSS
Rag 1-2 hits slumbers
Several ai can be raded in w0-2 and they will rape slumbers
Those SSS's are broken and will more than likely be nerfed. Also, slaves should not be mandatory.

So, yes to the topic idea. And lower RC Skillpts too. We are paying out the wazoo for piloting already.

Author:  JeffL [ Thu Nov 10, 2011 1:13 am ]
Post subject:  Re: Reduce SP cost for Station Management

Slumber's don't have their super items yet...

And I agree with the suggestion. Skill points should mostly be to define your characters combat characteristics, so this is a good idea. It should be mostly about costing credits and not SP.

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