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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Server Patch February 10
- Reduced the size of Fine Tuned Mercurian Pharos
- Added Snipers Spotty Beam
- Increased visibility from flares
- Blueprints will now say [Neurobound] if the item they create is neurobound
- Fixed a server crash
- Fixed an exploit that could occur with zero shields
- Fixed the radar mods to what they were supposed to be before they accidentally got messed up
- Changed some of the AI's that had Adum's radar to have flarite instead, since adum's radar got changed to level 99
- Reduced AI range of interest to 20k
- Removed velocity from blackboxes
- Fixed the bug with the translocator
- Reduced the range of CheckFixDriftAway so that AIs (hopefully) don't go wandering off and getting lost as much as they usually do.
- Fixed a bug with firing multiple projectiles with momentum
- Fixed a bug with energy charge and shield charge buffs
- Removed unneeded restriction that was preventing mission items from being sold
- Increased visibility on debris
- Increased the shield bank on the Vazaha Sanctuary XX
- Fixed a display error in radar description where it was showing the optical modifier as 1 too low.
- Took away base tags from apollo collector

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Thu Feb 11, 2010 2:08 am
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