Star Sonata
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Server & Client Patch - 11th Apr 11PM EST
http://www.starsonata.com/forum/viewtopic.php?f=11&t=51518
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Author:  Blue Dwarf [ Tue Apr 10, 2012 10:28 pm ]
Post subject:  Server & Client Patch - 11th Apr 11PM EST

Additions:
* Gave Dark Kobaldstein shouts for when he changes target.
* Added all of your owned sobs (userbase, slaves, docked ship, limboed ships) content to your itemseen list (for tradebay among other things).
* Added glowmap for Copper ships
* Added Sidhe and Bule Super Sidhe glowmaps
* Added texture for Sidhe+
* Added support for destroying single augmenters (right click)

Fixes:
* Fixed a network lag caused by autopilot.
* Made Bunny Warren only launch fighters
* Fixed an Easter mission
* Fixed Pirate Bounty missions ~ rewards added
* Attempt to fix the planets desync (userbase desync).
* Changed workhours for Hephaestus Buckler from 25b to 2.5b
* Fixed Egg Crate visage
* Fixed bug with microwarpers and translocators when using autopilot.

Tweaks:
* Reduced XP given by Egg Hunt Grounds AI
* Tweaked/changed stats on Equalaugmenter
* Increased the client side docking range check so that it can still be possible to dock in a desynched base (assuming your close to where it is on server).
* Capital Travelling fields changed ~ -150% resists, -35% Bank / Energy
* Art of Gunnery balanced
* Suns now impart a negative shieldcharge tweak to ships flying over them. This creates a smoother shield descent rate than the previous method.
* Minor changes to Pick augmenter. Added upgraded version of Pick & Astrologica augmenters
* Removed some redundant Copper texture maps
* Tweaked (upped) Glue Gun family commod drop rates
* Tweaked the Quantum Reach Description to reflect an old change to the skill
* Made a bunch of instanced galaxies that weren't dungeons dungeons in hope to avoid some ship loss issues

Please can you go test varius things (desync code specifically). You'll need the test client from Jey (viewtopic.php?f=9&t=51514), and we have set up a special test server for it.
Server: test.starsonata.com
Port: 3030

Discussion topic (also leave comments about stuff you've tested here): viewtopic.php?f=9&t=51514

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