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Main: 1337man
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Post Re: The Capship Fleet Commander Guide
CSE, what would you say, would you take a vicar along too? they have a nice aura.

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Mon Apr 12, 2010 1:19 pm
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Team: The Unforeseen Colonies
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Post Re: The Capship Fleet Commander Guide
FC TS slaves that are good to bring along would be vicar sarge enforcer.... they give a nice aura bonus and it comes in very handy

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Sun Dec 04, 2011 1:57 am
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Team: Strawberry Pancakes
Main: shawn - mccall
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Joined: Sun Jan 06, 2008 12:53 am
Post Re: The Capship Fleet Commander Guide
fizzy428 wrote:
FC TS slaves that are good to bring along would be vicar sarge enforcer.... they give a nice aura bonus and it comes in very handy


Why would you bump a topic that has been dead for over a year and a half to point out what everyone already does?

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goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

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Sun Dec 04, 2011 8:51 am
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Team: The Unforeseen Colonies
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Post Re: The Capship Fleet Commander Guide
because ima bloody german

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The origanal:Fizzy128,Twilight Commander

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Mon Jan 02, 2012 2:31 am
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Joined: Wed Jan 28, 2009 12:25 pm
Location: Romania-Bucharest-Unu Mai-Nr 88
Post Re: The Capship Fleet Commander Guide
lols, last time I was FC I used 3 EFFs 1 EFC, Massive ammounts of dps from dashunds and some pax negociators..
As for the dread, rock troll pos+/pte ...
Though if I'd to use t17 slaves id go for efbcs with 2 serenity augs/rock troll pos+...
I'm a tanking freak. I like everlasting and tanky setups ;p
Fcs are meant to tank the crap out of anything, regen fast and have tanky slaves. The rest is waiting to kill with fighters. i, for one, belive that using weps on efbcs is quite a waste. make em to tank enough to wait for the target to die from fighters... or boredom...

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Sun Jan 08, 2012 6:14 pm
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