It is currently Fri Nov 29, 2024 11:09 am



Post new topic Reply to topic  [ 3 posts ] 
Author Message
Dev Team
 

Team: None
Main: The SI
Level: 0
Class: None

Joined: Wed Sep 01, 2010 4:24 pm
Post Server/Client patch April 17
* Halved the value of built in mods for cloaks, energies, engines, radars, and shields, increasing the others stats slightly for those items with built in mods
* Torpedoes now collide with hostile enemies while in arming mode
* Zeus Throne tweaks
* Paxian Battle Frigate tweaks
* Tell the player how many GG he has left when his ship goes into stasis
* Reduced the size of Ares Aegis drone
* Increased the timer that prevents bases from being transferred if under attack from 10 seconds to 5 minutes
* Adjusted transference resistance on Armada Ambrosia Drones to bring them in line with the rest of the drone healers.
* Keyed instance holes now require 1 key to open the instance for a single squad, and the window has been extended indefinitely for that squad (as long as the instance is kept open)
* Additional squads can no longer entered a keyed instance after it has been opened by one squad
* Gave panther kittens a pulse and increased their survivability, as well as reduced the amount of zacs needed to make one by 1 (seeing how we added lockouts on UZ minibosses to curb camping).
* Increased Zaphragi Cheetah missile speed by 15
* Increased the mission cost for Engineer Chain Transfer and reduced the number of reward drones to 2, seeing how they are now scoopable
* Some changes to PSS, Veneration cylinder, and their blueprints.
* Absentis mission now give Absentis blueprint.
* Lowered resists a little on Absentis
* Changes to sniper re-router and generator.
* Absent cloak brought into line with the balance sheet.
* Several small tweaks to Mausoleum.
* The forced thrust aura on highway drones now ignore players.
* Removed level cap for the entry mining mission in Arena Lobby, which is required for several other not-level-capped missions
* Lowered respawntime on debris in first galaxy of the serengeti (2 minutes -> 1 minute)
* Some items changed to use energy charging rather than cool-downs.
* Fixed the /me command.
* Rate of Fire normalization code to give the correct overall RoF over time.
* If a capture fails, players will now get an error explaining why.
* Made aptitude augs only require level 5 in the skill.
* Increased Emperor's range
* Gave the Lion Boss an anti-crit item and a knockback inhibitor
* Added Everlasting drones stat to Art of Engineering
* Added transference power and efficiency bonuses to drone ops augs, hopefully encouraging engineers to take advantage of their transference bonuses.
* Added /outfithull command to get any new built-in's that were added to the game since you got your ship
* Added a bunch of built-in secondary devices to various ships
-Saudara
-Bule Saudaron
-Wingship I, II, III, and IV
-Bulk Traders
-Volcom line
-Phunka.dll
-Helga
-Delquadrikamdon
-Pax Levitas
-Roswell, Rosburst, and Rosfire
-Zebucart
-Poseidon Wave
-Hephaestus Machine
* Missiles will now always thrust
* Made scooping with nothing selected smarter about ignoring drones taht you can't scoop
* Gave Delquad a superitem that gives a 7 second blocker effect with increased weight (doesn't work currently) and visibility, with a 90 second cooldown. Should be pretty useful, as the ship's base resists are low.
* Added everlasting ops drone line to lyceum.xml
* Added a mobile chain transference drone mission to lyceum.xml
* Lowered manhours on Wattage BP
* Some minor tweaking to AoG, AoFK and AoS to make them more useful.
* Armada Charge Drones fixed
* Added built in super items to many low-medium level ships and a few high level ships
* Added /outfithull command that will check your ship and spawn any new built-ins that were added since you gained that ship.


Last edited by SI on Sun Apr 17, 2011 9:19 pm, edited 6 times in total.

Sun Apr 17, 2011 7:22 pm
Profile E-mail
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Server/Client patch April 17
The server will be down for approximately 2 hours starting at 10 pm Eastern time for upgrades.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Sun Apr 17, 2011 8:23 pm
Profile WWW
Content Dev

Joined: Mon May 17, 2010 11:18 am
Post Re: Server/Client patch April 17
Some things did not make it into this patch, but will be comming shortly:
* Cycplopse's shield bank reduced by 1/3
* Decreased Poseidon's Vortex heat resists, increased Poseidon's Vortex transference resists
* Increased Poseidon's Vortex healing capabilities
* Reduced time for Kraken to spawn (120 seconds to 36 seconds)
* Reduced shield bank on Io, Europa, Ganymed and Callisto by about 1/3

_________________
Space Dragons! In Space!
Follow me on twitter! http://www.twitter.com/MariusWalz


Mon Apr 18, 2011 10:20 am
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.