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Main: Col Legno
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Joined: Fri Jul 29, 2011 6:06 pm
Post Re: Alternate Tech 21 Skills Testing!
Thank you to everyone who's sent me bugs and suggestions for the mission chains. Now that they're on live, some of the changes I've put in based on suggestions will need to wait for a patch, others for next reset. Here are some of the changes:

Added live:
  • wattages that did not drop the commod for the Arena missions now drop the commod.
  • zeus lackey spawn has been increased

For next patch:
  • Various typos fixed
  • travel tweak prize has been made repeatable and the tweak has been modified
  • prize for killing the hive in the arena chain has been increased to 4 shards

For reset:
  • Missions moved to their own instance inside olympus so you will not get locked out of the missions if you've killed an olympus boss
  • Arena mission commod drops added to wild and EF layer ai
  • Zeus lackey ambush in the end of the universe has been modified


Fri Mar 09, 2012 6:56 pm
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Team: Dark Traders
Main: yellow
Level: 1703
Class: Seer

Joined: Mon Nov 03, 2008 10:16 pm
Location: Crayola©
Post Re: Alternate Tech 21 Skills Testing!
Wait, I have to wait till next universe till the zeus lackeys are fixed in EotU?

Fucking really....

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Fri Mar 09, 2012 7:15 pm
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Alternate Tech 21 Skills Testing!
Not sure if theres anything u can do about it, but when I'm doing the keryx mission chain, in blue photon, I keep hitting the regular ai while trying to target the ares warriors, which means I cant dock at the ai station because of agro.

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Fri Mar 09, 2012 7:17 pm
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Main: Col Legno
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Joined: Fri Jul 29, 2011 6:06 pm
Post Re: Alternate Tech 21 Skills Testing!
I can't 100% confirm this, but it looks like we're putting the new instance for the t21 missions bases in at the next patch instead of reset.

For the zeus lackey in EoTU issues, we've modified them to spawn in 2 waves instead of all together and they're spawning farther apart from each other. Let me know if this is still giving problems and we can get a more permanent modification in for next reset. I do want these to remain fairly difficult, but definitely killable.

I'll look into what's going on with the collision code in blue photon processing. You shouldn't be accidentally hitting the blue photon ai unless you are already aggro to them or have targeted them. Does this happen every time? What class are you playing? What weapons are you using? The more info we have, the easier it will be to figure out why this is happening.


Fri Mar 09, 2012 11:12 pm
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Team: The Forgotten Colonies
Main: PM Me If You Suck
Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Alternate Tech 21 Skills Testing!
Its only happened twice, I'm gunner class using ACALs and AP missiles in a dread. It's possible I accidentally targeted them.

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Fri Mar 09, 2012 11:19 pm
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Team: The Forgotten Colonies
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Level: 1996
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Location: Sydney, Australia
Post Re: Alternate Tech 21 Skills Testing!
Another thing I just ran across, I completed the mission that gives you the 1 of 4 letters. Had keryx though I doubt it matters which, but instead of going to the messanger base I accidentally warped out of the gal, unknown to me till then, the letters are destroyed with the jump. So now I have to wait 24hrs before I can do the next mission which is ridiculous for a little mistake. I understand you probably dont want people stockpiling letters (not sure why someone would) but instead of making them decay on warp, give them a 24hr halflife. That way I can warp in and out of olympus with the letter, although I personally won't be making that mistake again.

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Sat Mar 10, 2012 8:45 am
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Joined: Fri Jul 29, 2011 6:06 pm
Post Re: Alternate Tech 21 Skills Testing!
Collisions in Blue Photon Processing seem to be fine - if anyone else has had this happen, let me know.

About the decay of the letter. I realize this is a problem and I've been looking for a good solution to this. I would like to give them a half-life, but unfortunately mission items and half lives are not compatible. For the time being I'm going to take the decay on jump off, but if people are stockpiling them and then using them to do nefarious things I will reconsider making them decay on jump.


Sat Mar 10, 2012 4:33 pm
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Team: Dark Traders
Main: Max235
Level: 1821
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Joined: Sat Jan 21, 2006 11:16 am
Post Re: Alternate Tech 21 Skills Testing!
What about making them a commod instead of a mission item?


Sat Mar 10, 2012 4:35 pm
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Team: Resident Evil
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Level: 4129
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Joined: Sun Dec 21, 2008 12:31 pm
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Post Re: Alternate Tech 21 Skills Testing!
theres too many bugged hives, to find a normal one is impossible

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Sat Mar 10, 2012 4:48 pm
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Team: The Forgotten Colonies
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Level: 1996
Class: Gunner

Joined: Fri Nov 28, 2008 6:03 pm
Location: Sydney, Australia
Post Re: Alternate Tech 21 Skills Testing!
To continue giving some feedback. This is what people I've talked to have said basically.

Keryx mission chain is good, fun and worthwhile.

Aktaion is also alright and the time it takes, while longer than Keryx is still reasonable.

Arena master (cant remember his name), its ok but finding the ai takes too long, mainly drops is what ppl complain about and finding an unbugged hive, as mentioned above.

Zosmois, ppl complain about this one most when its recieved, its ok if it was a 1 off chain, but the fact its a repeatable one, and you have to do it every time gets a pain in the neck. Only found 1 person who was bothered to complete the entire chain, maybe make the commds a little less costly seeing as its a daily mission.

That's all i've got for feedback so far, all in all thnx for doing this for us col + others. You've no idea how much the ss community thank you!

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Sun Mar 11, 2012 7:05 am
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Team: Strawberry Pancakes
Main: playerboy345
Level: 2035
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Post Re: Alternate Tech 21 Skills Testing!
Zosimos' chain is horrible, I got it for 4 days in a row once, no dusts for 4 days :/

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Sun Mar 11, 2012 7:09 am
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Team: The Forgotten Colonies
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Post Re: Alternate Tech 21 Skills Testing!
Keryx mission chain, when hermes spawns the hermes rams you have to kill, if you warp out of the gal their in, they disappear, if you tractor hermes, more then spawn again, not sure if that's intentional.

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Tue Mar 13, 2012 6:11 am
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Team: Dark Traders
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Joined: Sat Nov 14, 2009 8:20 pm
Post Re: Alternate Tech 21 Skills Testing!
ill do it if you give me hax on test!!

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Wed Mar 14, 2012 5:57 pm
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Team: Strawberry Pancakes
Main: playerboy345
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Post Re: Alternate Tech 21 Skills Testing!
Threaten wrote:
ill do it if you give me hax on test!!


This is ingame atm...

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Thu Mar 15, 2012 2:46 am
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Team: Dark Traders
Main: Threaten
Level: 2853
Class: Shield Monkey

Joined: Sat Nov 14, 2009 8:20 pm
Post Re: Alternate Tech 21 Skills Testing!
playerboy345 wrote:
Threaten wrote:
ill do it if you give me hax on test!!


This is ingame atm...

;)

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Thu Mar 15, 2012 4:41 pm
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