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Server/Client patch April 17 http://www.starsonata.com/forum/viewtopic.php?f=11&t=44564 |
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Author: | SI [ Sun Apr 17, 2011 7:22 pm ] |
Post subject: | Server/Client patch April 17 |
* Halved the value of built in mods for cloaks, energies, engines, radars, and shields, increasing the others stats slightly for those items with built in mods * Torpedoes now collide with hostile enemies while in arming mode * Zeus Throne tweaks * Paxian Battle Frigate tweaks * Tell the player how many GG he has left when his ship goes into stasis * Reduced the size of Ares Aegis drone * Increased the timer that prevents bases from being transferred if under attack from 10 seconds to 5 minutes * Adjusted transference resistance on Armada Ambrosia Drones to bring them in line with the rest of the drone healers. * Keyed instance holes now require 1 key to open the instance for a single squad, and the window has been extended indefinitely for that squad (as long as the instance is kept open) * Additional squads can no longer entered a keyed instance after it has been opened by one squad * Gave panther kittens a pulse and increased their survivability, as well as reduced the amount of zacs needed to make one by 1 (seeing how we added lockouts on UZ minibosses to curb camping). * Increased Zaphragi Cheetah missile speed by 15 * Increased the mission cost for Engineer Chain Transfer and reduced the number of reward drones to 2, seeing how they are now scoopable * Some changes to PSS, Veneration cylinder, and their blueprints. * Absentis mission now give Absentis blueprint. * Lowered resists a little on Absentis * Changes to sniper re-router and generator. * Absent cloak brought into line with the balance sheet. * Several small tweaks to Mausoleum. * The forced thrust aura on highway drones now ignore players. * Removed level cap for the entry mining mission in Arena Lobby, which is required for several other not-level-capped missions * Lowered respawntime on debris in first galaxy of the serengeti (2 minutes -> 1 minute) * Some items changed to use energy charging rather than cool-downs. * Fixed the /me command. * Rate of Fire normalization code to give the correct overall RoF over time. * If a capture fails, players will now get an error explaining why. * Made aptitude augs only require level 5 in the skill. * Increased Emperor's range * Gave the Lion Boss an anti-crit item and a knockback inhibitor * Added Everlasting drones stat to Art of Engineering * Added transference power and efficiency bonuses to drone ops augs, hopefully encouraging engineers to take advantage of their transference bonuses. * Added /outfithull command to get any new built-in's that were added to the game since you got your ship * Added a bunch of built-in secondary devices to various ships -Saudara -Bule Saudaron -Wingship I, II, III, and IV -Bulk Traders -Volcom line -Phunka.dll -Helga -Delquadrikamdon -Pax Levitas -Roswell, Rosburst, and Rosfire -Zebucart -Poseidon Wave -Hephaestus Machine * Missiles will now always thrust * Made scooping with nothing selected smarter about ignoring drones taht you can't scoop * Gave Delquad a superitem that gives a 7 second blocker effect with increased weight (doesn't work currently) and visibility, with a 90 second cooldown. Should be pretty useful, as the ship's base resists are low. * Added everlasting ops drone line to lyceum.xml * Added a mobile chain transference drone mission to lyceum.xml * Lowered manhours on Wattage BP * Some minor tweaking to AoG, AoFK and AoS to make them more useful. * Armada Charge Drones fixed * Added built in super items to many low-medium level ships and a few high level ships * Added /outfithull command that will check your ship and spawn any new built-ins that were added since you gained that ship. |
Author: | JeffL [ Sun Apr 17, 2011 8:23 pm ] |
Post subject: | Re: Server/Client patch April 17 |
The server will be down for approximately 2 hours starting at 10 pm Eastern time for upgrades. |
Author: | s_m_w [ Mon Apr 18, 2011 10:20 am ] |
Post subject: | Re: Server/Client patch April 17 |
Some things did not make it into this patch, but will be comming shortly: * Cycplopse's shield bank reduced by 1/3 * Decreased Poseidon's Vortex heat resists, increased Poseidon's Vortex transference resists * Increased Poseidon's Vortex healing capabilities * Reduced time for Kraken to spawn (120 seconds to 36 seconds) * Reduced shield bank on Io, Europa, Ganymed and Callisto by about 1/3 |
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