It is currently Sun Jan 20, 2019 9:58 pm

Post new topic Reply to topic  [ 1 post ] 
Author Message
Site Admin / Dev Team
User avatar

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Server and Client Patch October 8
Main updates:

  • Instancing
  • New tech 21 zone: Olympus
  • Sleepy Server code optimization which gives us about an 8x server speed increase
  • Full database load and save (moving away from XML files for mid-universe saves and loads)
  • New patcher and installer

Game Changes:
  • Added item mods to extracted artifacts at a fairly high level.
  • NB weapons now unequip if you are killed and don't have a GG to cover them
  • You now have to hit 'R' to get back into your stasised ship
  • Added explosion graphics for warhead splash explosions
  • Added concussive blast waves from destroyed objects that knock nearby objects
  • Improvements to the momentum impact code
  • Guns that don't shoot straight forward will now start their bullet in the direction that they face, rather than always at the front of the ship
  • Peons can now transfer their own bases
  • Changes to Jux type weapons
  • Limited base names to 50 characters
  • Fixed a crash bug associated with demolition kits
  • Added "/enemies" command which will list your personal and team enemies
  • Fixed a tractor bug
  • Some new actions in the enemy boss scripting
  • Added ship class limit to launchers
  • Blueprints can now have an arbitrary number of products
  • Some ingredients in blueprints now have a special tag that means you
  • don't Get any discount on those ingredient when building multiples
  • Installing multiple blueprints with a max use limitation will now combine the total max uses, so you can install multiple of them in order to do a batch build to get discounts
  • You can no longer cancel constructions worth 1 bil or more. You can only pause them
  • Made it so you can kick people from your squad if they are offline and their ship is evaporated
  • Added an anti-farm mechanism to some spawners. You'll get less XP and money from killing them the more you kill them.
  • Fixed a bug where damage auras didn't apply to antimatter devices
  • Buying ships from user bases now gives them to you in item-form.
  • Added confirmation dialog when using an item-form ship
  • Changed sizes of hulls to generally be 100 so players can hold them in item-form
  • Made it so that item-form ships take 10x normal weight to simulate the unwieldiness of towing them behind you
  • Added a moderator login message so we can Spam the mods
  • Added a credit cost option to missions
  • Fixed a cooldown display issue
  • Rebalanced engines
  • Reduced the power of Gyroscopic Mod
  • Gave all AI -turning and -thrust to compensate for beefed engines
  • Client compiled with a better compiler and a lot more optimizations
  • Custom areas can now have circular links
  • Fixed a bug where you could own a galaxy that was already owned by another team.
  • Added parasite injection to lasers.
  • Fixed a bug with parasites from the same source but with different damage multipliers.
  • Fixed a bug where slaves required the skill to use a sticky item when their master did not.
  • Made AI's consider debuffs and parasites when choosing which weapon to use
  • AI's can now have as many skills as we feel like giving them
  • Fixed an bug with upgraded bases not checking the new tech level when transferring

Content Updates:

  • Olympus T21 instanced zone - Here
  • T21 Skills via missions in the Lyceum
  • T21 Module BPs - located around the universe
  • Drones: new & changes to existing ones - Here
  • Assault Behe - Here
  • Engine rebalance - Here
  • Minor AI gear / level changes - here
  • Four new roaming AI mini-ubers - forgot to make a thread about these, some people might have spotted them on test; the crystal entity has been nerfed a bit, although still highly inadvisable to shoot it
  • Wattage & two other T21 Ship BPs outside of Olympus - Here
  • Mausoleum front end cosmetic change - Here
  • T14-19 Freighters - Here
  • Aura fixes & minor changes - Here
  • Changes to ruin tech items - no thread, but fairly extensive boosts to a lot of them
  • Mods on extracted ruin items - Here
  • GG21 available throughout the uni (EDIT - not true, tech 21 gear can't currently be made common. GG21 will be added specifically to a few bases)
  • Changes to radars - Herbal Sensor BP, FT radars have more bonuses
  • Sniper changes: New sniper only ship and engine.
  • T20 Launchers in drop tables of particular AI
  • Small change to Art of Engineering aug
  • T21 God / Demented Aug Hybrids added, BPs in high end DGs
  • Zebu Titan Ship available
  • Bi-Polar spawn fixes for seer mission
  • Slight changes to Emphatic Mother
  • Red Photon tweaks - on buildable ships, AI scripting, drops and environment
  • Zaphrangi UZ aftermath missions for everyone - new T20 drones, weapons, gear etc
  • Crate drops moved to different drop list to reduce % chance of replacing other drops
  • Seer Mines
  • UrQa "3-shot" gives large fires
  • Item form ships reduced to size 100, weight increased

Content scheduled for next two weeks (for Uni reset)

  • SM21 "termite defense" instance
  • The Mausoleum upgrade
  • Bounty Hunters - repeatable kill AI missions
  • More Ruin tech balancing
  • Gunners & Missiles (highly dependent on time factors)
  • Mid tech Light Fighters

Q&A about the programming changes here: viewtopic.php?f=9&t=40780
Q&A about the content changes here: viewtopic.php?f=9&t=40762

For support, please create a support ticket here and I will get back to you as soon as possible.

Fri Oct 08, 2010 3:06 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

Who is online

Users browsing this forum: No registered users and 1 guest

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.