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AoE effects http://www.starsonata.com/forum/viewtopic.php?f=119&t=44189 |
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Author: | Demiser of D [ Mon Mar 28, 2011 10:39 pm ] |
Post subject: | AoE effects |
This isn't effecting pos or anything, but that might be because it seems to shoot multiple beams at each target, but Other AoE weapons such as the C-beam and its compatriots dont seem to AoE more than, say, 1/4th of the time. If this is intentional, it should at least say so in the description, along with a % chance of AoEing. If it's not intetional, fix please. |
Author: | reyjalrmm [ Fri Apr 01, 2011 10:24 am ] |
Post subject: | Re: AoE effects |
oh, didnt see this post. I just posted something about the splash hitting the initial target, but what you say is true as well. Although you need to make sure the targets are enemies |
Author: | Utumno [ Sun Apr 03, 2011 5:09 am ] |
Post subject: | Re: AoE effects |
You mentioned the 'Greater Vortex Laser'; I put those on my BST slaves (MF x 11) and did some DGs - so that all possible ankle & range issues are covered, result: No splash effect at all. To me atm the 'Splash damage' does not work at all. The 'Heavy Laser' does work. But the tracking and range limitations are just awefull making it useless. btw - what does AoE stand for (I thought you meant Art of Engineering when I saw your post first)? |
Author: | syberian [ Sun Apr 03, 2011 5:36 am ] |
Post subject: | Re: AoE effects |
AoE stands for Arena of Effect, basically weapon that damages more then 1 target. |
Author: | SimonV2 [ Sun Apr 03, 2011 8:37 am ] |
Post subject: | Re: AoE effects |
Area of Effect... also DoT stands for damage over time and LOL stands for laugh out loud. |
Author: | Lolwut? [ Sun Apr 03, 2011 12:25 pm ] |
Post subject: | Re: AoE effects |
SimonV2 wrote: Area of Effect... also DoT stands for damage over time and LOL stands for laugh out loud. And L0L stands for spammer. ![]() |
Author: | Demiser of D [ Sun Apr 03, 2011 3:50 pm ] |
Post subject: | Re: AoE effects |
But to answer your post, yes that seems to be correct; on chain lasers the limitations of their chaining seem to make them useless unless you have way high tracking, while splash lasers have such limited splash distance, the fact that they dont in fact splash is just the icing on the cake. |
Author: | kelly16 [ Mon Apr 04, 2011 4:27 pm ] |
Post subject: | Re: AoE effects |
Heavy laser seems to go thrue the traget to the next wille Cbeam only bounce back to targets who aint behind the original target |
Author: | Utumno [ Tue Apr 05, 2011 6:03 pm ] |
Post subject: | Re: AoE effects |
Thx; Funnily now after I know the answer it didn't took me more than a min to find the correct answer on Google. |
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