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Slaves and Stay Close
http://www.starsonata.com/forum/viewtopic.php?f=3&t=48210
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Author:  ELITE [ Thu Oct 27, 2011 6:35 pm ]
Post subject:  Slaves and Stay Close

Instead of slaves blindly returning towards your last location, is there a way to write some simple formula to keep them near us and firing?


Say Max weapon range x2 is the outer edge, but they will keep themselves within range and firing?


Not sure how to word it but I hate the moments of inactivity when my slaves just AP to a stop and AP to me.

Author:  The Salty One [ Fri Oct 28, 2011 10:10 am ]
Post subject:  Re: Slaves and Stay Close

ELITE wrote:
Instead of slaves blindly returning towards your last location, is there a way to write some simple formula to keep them near us and firing?


Say Max weapon range x2 is the outer edge, but they will keep themselves within range and firing?


Not sure how to word it but I hate the moments of inactivity when my slaves just AP to a stop and AP to me.


I was thinking of something similar to this... "Form Squadron" command. Slaves fly as close to you as possible without exceeding your max speed (E.G I go 50 speed, my slaves have a max speed of 200... they go 55 and tail me, slowing down with their space brake when necessary.)
---
When it comes down to merely remaining close I can't see why they should stop firing though. The problem atm is that a slave will go to the maximum range and then AP back. I can't see the problem with them kiting whatever it is back to the player (thrust, turn round, shoot.)

Let's have a 'snipe' command as well... would make torpedoes and such possible to use on non-sniper slaves.

Author:  Spartanski Smok [ Mon Oct 31, 2011 6:10 pm ]
Post subject:  Re: Slaves and Stay Close

The Salty One wrote:
ELITE wrote:
Instead of slaves blindly returning towards your last location, is there a way to write some simple formula to keep them near us and firing?


Say Max weapon range x2 is the outer edge, but they will keep themselves within range and firing?


Not sure how to word it but I hate the moments of inactivity when my slaves just AP to a stop and AP to me.


I was thinking of something similar to this... "Form Squadron" command. Slaves fly as close to you as possible without exceeding your max speed (E.G I go 50 speed, my slaves have a max speed of 200... they go 55 and tail me, slowing down with their space brake when necessary.)
---
When it comes down to merely remaining close I can't see why they should stop firing though. The problem atm is that a slave will go to the maximum range and then AP back. I can't see the problem with them kiting whatever it is back to the player (thrust, turn round, shoot.)

Let's have a 'snipe' command as well... would make torpedoes and such possible to use on non-sniper slaves.


+1

Author:  Xonok2 [ Tue Nov 01, 2011 8:44 am ]
Post subject:  Re: Slaves and Stay Close

Snipe(ish) is a nice idea. It should just be a mode in which it doesnt chase enemies.

Author:  Jey123456 [ Sat Nov 05, 2011 11:22 am ]
Post subject:  Re: Slaves and Stay Close

Once the C2 release post apolaptic is over, ill be working on all sort of cool new features, including but not limited to better slaves control, all new autopilot code, better userbase management and many more.

Author:  Zekk [ Sat Nov 05, 2011 1:47 pm ]
Post subject:  Re: Slaves and Stay Close

I'd like to point out that the problems with slave+stay close code applies to AI leashing of all sorts. See protoplasmica if you dont know what i mean.

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