It is currently Thu Mar 28, 2024 7:53 am



Post new topic Reply to topic  [ 6 posts ] 
Author Message
User avatar
 

Team: Resident Evil
Main: Jaggie
Level: 2670
Class: Berserker

Joined: Sun Mar 25, 2007 11:40 am
Post Making Modules
this was something i used to make my modules hope it help you as much as it helped me
Jaggie

Right to make 1 Ada module you need 8 Titanium modules to make into 4 laconia modules to then change into 2 dem modules
and then the ada module.This is just a rough guide you MUST be sure which Module your building first then use the correct Factorys


Commods: Augs Needed

20 Laconia Sheet 8 Std (Aug Name Here)
16 Titanium Sheet 4 Good (Aug Name Here)
8 Vis 2 Exe (Aug Name Here)
8 Bronze 1 Sup (Aug Name Here)
4 Quantumum
4 Silver
2 Dementium
2 Energon
2 Gold
1 Adamantium Sheet
1 Dark Matter
1 Platinum


This obviously is determined by what module you are making

Credits need for 1 Ada module from Titanium - Adamantium = 229,600,000 Mil

NOTE:BEFORE STARTING TO MAKE ANY MODULE MAKE SURE THERE ARE NO FACTORY'S EQUIPED TO THE MODULE PRODUCTION BASE OR YOU MAY MAKE SOMETHING YOU DIDNT WANT.
ALSO ONCE YOU USE A FACTORY UNEQUIP IT AFTER USING IT

Titanium Module material: Item's Needed

16 Titanium Sheets
8 Vis
8 Bronze
8 Std. (Aug Name Here) Augmenter

Put Items Needed into the production base.
Turn 8 Vis into 8 Vitilized Microchips by using the Vitilized Microchip factory(note time taken to do this will depend on how many factorys you have)
Turn 8 Vitilzed Microchips and 8 Bronze into 8 Bronze sensors using 8 Bronze Sensor factorys(note time taken to do this will depend on how many factorys you have)
Turn 8 Bronze Sensor into 8 Std Material (Aug Name Here)Factory,to create the Std (Aug Name Here) Material. Using The Material Factory Needed
Then using 16 Titanium Sheet & 8 Std (Aug Name Here) Material This will make the 8 Titanium (Aug Name Here) Modules to use in the next part of the process

NOTE: where (Aug Name Here) is used this means you use the relevent Aug to make the correct Module that you require Damage fading Firing Ect.

Initial Factory Costs: 192k

Titanium Module Build Costs: 200k ea

Build Information
Periodic cost: 100,000
Maximum workforce: 1

Initial Cost: 100,000

Manhours: 1,000 (2,77 Hours RL Time)

Total Cost 1.792m Credits (Costs for 8 Titanium Modules)
Titanium Module - Need 8 of these to make 4 lac mods


Laconia Module Material: Item's Needed
8 Titanium Modules
8 Laconia Sheets t
4 Quantum
4 Silver
4 Good ( Aug Name Here ) Augmenter

Put Items Needed into the production base.
Turn 4 quant turn into 4 Quickened Microchips by using the Quickened Microchip factory,(note time taken to do this will depend on how many factorys you have)
Turn 4 Quickened chips and 4 Silver into 4 Silver sensors by using the Silver sensor factory(Note: This takes 4 Silver and the 4 Quickened chips to make 4 Silver Sensors)
Turn 4 Silver Sensors and 4 Good (Aug Name Here) to create the Good (Aug Name Here) Material. Using The Material Factory Needed
Then using the 8 Titanium Modules (Hopefully the ones you made in first part) Plus 8 Laconia Sheet plus 4 Good (Aug Name Here) Material.
This will make the 4 Laconia (Aug Name Here) Modules to use in the next part of the process

NOTE: where (Aug Name Here) is used this means you use the relevent Aug to make the correct Module that you require Damage fading Firing Ect.

Initial Factory Costs:120K Ea


Laconia Module Build Costs: 2mil Ea

Build Information
Misc. Details:
Periodic cost: 1,000,000
Maximum workforce: 1

Initial Cost: 1,000,000
Manhours: 2,000 (5,55 Hours RL Time)

Total Cost 8.480m (COsts for 4 Laconia Modules)
Laconia Module - Need 4 of these to make 2 Dem Mods


Demented Module Material: Item's Needed
4 Laconia Modules
12 Laconia Sheets
2 Dementium
2 Energon
2 Gold
2 Exe (Aug Name Here) Augmenter

Put Items Needed into the production base.
Turn 2 Energon turn into 2 Energized Microchips by using the Energized Microchip factory,
Turn 2 Energized Microchips and 2 Gold into 2 Gold sensors by using the Gold sensor factory( Note: This will take 2 Gold and the 2 Energized Microchips to make 2 Gold Sensors)
Turn 2 Gold Sensors Plus 2 Exe (Aug Name Here)to create the Exe (Aug Name Here) Material. Using The Material Factory Needed
Then using 4 Laconia Modules plus 12 Locnia Sheets Plus 2 Dementium Plus 2 Exe (Aug Name Here) Material
This will make 2 Demented (Aug Name Here) Modules to use in the next part of the process.

NOTE: where (Aug Name Here) is used this means you use the relevent Aug to make the correct Module that you require Damage fading Firing Ect.



Initial Factory Costs:2.200m ea

Demented Module Build Costs: 20m ea

Build Information
Misc. Details:
Periodic cost: 10,000,000
Maximum workforce: 1

Initial Cost: 10,000,000

Manhours: 4,000 (11.1 Hours RL Time)

Total Cost 44.400m (Costs For 2 Demented Modules)
Demented Module - Need 2 of these to make 1 Ada module


Adamantium Module Material: Item's Needed
2 Dementium Modules
1 Adamantium sheet
1 Dark Matter
1 Platinum
1 Sup (Aug Name Here ) Augmenter

Put Items Needed into the production base.

Turn 1 Dark Matter turn into 1 Darkened Microchip by using the Darkened Microchip factory,
Turn 1 Darkened Microchip and 1 Platinum into 1 Platinum sensor by using the Platinum sensor factory( Note: This will take 1 Platinum and the 1 Darkened Microchip)
Turn 1 Platinum Sensor Plus 1 Sup (Aug Name Here ) to create the Sup (Aug Name Here) Material. Using The Material Factory Needed
Then Using 2 Dementium Modules plus 1 Adamantium sheet plus Sup (Aug Name Here) Material
This will make 1 Adamantium (Aug Name Here) Module which you needed to build with.

WHEN EQUIPPING ANY FACTORY USED FOR MAKING THE CHIPS, SENSORS or AUG MATERIAL IT WILL ALWAYS MAKE 2 SO MAKE SURE YOU HAVE
JUST 1 COMMOD YOU WANT TRANSFORM/CHANGE INTO SOMETHING ELSE.

These factories will also cost credits to use. If the factory has been used recently or within the time it says on the
factory it will not work straight away you'll have to wait till it can create another Microchip, Sensor or Material

Initial Factory Costs: 12m ea

Adamantium Module Build Costs 200m ea


Build Information
Misc. Details:
Periodic cost: 100,000,000
Maximum workforce: 1

Initial Cost: 100,000,000

Manhours: 8,000 (22.2 Hours RL time)

Total Cost 212m

Total from Titanium to Adamantium Factory and Build costs = 267m

_________________
Code:
At this point, you're very lucky that I'm only a lowly content peon, 'cause if I were Jeff, I'd just get rid of leeching scum.


Fri Jun 17, 2011 8:32 am
Profile
 

Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
Class: Berserker

Joined: Tue Dec 22, 2009 7:28 am
Post Re: Making Modules
Nicely done Jaggie. I think I had a setup for the T21 modules somewhere, let's see. Some of them are a bit off, because I am horrible at maths. But well. T21 modules, please post edits if there are any mistakes.

Rubicite Matrix Sheath

1 Sup Damage Augs
1 Platinum
1 Dark Matter
1 Exc Damage Augs
1 Gold
1 Energon
50 Rubicite
2 Laconia Sheets
4 Titanium Sheets
2 Std Damage Augmenter
1 Good Damage Augmenter
2 Laconia Sheets
4 Titanium Sheets
2 Std Aggravation Augmenter
1 Good Aggravation Augmenter
4 Bronze
4 Vis
2 Silver
2 Quantumum

Shield Lattice Intensifiers

1 Sup Shield Augmenter
1 Platinum
1 Dark Matter
1 Exc Shield Augmenter
1 Gold
1 Energon
250 Diamonds
12 Laconia Sheets
4 Std Shield Augmenters
4 Laconia Sheets
8 Titanium Sheets
2 Good Shield Augmenters
2 Silver
2 Quantumum
4 Bronze
4 Vis

Spacetime Surfing Scales

1 Sup Agility Augmenter
1 Platinum
1 Dark Matter
1 Exc Agility Augmenter
1 Gold
1 Energon
50 Bacta
12 Laconia Sheets
4 Laconia Sheets
8 Titanium Sheets
4 Std Agility Augmenters
2 Silver
2 Quantumum
2 Good Agility Augmenters
4 Bronze
4 Vis

Blobular Cooling Systems

1 Sup Firing Augmenter
1 Dark Matter
1 Platinum
50 Frozen Blob
12 Laconia Sheet
1 Dementium
10 Laconia Sheet
8 Titanium Sheet
4 Vis
4 Bronze
4 Std Firing Augmenter
2 Good Firing Augmenter
2 Quantumum
2 Silver
1 Energon
1 Gold
1 Exc Firing Augmenter

Fuel Injectors

1 Sup Thrust Augmenter
1 Dark Matter
1 Platinum
3600 Petroleum
12 Laconia Sheet
1 Dementium
10 Laconia Sheet
8 Titanium Sheet
4 Vis
4 Bronze
4 Std Thrust Augmenter
2 Good Thrust Augmenter
2 Quantumum
2 Silver
1 Energon
1 Gold
1 Exc Thrust Augmenter

Energon Globes

1 Sup Energy Augmenter
1 Dark Matter
1 Platinum
50 Energon
12 Laconia Sheet
1 Dementium
10 Laconia Sheet
8 Titanium Sheet
4 Vis
4 Bronze
4 Std Energy Augmenter
2 Good Energy Augmenter
2 Quantumum
2 Silver
1 Energon
1 Gold
1 Exc Energy Augmenter

Superconducting Plasma Conduits

1 Sup Electric Aug
1 Platinum
1 Dark Matter
1 Exc Electric Aug
1 Gold
1 Energon
100 Plasma Crystals
2 Laconia Sheets
4 Laconia Sheets
2 Good Electric Augmenters
2 Silver
2 Quantumum
4 Std Electric Augmenters
4 Bronze
4 Vis
8 Titanium Sheets

Anti-Friction Jelly Coating

1 Sup Speed Augmenter
1 Dark Matter
1 Platinum
2000 Jelly Beans
12 Laconia Sheet
1 Dementium
10 Laconia Sheet
8 Titanium Sheet
4 Vis
4 Bronze
4 Std Speed Augmenter
2 Good Speed Augmenter
2 Quantumum
2 Silver
1 Energon
1 Gold
1 Exc Speed Augmenter

Actually, when I think about it Jaggie, have a chat with someone who could make a Module Guide on starsonata.com/wiki where both T20 and T21 modules are represented.

_________________
Image


Fri Jun 17, 2011 8:56 am
Profile
User avatar
 

Team: None
Main: Si's_Yes_Man
Level: 2266
Class: Fleet Commander

Joined: Tue Apr 05, 2005 7:27 pm
Post Re: Making Modules
theres also http://wiki.starsonata.com/index.php/Adamantium_Modules

_________________
Image
My User Page
Join SS!


Last edited by SimonV2 on Sun Jun 26, 2011 8:34 am, edited 2 times in total.

Fri Jun 17, 2011 6:40 pm
Profile
 

Team: BOSSEN
Main: UnpleasantPantsBulge
Level: 2092
Class: Berserker

Joined: Fri Jun 18, 2010 7:02 pm
Post Re: Making Modules
Thanks. When i was on Kushan we went to build a Rhino and i saw all of the Module shit and not knowing what it was i just said fuck it. This would of helped.


To bad i didnt have this about two unis ago.


Fri Jun 24, 2011 11:12 am
Profile E-mail
Member
User avatar
 

Team: Evo
Main: Savak
Level: 20
Class: None

Joined: Sat Jul 31, 2010 4:58 am
Post Re: Making Modules

fixed, u made a typo there

_________________
Original Sybir /GodSteel
My custom shader


Sun Jun 26, 2011 4:05 am
Profile
User avatar
 

Team: Eminence Front
Main: Xenodread
Level: 1289
Class: Gunner

Joined: Mon Sep 29, 2008 2:43 pm
Location: In a van, down by the river.
Post Re: Making Modules
Bump, 'cause of awesomeness.

_________________
JeffL wrote:
ASS Device?

Visorak wrote:
We aren't paid to innovate. We aren't paid to do things the easy way. We aren't paid to do things the smart way.

We are SS. We do things Jeff's way.


Fri Feb 17, 2012 9:46 pm
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.