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Reduce SP cost for Station Management http://www.starsonata.com/forum/viewtopic.php?f=3&t=48254 |
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Author: | Cygnus [ Sun Oct 30, 2011 10:38 am ] |
Post subject: | Reduce SP cost for Station Management |
It already costs very little, but what i've discovered is that in C2, more than ever before, SP use is EXTREMELY important, and people will be extremely unlikely to waste even a single one for fear they'll need it later on down the line. Therefore they never get SM. And thus a huge chunk of lower level content is blocked, something i really dont think should happen. So just lower the SP cost from 3 or 4 or whatever, to 1 per level. It's hard enough to build bases, no need to make it any less likely to happen at low levels! |
Author: | thijs12b [ Sun Oct 30, 2011 11:37 am ] |
Post subject: | Re: Reduce SP cost for Station Management |
Signed. |
Author: | Battlecruiser23 [ Sun Oct 30, 2011 11:58 am ] |
Post subject: | Re: Reduce SP cost for Station Management |
Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers. |
Author: | SwiftDeath [ Sun Oct 30, 2011 8:41 pm ] |
Post subject: | Re: Reduce SP cost for Station Management |
Battlecruiser23 wrote: Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers. Then they are morons? Wing 4 2hits Slumbers whit its SSS Rag 1-2 hits slumbers Several ai can be raded in w0-2 and they will rape slumbers |
Author: | playerboy345 [ Sun Oct 30, 2011 8:49 pm ] |
Post subject: | Re: Reduce SP cost for Station Management |
SwiftDeath wrote: Battlecruiser23 wrote: Add in missions and stuff to tell nubs what they're getting into. I've found a few level 300's that had to band together(normally, a level 300 does not) to kill level 350 slumbers because all of them got sm16 and couldn't keep a base up, wasting the sp a level 300 normally puts into core/class skills that'd allow them to kill those slumbers. Then they are morons? Wing 4 2hits Slumbers whit its SSS Rag 1-2 hits slumbers Several ai can be raded in w0-2 and they will rape slumbers new players do not know this. |
Author: | Battlecruiser23 [ Sun Oct 30, 2011 8:57 pm ] |
Post subject: | Re: Reduce SP cost for Station Management |
The SSS should not be THAT powerful. |
Author: | Visorak [ Tue Nov 01, 2011 11:36 pm ] |
Post subject: | Re: Reduce SP cost for Station Management |
SwiftDeath wrote: Then they are morons? Wing 4 2hits Slumbers whit its SSS Rag 1-2 hits slumbers Several ai can be raded in w0-2 and they will rape slumbers So, yes to the topic idea. And lower RC Skillpts too. We are paying out the wazoo for piloting already. |
Author: | JeffL [ Thu Nov 10, 2011 1:13 am ] |
Post subject: | Re: Reduce SP cost for Station Management |
Slumber's don't have their super items yet... And I agree with the suggestion. Skill points should mostly be to define your characters combat characteristics, so this is a good idea. It should be mostly about costing credits and not SP. |
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